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ECE - New 3x3 Solving Method

Hey, so for the Corner permutation of both layers PEBL (similar naming scheme to CxLL, Permute both layers with regards to the E-slice) ACube spit out some good algorithms.
T=adjacent swap in front(headlights/bar on back)
Y=Diagonal swap(cannot find headlights, works on any AUF)

T+T= same as Square-1 algorithm (See lars vandenbergh's cubezone for that)
T+Y= L U2 F' L' D2 L F U2 L'
Y+Y=R2 U2 F2 U2 F2 U2 R2
 
If the theoretical best time for this method is 9 seconds, how is it "the future?" That wouldn't place you top 100. How did you come up with those figures (move counts, avg time per step, avg time per method)?

Also, 47 STM isn't more efficient than Roux if you look at what the best Roux users are doing in speedsolves.
 
If the theoretical best time for this method is 9 seconds, how is it "the future?" That wouldn't place you top 100. How did you come up with those figures (move counts, avg time per step, avg time per method)?

Also, 47 STM isn't more efficient than Roux if you look at what the best Roux users are doing in speedsolves.
CFOP's estimated time by this route is around 8 seconds. its just because of good lookahead and high TPS that sub8 is possible.
 
I'm not sure we can say, but it'd be cool to see people learn this method in an attempt to demonstrate it's potential
 
CFOP's estimated time by this route is around 8 seconds.

Again:
How did you come up with those figures (move counts, avg time per step, avg time per method)?

What is the "route?"

its just because of good lookahead and high TPS that sub8 is possible.

Is good lookahead & high TPS not possible with this method? Why wouldn't the possibility for these things be included in the so-called route to determine the "theoretical time?"
 
Hey I am learning this method but I was wondering if the people who are very good at this method solve the 3 e slice edges and D layer corner orientation at the same time, or first solve the 3 edges and then do corner orientation?
 
Could you make a YouTube video explaining how this method works? I understand the concept but it's hard to wrap my head around the steps as (no offense) they aren't explained in a way that makes sense to me. However, I am very interested in learning this method. It seems very very cool :)
 
Could you make a YouTube video explaining how this method works? I understand the concept but it's hard to wrap my head around the steps as (no offense) they aren't explained in a way that makes sense to me. However, I am very interested in learning this method. It seems very very cool :)
Of course, that's absolutely no problem, however if I do make a tutorial it most likely won't be for ECE as I don't believe it is the most advanced version of this method. I will most likely make a tutorial for SSC, with the consent of shadowslice of course. Should be coming in the near future, however I'm on vacation right now so I won't be able to record anything for at least a week.
 
Of course, that's absolutely no problem, however if I do make a tutorial it most likely won't be for ECE as I don't believe it is the most advanced version of this method. I will most likely make a tutorial for SSC, with the consent of shadowslice of course. Should be coming in the near future, however I'm on vacation right now so I won't be able to record anything for at least a week.
No problem. What channel would it be uploaded to?
 
Of course, that's absolutely no problem, however if I do make a tutorial it most likely won't be for ECE as I don't believe it is the most advanced version of this method. I will most likely make a tutorial for SSC, with the consent of shadowslice of course. Should be coming in the near future, however I'm on vacation right now so I won't be able to record anything for at least a week.
I give my consent :P
 
Okay perfect so in a week or so I should have a tutorial up on my channel, which is simply my name (Julien Adam). Just look it up on YouTube, some cubing videos might come up. Otherwise I'll post a link here as soon as it's uploaded.

Sent from my Moto G (4) using Tapatalk
 
So I've been checking out ECE for the Uncommon Method comp and noticed the similarities between ECE corners and the Guimond Method for 2x2.
From my understanding:

ECE => (1) Oriented 3 corners on D of opposite colours + place 3 E slice edges (2) Pair final E slice edge with a corner and preform WV orienting all corners (3) Separate corners to respective layers and permute.

Guimond => (1) Orient 3 corners on D of opposite colours (2) OL5C aka Guimond orientation (3) Separate corners to respective layers and permute.

It says on the wiki for the advanced variant to solve all of E slice/orient 3 D layer corners and then preform OL5C. Was wondering, similar to Guimond, if you could use a HD-G like extension forcing V cases then separating and permuting remaining corners, simultaneously.
 
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