In this hypothetical scenario, without jumbling the scrambles could be checked against a 2D printout to verify that it is scrambled properly, in which case it would become the competitor’s fault. I guess so long as the cube is ultimately solved it doesn’t really matter what moves were used during the solve.
I also don’t really agree with calling the curvy copter without jumbling to be trivial. Current methods are very similar to CFOP or CFCE with clover, ‘F2L’ OLL CPLL. So you could argue that it’s about as trivial as a normal 3x3 solve.
Another thing that has bothered me is people comparing not using jumbling to keeping the square-1 in cube shape. There is a difference. You can technically solve the squan outside of cube shape, and then return it to cube shape last. No one does this but you can without limitations. With jumbling moves on CC you are physically limited in how you can permite the pieces which is a different comparison imo.