PhillipEspinoza
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Hello Speedsolving, it's been a while.
First off, big Kudos and much love to Chris Tran for development of this new branch of ZZ that is sexy af. There's obviously been a lot of buzz around this new sub-method and for good reason. It provides a LS+LL alternative where LL can be solved in 1-look but with less than half of the algs needed to do so otherwise via methods like ZB. I personally have been spending time learning this method (mainly because as speed goes you have to develop other goals to make you feel better about yourself) and find it to be really appealing and addicting to learn. There's nothing like coming across a TTLL and thinking "OH OH! I KNOW THAT ONE!". My main goal in learning has been to learn it for OH, as it could provide an extra edge (pun) needed for the fast OH times these days. For reference, I strongly suggest you visit the ZZ-CT Thread and read the entire thread. It really is a great method and seems like with practice you can get some pretty awesome times, especially with the greater chances of an LL skip.
That high alg count tho :\
For someone like Chris Tran who has already learned (and re-learned) the entire ZB method, maybe ~180 algs seems like nothing). But for the rest of us, a low alg count (sub-50) is what makes a method desirable as well.
This is why I've put together a 4-look 22-alg bridge method to learning ZZ-CT. I guarantee you if you learn this 4-look method first instead of trying to mass-learn all of ZZ-CT, you will develop greater intuition and speed with ZZ-CT and master it like OLL/PLL.
ALSO: In developing this beginner's method with only 22 algs, I came up with the idea of combining MGLS with ZZ-CT to develop a comparable method with 88 algs total (16 TSLE/CLS and 72 TTLL). Keep reading.
1) ELS Borrowed from MGLS, this step will be very intuitive as it will simply be a matter of inserting the last edge which, thanks to ZZ orientation of edges, will usually just be a matter of (R U' R'), or other similar type of insertions. The great news is that 20% of the time you will skip this step! 1/5 times the edge will already be placed in the LS position. The percentage is greater if you find some way to insert edge during the building of the 1.5 blocks. Combine this with cancellation moves typical during block building and I figure you have an added move count of about 1.5 (sometimes your insertion will simply be an R'). Even this is probably diminished down to 1 if you consider the turns saved by not restricting yourself to RFD as your LS. That's right, you don't have to re-learn your eye to block-build while saving a specific 1x1x2 block, nor do you mess up any good pairs or skip over good blocks, and neither do you have to ADF. You might have to do one extra rotation but that's it, and because the edge is inserted, you don't have to worry about the edge orientation after a rotation for TSLE. This step is so trivial in fact, it could even be considered as not an extra look but as an extension of other blocks that you build.
2) OCLL/TSLE. 16 algs, 10.25 avg move count. This is just the 16 non-OLL TSLE cases that have the edge already inserted.
Cw
R U R' U' R U R' U R U' R'
R U2 R' U2 R U R' U R U' R'
R U L U' R' U L'
R U2 R' U R U2 R' U2 R U R'
U' R U2 R' U R U R'
U' R U2 R' U R U R'
U2 R U' R' U' R U R' U' R U2 R'
R U2 R' U' R U R' U R U R'
U R U R' U' R U R' U R U2 R' U' R U2 R'
U R U R' U2 R U R'
Ccw
R U' R' U R U R' U R U' R'
L D' L' U L D L
U2 R U' R' U' R U2 R'
R U R' U' R U' R' U2 R U2 R'
U' R U' R' U2 R U' R'
U' R U' R' U2 R U' R'
U' R U' R' U R U2 R' U R U' R'
U R U R' U' R U U R' U' R U' R' U R U R'
R U2 R' U R U R' U R U2 R' U' R U' R'
U2 R U' R' U R U R' U' R U R'
3) LC-COLL (Last Corner - COLL). *copied from my original post in ZZ-CT thread* I've developed a beginners method for people who aren't beast alg learners like you (Tran). It involves just splitting the TTLL algs into COLL equivalents. So since this method is like a ZB substitute (like Splenda or, let's say Stevia), it makes sense for me to learn to recognize the COLL case first to train my eyes to TTLL more efficiently. That's how I recog a lot of ZBLL cases, I fortunately learned COLL first and it made a great stepping stone to learn some ZB algs. So there can be an intermediate step to TTLL where you just do an easy TTLL case to force an edge PLL. This can be referred to as COTTL (Corners Orient Tran Thomas Last Layer) and can be reduced to the 6 cases that you have to learn to recognize anyway. This will only add 1 to 2 seconds to your time and allow you to get a gauge on what to expect as you start learning to recog and execute the specific TTLL cases. To someone liker Mr. Tran who can learn this method in a day with a gun to his head, this may seem ridiculous or unnecessary. But to the masses that want to make this more doable, this could be a great stepping stone. I'll post my favorite TTLL algs for each case as a suggestion for COTTL algs (again, I'm learning for OH so these will have an OH bias in terms of executablity, except both opp).
