CxLL T L

From Speedsolving.com Wiki

T L

The four cases, T R, T L, L R and L B are mirrors and inverses of each other so the same algorithm (8 move commutator) can be used to solve them all.



As for all T cases you look at two "bars" of stickers, one at Fur-Ful and one at Urb-Ulb, perpendicular to the bars there are two stickers of the same colour and the other two has got opposite colours.

COLL

  • (y) l U L' U' R' U L U' (x)

CLL

  • ...

CMLL

  • ...

CLLEF

  • y2 r' R U R U R' U' r R2' F R F'

CF / 2x2x2 (Waterman)

  • ...

EG

EG 2 --> 2x2x2

EG 1

  • ...

EG 0

  • (y') F' L U2 L U L' U2 F

Navigator

CxLL
edit

U

D

R

L

F

B

U

U U

U D

U R

U L

U F

U B

T

T U

T D

T R

T L

T F

T B

L

L U

L D

L R

L L

L F

L B

S

S U

S D

S R

S L

S F

S B

-S

-S U

-S D

-S R

-S L

-S F

-S B

Pi

Pi U

Pi D

Pi R

Pi L

Pi F

Pi B

H

H U

H D

H R

H L

H F

H B
Hyper CLL
edit

U

D

R

L

F

B

U

U U

U D

U R

U L

U F

U B

T

T U

T D

T R

T L

T F

T B

L

L U

L D

L R

L L

L F

L B

S

S U

S D

S R

S L

S F

S B

-S

-S U

-S D

-S R

-S L

-S F

-S B

Pi

Pi U

Pi D

Pi R

Pi L

Pi F

Pi B

H

H U

H D

H R

H L

H F

H B