kashyap7x
Member
First of all, forgive me for my terminology - I'm kind of new and don't even know what exactly can be called a variant. I'll try my best to explain what I do for my 2 blocks in the second step of the ZZ method (after completing the eoline). I do not know if this has already been proposed, i searched and didn't find it so I decided i should.
Okay, so the good thing about ZZ is the amount of freeness there is in blockbuilding, though restricted to the [R, U, L] subset. By freeness, I mean building a 1x2x2 first on any side, you can then expand that or build the other 1x2x2, and then finish, so there is no restriction of completely doing the left or right side first.
I solve with blue on the front and yellow as my down face. sometimes after the eoline, I see a corner-edge pair such as the red-green edge and red-green-white corner. though this is actually useless if I proceed with normal ZZ, I build my left side block (red) considering white as my D-layer. so i build the 1x2x2 of red, green and white in the front and fill the red-blue-white corner edge pair behind.
Basically after the eoline, you need not do only the 2 regular blocks, you have a choice of one out of 4 possible blocks on each side. though choosing the front and back colour as the d colour of the block would lead to bad recognition in the next step, it could be useful for FMC. For speed purpouses, i find identification of the next step just as easy when I do white instead of yellow.
Once you're done, either your left, right or both blocks are 'flipped around'. After this, a COLL followed by an EPLL, and then an R2/L2/M2 turn is easy to recognise once you get the hang of it and your solve is faster overall because of your F2L.
While building the first 1x2x2, this gives you a choice of 2 corners to pair with an edge you see too, you can go for the faster one or the more optimal solution.
So I hope I conveyed the idea, and again sorry for any bad terminology or if this was already proposed.
Well this post was much longer than I intended it to be, hope its of some use.
Okay, so the good thing about ZZ is the amount of freeness there is in blockbuilding, though restricted to the [R, U, L] subset. By freeness, I mean building a 1x2x2 first on any side, you can then expand that or build the other 1x2x2, and then finish, so there is no restriction of completely doing the left or right side first.
I solve with blue on the front and yellow as my down face. sometimes after the eoline, I see a corner-edge pair such as the red-green edge and red-green-white corner. though this is actually useless if I proceed with normal ZZ, I build my left side block (red) considering white as my D-layer. so i build the 1x2x2 of red, green and white in the front and fill the red-blue-white corner edge pair behind.
Basically after the eoline, you need not do only the 2 regular blocks, you have a choice of one out of 4 possible blocks on each side. though choosing the front and back colour as the d colour of the block would lead to bad recognition in the next step, it could be useful for FMC. For speed purpouses, i find identification of the next step just as easy when I do white instead of yellow.
Once you're done, either your left, right or both blocks are 'flipped around'. After this, a COLL followed by an EPLL, and then an R2/L2/M2 turn is easy to recognise once you get the hang of it and your solve is faster overall because of your F2L.
While building the first 1x2x2, this gives you a choice of 2 corners to pair with an edge you see too, you can go for the faster one or the more optimal solution.
So I hope I conveyed the idea, and again sorry for any bad terminology or if this was already proposed.
Well this post was much longer than I intended it to be, hope its of some use.