Front Bar:
*G PERM* y' (R U' R y R2 u R' U R U' R u' R2 F2)
Right Bar:
*G PERM* (U F2) (R2 u R' U R U' R u' R2 y L' U L')
All Bars:
*J2 PERM* (R) U L' U2 R U' R' U2 L R U' R2
Both Opposite:
U2 x (R' U R U')X4 x'
Front Opposite (2-gen):
(IMAGE MAX REACHED)
R2 U2 R2 U' R2 U' R2
Right Opposite (2-gen):
(IMAGE MAX REACHED)
y' R2 U2 R2 U R2 U R2
4) EPLL you should be left with a simple edge cycle OR sometimes you end up with a skip, which, if you learn to adequately recognize the case you should be able to foresee. This will happen 1/12 times.
Again, I highly encourage this as a bridge method to learning full ZZ-CT, and I don't propose it as a viable speed method in and of itself any more than I suggest a 4-look CFOP LL as a speed method. Also, remember that when learning a new method at first you will definitely be slower for a good long time, even after you feel like you have good grip on what I like to call the RRR (Recognition, Recall, and React) times of the algs. Don't give up, you will get faster. Trust the process, and remember that you were slow with F2L or block-building at first, until you practiced the hell out of it.
ZZ-MGCT
As much as I don't like to contribute to the various names of methods and sub-methods to remember, I thought this new idea for a combination of sub-methods had some merit. Basically, the strength lies in the ability to insert the final edge in any slot "on the fly" during the block building leading up to the last slot. Ideally, you will block build as you normally do during ZZ and if you see an opportunity to insert an edge by itself or if the edge is already inserted as part of that block you can move on to finish the rest of the block building. Sometimes you won't naturally come across any opportune moments to insert the final edge until you get to the last slot, in which case you will have to insert it as you are finishing the final 1x2x2 block (or worst case scenario you have to do a separate look/trigger to insert the edge which will add 0.5 seconds). Ideally though, you want to do ELS on the fly during block building. This is of course borrowed from MGLS and I think it has extra strength with ZZ. It's almost like phasing, but simpler. It is my belief that the time and moves added because of this ELS step will be negligible. The average move count of ZZ-CT is around 49, I believe the move count of this method will be 50-51. And because ELS will be done on the fly, it will essentially phase down TSLE to 16 algs where edge is already placed (minus the OLL cross cases you already know). This takes the alg count down from 108? for TSLE to 16. Combine this with full TTLL and you get 88 algs total to learn. For those lazy people who want something attainable, I think this is worth a shot.
First off, big Kudos and much love to Chris Tran for development of this new branch of ZZ that is sexy af. There's obviously been a lot of buzz around this new sub-method and for good reason. It provides a LS+LL alternative where LL can be solved in 1-look but with less than half of the algs needed to do so otherwise via methods like ZB. I personally have been spending time learning this method (mainly because as speed goes you have to develop other goals to make you feel better about yourself) and find it to be really appealing and addicting to learn. There's nothing like coming across a TTLL and thinking "OH OH! I KNOW THAT ONE!". My main goal in learning has been to learn it for OH, as it could provide an extra edge (pun) needed for the fast OH times these days. For reference, I strongly suggest you visit the ZZ-CT Thread and read the entire thread. It really is a great method and seems like with practice you can get some pretty awesome times, especially with the greater chances of an LL skip.
That high alg count tho :\
For someone like Chris Tran who has already learned (and re-learned) the entire ZB method, maybe ~180 algs seems like nothing). But for the rest of us, a low alg count (sub-50) is what makes a method desirable as well.
This is why I've put together a 4-look 22-alg bridge method to learning ZZ-CT. I guarantee you if you learn this 4-look method first instead of trying to mass-learn all of ZZ-CT, you will develop greater intuition and speed with ZZ-CT and master it like OLL/PLL.
ALSO: In developing this beginner's method with only 22 algs, I came up with the idea of combining MGLS with ZZ-CT to develop a comparable method with 88 algs total (16 TSLE/CLS and 72 TTLL). Keep reading.
1) ELS Borrowed from MGLS, this step will be very intuitive as it will simply be a matter of inserting the last edge which, thanks to ZZ orientation of edges, will usually just be a matter of (R U' R'), or other similar type of insertions. The great news is that 20% of the time you will skip this step! 1/5 times the edge will already be placed in the LS position. The percentage is greater if you find some way to insert edge during the building of the 1.5 blocks. Combine this with cancellation moves typical during block building and I figure you have an added move count of about 1.5 (sometimes your insertion will simply be an R'). Even this is probably diminished down to 1 if you consider the turns saved by not restricting yourself to RFD as your LS. That's right, you don't have to re-learn your eye to block-build while saving a specific 1x1x2 block, nor do you mess up any good pairs or skip over good blocks, and neither do you have to ADF. You might have to do one extra rotation but that's it, and because the edge is inserted, you don't have to worry about the edge orientation after a rotation for TSLE. This step is so trivial in fact, it could even be considered as not an extra look but as an extension of other blocks that you build.
