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The Pyraminx "Example Solve" Game

Scramble: U' B L U L' B U R' B

[F] R // Oka block
U' L U' R // Centres
R' U' R // Finish the top
U perm //L3E

Next scramble: U B' R' U' R B' U' L B' (same scramble but mirrored, I want someone to find a better solution than the one I found if possible)


Bonus example!

This one is for you, Drew. Can you figure out where the scramble was taken from? :p

Scramble: U' L' U R B' L U R' B R' B

[L'] B' // Build a "leg"
R' L' R U // Build the back of the "tripod"
R' L // Complete the "tripod". (Notice that doing R' L instead of L R' gives a better L3E case)
[R] R' L R L' // L3E
 
Scramble: U' B L U L' B U R' B

[F] R // Oka block
U' L U' R // Centres
R' U' R // Finish the top
U perm //L3E

Next scramble: U B' R' U' R B' U' L B' (same scramble but mirrored, I want someone to find a better solution than the one I found if possible)



[L'] B U' R L' R'
R L' R' U L
2Flip

This is not what I would do in a speedsolve, just tried to find something different than what I'd normally do

E: Ninja'd

L R' L' R' L' U // V-block/top
R L R' L' R' // L3E

Next: U' R U' L R' U B R' B


[R' U] L' R L
U' L R Dw L U
L3E

same as above, not speedsolve

Next: U R' L R' U' B L' R' L
 
Last edited:
[U'] R' U L' // face
L R' L B U' B' L R // permute face/solve rest

with cancellation: [U'] R' U R' L B U' B' L R (9)

Next: L U B' R' L' B L' U'

1.87 stackmat
[U'] R B R' B' R B // top on back
L R' L' R // L3E

(a bit slow due to some lockup in top :p )

next: U' R L B U B' L U'
 
This one is for you, Drew. Can you figure out where the scramble was taken from? :p

Scramble: U' L' U R B' L U R' B R' B

[L'] B' // Build a "leg"
R' L' R U // Build the back of the "tripod"
R' L // Complete the "tripod". (Notice that doing R' L instead of L R' gives a better L3E case)
[R] R' L R L' // L3E
Fail single in my WR average. Guessed it before I even looked at the scramble.
next: U' R L B U B' L U'

B R' L' R U // top
[R] L R' L' R2 U' R' U // L3E

next: U' R U' L' B' L B' U
 
next: U R' U L B L' B U'
using V-first (8 moves):
[R'] L' R // V
L' U L' U R U' R' L' // L4E
with cancellation: [R' U] B' U L' U R U' R' L'

using FP (14 moves):
[R] L B' R // face
D R U L' U' B L' B' L' R' U' // permute face/solve rest

using keyhole (12 moves):
[L'] R D' R' // orient centers
L' R' L R U' // finish top
[L' B] R' L R L' // L3E

using LBL (9 moves):
[R'] L' U R // layer
L U R U' R' L' // LL

Next: L B L R' L' R U' B'
 
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