Make my CFOP more Roux-y

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Any ideas for how to make my CFOP more Roux-y. What I mean is, CFOP is my main method but I would like to incorporate some of the sexiness of Roux, which comes from the use of a lot of M-slices. Any suggestions or links to tutorials? Or any good videos? In particular, videos of CFOP-ers with Roux-y styles would be greatly appreciated.

thanks
 
Use Roux. That would make your solves pretty Roux-y.

Failing that, what does it mean for a solve to be Roux-y? CFOP doesn't use M slices for the most part because as far as I know, in most cases they're not efficient in a CFOP solve. So if that's true, using M slices in CFOP would be the opposite of "Roux-y," since it's increasing your move count, and one of the best parts of Roux is the move count.
 
M-slices generally doesn't work well with CFOP, rotate the cube (but never do a y2!). Or you can switch to Roux if you like it better.
 
Cross, f2l, Corners, edges? Noob question, but how would I do the last layer corners? I mean, now I do OLL then PLL...so how would that work?

http://www.speedsolving.com/wiki/index.php/CFCE

Instead of orienting everything in the first step (OLL), and permuting everything in the second (PLL), you 1) orient and permute the corners at the same time (CLL) and then 2) orient and permute the edges at the same time without affecting the corners (ELL).
 
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http://www.speedsolving.com/wiki/index.php/CFCE

Instead of orienting everything in the first step (OLL), and permuting everything in the second (PLL), you 1) orient and permute the corners at the same time (COLL) and then 2) orient and permute the edges at the same time without affecting the corners (ELL).

You don't want to use COLL, you would use CLL here, because you don't need to preserve the orientation of the edges.
 
Do this. It's kinda slower than both Roux and CFOP though.

More seriously, you could learn some F2L inserts that make take advantage of the M slice and r moves. There are a few nice ones here.

Awesome! thanks! Yes, incorporating M-slices is what I'm after. Any other links/tutorials you can suggest? I know you can sub 10 several methods, so you probably have tons of techniques and tricks that you crossover from method to method.
 
Awesome! thanks! Yes, incorporating M-slices is what I'm after. Any other links/tutorials you can suggest? I know you can sub 10 several methods, so you probably have tons of techniques and tricks that you crossover from method to method.

I guess you can just go here and ctrl-F "M".

I think stuff crosses over from CFOP to Roux easier, rather than the other way around, as there is more freedom in Roux. When you try to take stuff from the F2B to F2L, you usually end up messing the F2L up.
 
You can check out some FreeFOP tutorials. If you need, here are the steps.
1) Semi-cross (basically the cross without 1 edge)
2) F2L minus one edge (do F2L but do not insert the missing cross piece)
3) Edge orientation & insert last cross piece (this is where it gets roux-y)
4) OLL (you would always get the cross because you have done edge orientation beforehand)
5) PLL (normal PLL)
 
You can check out some FreeFOP tutorials. If you need, here are the steps.
1) Semi-cross (basically the cross without 1 edge)
2) F2L minus one edge (do F2L but do not insert the missing cross piece)
3) Edge orientation & insert last cross piece (this is where it gets roux-y)
4) OLL (you would always get the cross because you have done edge orientation beforehand)
5) PLL (normal PLL)


FreeFOP can be anything. You could do 3 pairs then fill up the edges. LBL is FreeFOP. You could solve the second layer before the first. And technically ZZ is FreeFOP.
 
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