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Probability of a 3 move solution from an official 7x7 scramble? It's in a reg or something
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My first 2 times finishing the cube had LL skips (not knowing LL and only knowing how to do F2L boosted this significantly)Believe it or not, my first ever solve in my life had a LL skip
Oh boy, this is a fun question.Probability of a 3 move solution from an official 7x7 scramble? It's in a reg or something
def count_scramble_sequences(size, length):
nmoves_per_axis = size-1
last = [1] + [0]*nmoves_per_axis
for i in range(length):
same_axis = [0] + [last[j-1] * (nmoves_per_axis-(j-1)) for j in range(1, nmoves_per_axis+1)]
diff_axis = [0] + [sum(last) * (2*nmoves_per_axis)] + [0] * (nmoves_per_axis-1)
last = [same_axis[j]+diff_axis[j] for j in range(nmoves_per_axis+1)]
return sum(last) * 3**length
def count_canonical_sequences(size, length):
nmoves_per_axis = size-1
last = [1] + [0]*nmoves_per_axis
for i in range(length):
same_axis = [sum(last[:j]) for j in range(nmoves_per_axis+1)]
diff_axis = [0] + [2*sum(last)] * nmoves_per_axis
last = [same_axis[j]+diff_axis[j] for j in range(nmoves_per_axis+1)]
return sum(last) * 3**length
I hav never gotten an LL skip beforeMy first 2 times finishing the cube had LL skips (not knowing LL and only knowing how to do F2L boosted this significantly)
I hav never gotten an LL skip before
Woah. Tysm but oof the ^ is kinda hard to understand, but tysm
Woah. Tysm but oof the ^ is kinda hard to understand, but tysmOh boy, this is a fun question.
Let's say our official scrambles are random-state. How many 3-move scrambles are there? There are 54 choices for the first move and 51 choices for the second move (always), and the number of choices for the third move depends on the first two moves but it's always between 48 and 51. So there are at least 54×51×48 = 132192 and at most 54×51×51 = 140454 3-movers. Divide this by the total number of possible 7^3 states (about 2×10^160), and you get an answer of about 7×10^−156.
But that's assuming that our official scrambles are random-state, which they are not! It is known (to me, at least) that random-move big cube scrambles require way more moves than what's currently used in TNoodle (60/80/100 moves for 5/6/7 respectively) to reach an approximately uniform distribution. One could naïvely estimate the probability of a 7^3 WCA scramble sequence not using three-layer moves at all as (2/3)^100 ~ 2.5×10^−18 (the true probability is actually somewhat lower because adjacent moves are not independent), and in this case the scramble will be functionally identical to just a 5^3 scramble. Now, if we assume that those hundred moves do reach an approximately uniform distribution on a 5^3, the probability of getting a 3-mover is now at least (2/3)^100 × (36×33×30/(2.6×10^90)) ~ 3.4×10^−104. This is fifty-two orders of magnitude greater than the probability with a true random-state scramble.
7×10^−156 = 0.0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 000007Woah. Tysm but oof the ^ is kinda hard to understand, but tysm
0.0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 00034 =7×10^−156 = 0.0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 000007
3.4×10^−104 = 0.0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 00034
Scientific notation makes it so that you're not literally staring at a long string of zeros when dealing with very small or very big numbers.
Here's an expansion to that question: What event is most likely to generate a scramble that's the minimum amount of moves for said event? Here's the regulation:Oh boy, this is a fun question.
Let's say our official scrambles are random-state. How many 3-move scrambles are there? There are 54 choices for the first move and 51 choices for the second move (always), and the number of choices for the third move depends on the first two moves but it's always between 48 and 51. So there are at least 54×51×48 = 132192 and at most 54×51×51 = 140454 3-movers. Divide this by the total number of possible 7^3 states (about 2×10^160), and you get an answer of about 7×10^−156.
But that's assuming that our official scrambles are random-state, which they are not! It is known (to me, at least) that random-move big cube scrambles require way more moves than what's currently used in TNoodle (60/80/100 moves for 5/6/7 respectively) to reach an approximately uniform distribution. One could naïvely estimate the probability of a 7^3 WCA scramble sequence not using three-layer moves at all as (2/3)^100 ~ 2.5×10^−18 (the true probability is actually somewhat lower because adjacent moves are not independent), and in this case the scramble will be functionally identical to just a 5^3 scramble. Now, if we assume that those hundred moves do reach an approximately uniform distribution on a 5^3, the probability of getting a 3-mover is now at least (2/3)^100 × (36×33×30/(2.6×10^90)) ~ 3.4×10^−104. This is fifty-two orders of magnitude greater than the probability with a true random-state scramble.
- 4b3) Specification for a scramble program: An official scramble sequence must produce a random state from all states that require at least 2 moves to solve (equal probability for each state). The following additions/exceptions apply:
- 4b3a) For blindfolded events, the scramble sequence must orient the puzzle randomly (equal probability for each orientation).
- 4b3b) 2x2x2 Cube: The (random) state must require at least 4 moves to solve.
- 4b3c) Skewb: The (random) state must require at least 7 moves to solve.
- 4b3d) Square-1: The (random) state must require at least 11 moves to solve.
- 4b3e) 5x5x5 Cube, 6x6x6 Cube, 7x7x7 Cube, and Megaminx: sufficiently many random moves (instead of random state), at least 2 moves to solve.
- 4b3f) Pyraminx: The (random) state must require at least 6 moves to solve.
Here's an expansion to that question: What event is most likely to generate a scramble that's the minimum amount of moves for said event? Here's the regulation:
>>> 1847 / (3674160-1-9-54-321) # 222
0.0005027526182196787
>>> 315198 / (3149280-1-8-48-288-1728-10248-59304) # skewb
0.10241498803472124
>>> (38893230+3091458)/(435891456000-1-64-1153-17050-235144-3091458) # upper bound for squan
9.631987413274141e-05
>>> (38893230)/(435891456000-1-64-1153-17050-235144) # lower bound for squan
8.922692123419956e-05
>>> pyra_notips = [1,8,48,288,1728,9896,51808,220111,480467,166276,2457,32,0,0,0,0]
>>> pyra_tips = [pyra_notips[i]+2*4*pyra_notips[i-1]+4*6*pyra_notips[i-2]+8*4*pyra_notips[i-3]+16*pyra_notips[i-4] for i in range(16)]
>>> pyra_tips[6]/sum(pyra_tips[6:]) # pyraminx
0.002414913105050851
Wow, incredible! I guess most 7-movers just aren't obvious to humans.about 10% of skewb scrambles being 7-movers.
I was able to intuitively figure out f2l but the only last layer algorithm I would come up with was a sune. So my first solve either had a full LL skip or a sune or anti-sune with a PLL skip.My first 2 times finishing the cube had LL skips (not knowing LL and only knowing how to do F2L boosted this significantly)
That is correct.chance of a LL skip with EO and CP done (so a 2GLL skip)? my initial thought was that its just 1/6th of a ZBLL skip but im not sure.
What is the probability of having one edge paired with the center on any face on clock? 2 paired up? 3?
(Assuming true random-state and no scramble filter; this probably changes the probability by a few percent if you're using WCA-legal scrambles, which do have a scramble filter.)What’s the probability of getting a skewb scramble with all corners solved