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ZZ-CT Thread

Well, my comp is over; I have no more excuses to not start learning ZZ-CT now.

General Plan:

1
a. Learn TSLEs where edge is solved
b. Learn that 2-look TTLL system proposed by Phillip, or some variation thereof

2
a. Expand TSLE to 1/2 corners wrong in the top layer, as previously suggested by Chris
b. Expand TTLL to a full set, probably front bar or something

3
a. Learn TSLE with all 3 corners wrong in the top layer
b. Learn another set of TTLL

4
Continue until fully learned, hopefully before the end of 2016

5
Drill algs and get back to sub-18 and beyond.

Let the 30s+ solves begin.
 
I finally understood the naming used for TTLL and I had already decided to use the Tran-style system, so I will finally start learning TTLL :)

BUT, I still did not get the TSLE heading names : {N, Cw, CCW} Cw is clockwise and CCW is counter clockwise but what is N? and what do they all mean?

Please can somebody explain?o_O

Thanks in advance :)
 
I finally understood the naming used for TTLL and I had already decided to use the Tran-style system, so I will finally start learning TTLL :)

BUT, I still did not get the TSLE heading names : {N, Cw, CCW} Cw is clockwise and CCW is counter clockwise but what is N? and what do they all mean?

Please can somebody explain?o_O

Thanks in advance :)
TBH it would have been better to copy the cls names but...

The corner that's normal, clockwise, or counterclockwise is UFL.
 
okay....I was again stupid enough to not understand....thanks.
And the method is really awesome.....I will just have to find some time to learn it, college is really time consuming......
 
Ok I'm new to this thread and I'm about to start learning the algs but one thing is bothering me:
I don't understand ADFs. Why would you ever need to adjust the bottom layer?
 
Ok I'm new to this thread and I'm about to start learning the algs but one thing is bothering me:
I don't understand ADFs. Why would you ever need to adjust the bottom layer?
It's the same thing as doing a y rotation.
 
Ok but a y rotation is like doing a U' D right

And btw is this Chris Tran i'm speaking to?
 
Ok I'm new to this thread and I'm about to start learning the algs but one thing is bothering me:
I don't understand ADFs. Why would you ever need to adjust the bottom layer?
Like gyroninja said, it is to substitute the y rotations so that you don't have to rotate at all, to stay within a rotationless method. Since the F2L-1 and the E-Slice are solved, TTLL is going to preserve that whole block, and when you rotate, the F2L Corner has a different relative position, and so you use a D-Move to act like a Pseudo F2L-1 if the algorithm requires a rotation.

Ok but a y rotation is like doing a U' D right
Yes, and most of the rotations are y', so those would be (U D').
 
According to this comment on reddit, Hyeon Kyo Kyoung has switched to ZZ as his main method, and is planning to learn ZZ-CT! I think this great news for this method. It might be finally time for ZZ to have its Alex Lau!

Kinda sad because I wanted to become the first to sub 10 with ZZ-CT though lol.
This is awesome! If he learns efficient blockbuilding instead of just doing EO then CFOP, his potential is mindblowing.
 
I was just doing some solves with ZZ-CT looking at gyroninja's website and I found a TSLE case that I couldn't find.
So I used cube explorer, and you can come to that state by applying this sequence of moves:
F2 U L2 F2 U' L2 U F2 U' F2 U' F2 U L2 U2
And here is the website:
http://gyroninja.net/zzct/zzct-ttll.html
So please tell me which case it is!
 
If you set up your cube using F2 U L2 F2 U' L2 U F2 U' F2 U' F2 U L2 U2
I cant find the alg for that TTLL case
 
This one:
visualcube.php

R U' R U' R' U R' U R2 D' R U R' U' D R

All Bars, Row 1, Column 2
 
If you set up your cube using F2 U L2 F2 U' L2 U F2 U' F2 U' F2 U L2 U2
I cant find the alg for that TTLL case

The colors needn't to be exactly the same, but have relative colors disregarding the F2L Corner.
In this case the 3 U-Layer Corners are correctly placed while the Edge at RU is the same color as the color of the corners at UF, and the color at UF is adjacent to the Corners next to it.
 
I'm beginning to be convinced that there's no need to learn full TSLE to get the most out of this method. If you make a little extra effort to insert the LSE during block building you benefit so much. It makes TSLE rotation symmetric and you only have to learn to recognize 16 TSLE algs.

L' B2 U L' U R' B U' R' L2 F' R' B' F' R F2 R B U2 B D' L2 B' F' L2

EO Line: z2 R2 U' L D F' (5/5)
2x2x3: U' L U' L' U L2 R U R U L (11/16)
1x2x2 w/LSE: R U' R' U2 R2 U R (7/23)
TSLE: *TRIGGER* R U' R' U R U' R' U R U' R' (11/34)
TTLL: (U') y' U R2 U2 R' U R U' R U2 R2 U' R' U' R (15/49)



D L2 F2 B U2 L F D B2 R' D' F' D2 B' R' F2 D2 U2 R' U2 B D R D' L

EO Line: z2 x' U r2 x' R U' x U' x' z2 U R U' (8/8)
2x2x3: z' U' R U2 R' U2 R' U (7/15)
1x2x2 w/LSE: R U' R' U' R2 U2 R' (7/22)
TSLE: U2 R U2 R' U' R U R' U R U R' (12/34)
PLL: (U') A-PERM (9/43)


U2 F2 U2 R L2 U' R' D R F2 U' F2 R' D B2 F U2 D' F' D B2 D F' D2 B2

X-EO Line: z2 R' D' U' F z2 R2 U' L2 U2 (8/8)
1x2x2: z2 U L' U R U2 R' (6/14)
1x2x2 w/LSE: z R' U R U R U (6/20)
TSLE: x' z' U2 R U' R' U2 R U' R'(8/28)
TTLL: (U') R' D R D' R' U R D2 R' U' R D' R' D' R (16/44)

 
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For those of you who find TTLL recog tough:
On gyrnininja's sites, there are subsets of 12 which use corners to tell which subset it is. Then, recognize the block out of only 12 cases.
Works wonders for me. Just drill em on Anki.
 
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