Well if I shouldn't worry about my times right now just starting out, should I still worry about my move count with the first block? Or not even move count, and just figure out more how to actually build blocks

yeah, the point of slow solves is to learn more about the cube and the method. work on movecount and the more efficient you get, the better you get at blockbuilding in general, and vice versa.
 
Well if I shouldn't worry about my times right now just starting out, should I still worry about my move count with the first block? Or not even move count, and just figure out more how to actually build blocks

If your first block is about 12 moves or less (in STM), that is okay.
FB is 6-9 moves for an advanced (and partial color neutral) Roux solver.
If your first block needs 15 or more moves, you have to work on block building seriously. There are many tutorials (I collected some useful links a few posts ago), but we can help if you have a certain scramble (and maybe your solution, to analyze it).
 
So if I had this scramble (L2 F2 R D2 B L' U2 L' D2 F2 L' B L B' U R' F U' F R' D' F' L D R ) my first block would be (U M' Rw' U2 B R2 U R' M' U2 F') and coming up with this as my first block took quite a long time, my recognition of these patterns in real time is actually terrible. Would this be an efficient block to make? or is there a better way to do this.
 
So if I had this scramble (L2 F2 R D2 B L' U2 L' D2 F2 L' B L B' U R' F U' F R' D' F' L D R ) my first block would be (U M' Rw' U2 B R2 U R' M' U2 F') and coming up with this as my first block took quite a long time, my recognition of these patterns in real time is actually terrible. Would this be an efficient block to make? or is there a better way to do this.

B' U' B is much shorter for the first 1x2x2. Then I would do U' F U R' F to finish the block.

Also:
U M' Rw' U2 B R2 U R' M' U2 F'
M R F for the bold part is much easier.

Edit: but overall, an 11 move solution is not bad.
 
You can still easily tell if the sticker was rotated clockwise or anticlockwise or not at all, but eehhh. The video was awesome.
"easily." ugh, if i just get a stickerless coob maybe y'all people will stop hasslin' me. but thanks. i can honestly not tell if the video explained the topic well or not. do you think it would actually be useful to someone who doesnt know how to control ULUR, or should i give it another try?
 
"easily." ugh, if i just get a stickerless coob maybe y'all people will stop hasslin' me. but thanks. i can honestly not tell if the video explained the topic well or not. do you think it would actually be useful to someone who doesnt know how to control ULUR, or should i give it another try?
It helped me a little, since I only know the two easy arrow cases. I'd need to watch it a few times or study it a bit myself to get a better idea of how stuff moves. But that's for when I feel like learning it more, and that's how learning works.
 
As a complete noobie to ULUR edge control I think it helped me quite a bit. I'm definitely going to go back, watch it again (following along with the scrambles this time) and get exactly how it works and drill some of the most common cases.
 
It helped me a little, since I only know the two easy arrow cases. I'd need to watch it a few times or study it a bit myself to get a better idea of how stuff moves. But that's for when I feel like learning it more, and that's how learning works.

ok cool. thanks, you cutely wigged boy!

As a complete noobie to ULUR edge control I think it helped me quite a bit. I'm definitely going to go back, watch it again (following along with the scrambles this time) and get exactly how it works and drill some of the most common cases.

that awkward moment when i didnt check for scramble correctness...
 
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