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White KB

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Lots of the stuff on there is really useful, but some of the algorithms aren't the best. AlgDB is better for CLL and such imo
I would agree. Some of the Ortega algs used B moves, and the T and Y perms weren't that good. The good thing is that you can just insert your own algs instead, or just copy-and-paste them from AlgDB.
 

Aoden Teo

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I would agree. Some of the Ortega algs used B moves, and the T and Y perms weren't that good. The good thing is that you can just insert your own algs instead, or just copy-and-paste them from AlgDB.
Personally, as someone who has used Ortega for a while, I find that the PBLL for the double bar case with B moves is probably better than any of the alternatives, if you fingertrick them properly.
 

White KB

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Personally, as someone who has used Ortega for a while, I find that the PBLL for the double bar case with B moves is probably better than any of the alternatives, if you fingertrick them properly.
I politely disagree. Although proper finger tricking may help, I personally found that the alg did not help me.
 

White KB

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I use the B alg, what's the alternative one?
I'm not quite sure what you mean, but here are all the alternative PBL algs I use:
T Perm: (R' F R F') (R U2 R') U (R U2 R')- 11 moves
Y Perm: (R U' R' U') (F2 U') (R U R' U F2)- 11 moves
Y on both layers: R2 F2 R2- 3 moves
T on both layers: R2 U' (F2 U2 R2) U' F2-7 moves, but it rotates the cube by a y' in the process. (I think this is the one you meant)
T on top w / Y on the bottom: R U' R (F2) R' U R'- 7 moves

I got the T and Y from the speed solving.com forums, and the T on both layers I converted to 3-gen. I'm not sure if there's a program that can do that, but I did it in my head for the conversion.
 

Iwannaganx

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I'm not quite sure what you mean, but here are all the alternative PBL algs I use:
T Perm: (R' F R F') (R U2 R') U (R U2 R')- 11 moves
Y Perm: (R U' R' U') (F2 U') (R U R' U F2)- 11 moves
Y on both layers: R2 F2 R2- 3 moves
T on both layers: R2 U' (F2 U2 R2) U' F2-7 moves, but it rotates the cube by a y' in the process. (I think this is the one you meant)
T on top w / Y on the bottom: R U' R (F2) R' U R'- 7 moves

I got the T and Y from the speed solving.com forums, and the T on both layers I converted to 3-gen. I'm not sure if there's a program that can do that, but I did it in my head for the conversion.
Yes I wanted the t on both layers. I don't know what three gen is but it seems interesting
 
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