New F2L/ZZ Variant? Please give me your opinion :)

pkvk9122

Regular
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Jan 9, 2011
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128
Hey guyz!

Thanks for taking a look at this thread, there are a couple things I would like to say before I go into the method.

1. I'm only 14, so if some parts (any parts really) of this are like bad... please tell me where it is and how I can improve :) And please be constructive.

2. I have searched the internet before and havent found this new method im proposing. If you guyz find this method please let me know :)

3. I'm still researching this method myself, I have not fully mastered it yet... any help would be welcome :)

4. I'm new with these 'virtual cubes' so the images may be a little bad. Please bear with it :) Credits to Clicky! for their virtual cube!

Btw, the images are in the attatchments (first time putting images onto speedsolving.com not sure what it'll come out like...)

OK, lets get started!

This method is a variant of F2L/ZZ which I have mentioned in the title and I thought if I move the orienting part (step one of ZZ) later on in the process and keeping the "F2L" part alive, this is what I have come up with.

Step 1. Make a 3 edge cross.
step 1.jpg

Step 2. Start doing F2L! But dont solve the last edge! make sure that edge is next to the unfinished cross edge!
step 2.jpg

Step 3. Pair up the last edge
step 3.jpg

Step 4. Ok this is where its different, before you slot in the corner, make sure that when you do, the corners will be oriented. I mainly use two main parts of a method to slot them in with the corners up.
step 4.jpg

e.g. R U R' U - F R' F' R - U' now reverse it and see what your doing (reverse U R' F R F' U' R U' R')

Step 5. Do the same with the last cross edge! You only to use the M and U slice. Your OLL should be done
step 5.jpg

Step 6. Solve it normally! (PLL)
step 6.jpg
step 6b.jpg
Thats the end of the explanation, please give me your opinion and please be constructive :)

Thanks!
 

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Last edited by a moderator:
Like 3CFCE but not quite. I dunno if it's better to simply solve all F2L-cross edge, then CLL, then EOLL+edge. You'll end up with EPLL this way.

Show us an example solve...
 
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L2 F' U2 L2 F' R2 D2 F' R2 B' R' U' B L' F' D2 L F2 R F2

z2 U F' R' L D2 // 3/4 Cross (5)
U' R' U R // F2L 1 (4, 9)
U2 F2 U' L' U L // "F2L 2" (6, 15)
U R U R' y' L' U L // F2L 3 (7, 22)
U' R' U2 R U' R' U R F U R U' R' F' // lolCOLS (14, 36)
y U M' U M // Last Piece + EO (4, 40)
U y x R2 D2 R U R' D2 R U' R // PLL (10, 50)

Super inefficient on the Last Slot + CO
 
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