2) OCLL/TSLE. 16 algs, 10.25 avg move count. This is just the 16 non-OLL TSLE cases that have the edge already inserted.
Cw
R U R' U' R U R' U R U' R'
R U2 R' U2 R U R' U R U' R'
R U L U' R' U L'
R U2 R' U R U2 R' U2 R U R'
U' R U2 R' U R U R'
U' R U2 R' U R U R'
U2 R U' R' U' R U R' U' R U2 R'
R U2 R' U' R U R' U R U R'
U R U R' U' R U R' U R U2 R' U' R U2 R'
U R U R' U2 R U R'
Ccw
R U' R' U R U R' U R U' R'
L D' L' U L D L
U2 R U' R' U' R U2 R'
R U R' U' R U' R' U2 R U2 R'
U' R U' R' U2 R U' R'
U' R U' R' U2 R U' R'
U' R U' R' U R U2 R' U R U' R'
U R U R' U' R U U R' U' R U' R' U R U R'
R U2 R' U R U R' U R U2 R' U' R U' R'
U2 R U' R' U R U R' U' R U R'
3) LC-COLL (Last Corner - COLL). *copied from my original post in ZZ-CT thread* I've developed a beginners method for people who aren't beast alg learners like you (Tran). It involves just splitting the TTLL algs into COLL equivalents. So since this method is like a ZB substitute (like Splenda or, let's say Stevia), it makes sense for me to learn to recognize the COLL case first to train my eyes to TTLL more efficiently. That's how I recog a lot of ZBLL cases, I fortunately learned COLL first and it made a great stepping stone to learn some ZB algs. So there can be an intermediate step to TTLL where you just do an easy TTLL case to force an edge PLL. This can be referred to as COTTL (Corners Orient Tran Thomas Last Layer) and can be reduced to the 6 cases that you have to learn to recognize anyway. This will only add 1 to 2 seconds to your time and allow you to get a gauge on what to expect as you start learning to recog and execute the specific TTLL cases. To someone liker Mr. Tran who can learn this method in a day with a gun to his head, this may seem ridiculous or unnecessary. But to the masses that want to make this more doable, this could be a great stepping stone. I'll post my favorite TTLL algs for each case as a suggestion for COTTL algs (again, I'm learning for OH so these will have an OH bias in terms of executablity, except both opp).
Front Bar:
*G PERM* y' (R U' R y R2 u R' U R U' R u' R2 F2)
Right Bar:
*G PERM* (U F2) (R2 u R' U R U' R u' R2 y L' U L')
All Bars:
*J2 PERM* (R) U L' U2 R U' R' U2 L R U' R2
Both Opposite:
U2 x (R' U R U')X4 x'
Front Opposite (2-gen):
(IMAGE MAX REACHED)
R2 U2 R2 U' R2 U' R2
Right Opposite (2-gen):
(IMAGE MAX REACHED)
y' R2 U2 R2 U R2 U R2
4) EPLL you should be left with a simple edge cycle OR sometimes you end up with a skip, which, if you learn to adequately recognize the case you should be able to foresee. This will happen 1/12 times.
Again, I highly encourage this as a bridge method to learning full ZZ-CT, and I don't propose it as a viable speed method in and of itself any more than I suggest a 4-look CFOP LL as a speed method. Also, remember that when learning a new method at first you will definitely be slower for a good long time, even after you feel like you have good grip on what I like to call the RRR (Recognition, Recall, and React) times of the algs. Don't give up, you will get faster. Trust the process, and remember that you were slow with F2L or block-building at first, until you practiced the hell out of it.
ZZ-MGCT
As much as I don't like to contribute to the various names of methods and sub-methods to remember, I thought this new idea for a combination of sub-methods had some merit. Basically, the strength lies in the ability to insert the final edge in any slot "on the fly" during the block building leading up to the last slot. Ideally, you will block build as you normally do during ZZ and if you see an opportunity to insert an edge by itself or if the edge is already inserted as part of that block you can move on to finish the rest of the block building. Sometimes you won't naturally come across any opportune moments to insert the final edge until you get to the last slot, in which case you will have to insert it as you are finishing the final 1x2x2 block (or worst case scenario you have to do a separate look/trigger to insert the edge which will add 0.5 seconds). Ideally though, you want to do ELS on the fly during block building. This is of course borrowed from MGLS and I think it has extra strength with ZZ. It's almost like phasing, but simpler. It is my belief that the time and moves added because of this ELS step will be negligible. The average move count of ZZ-CT is around 49, I believe the move count of this method will be 50-51. And because ELS will be done on the fly, it will essentially phase down TSLE to 16 algs where edge is already placed (minus the OLL cross cases you already know). This takes the alg count down from 108? for TSLE to 16. Combine this with full TTLL and you get 88 algs total to learn. For those lazy people who want something attainable, I think this is worth a shot.