vrumanuk
Regular
Is any work still being done on this method? It sounds very promising! I am planning to generate the algs for myself but am curious if you (blah) or anyone else is already in the process.
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off topic, but does anyone know if esper (ostracod) even frequents this forum anymore?
Unless you have a nicer parity alg, this doesn't help..This allows me to fix parity BEFORE I solve as a 3x3.
Sorry that I am bumping this from the other page, but I thought it'd be appropriate to say that I am, in fact, still alive. Plus, here is a little surprise video from me:
http://www.youtube.com/watch?v=ETUsz9_CnCY
I know 3 minutes is a mediocre time for the 4x4, but people liked it...I used reduction + ZZ. This allows me to fix parity BEFORE I solve as a 3x3.
I haven't been cubing a lot lately. Sorry to desert this forum. :| I think I do not have a suitable mind for speedcubing, but I have enjoyed thinking about the myriad of techniques and methods.
It's nice idea, but i guess that when you'll do ZZ WV it will get even better... from start you have all edges oriented and with WV/SV you don't have to do any OLLs
is this thread alive?
i ve been following it, waiting for any news on zz-blah algorithm list...!
is this on wiki so that we can contribute...?
Hi everyone, Just thought l'd share the algorithms l use to control corner orientation for ZZ-blah. Only 9 algorithms are needed when the last F2L pair is formed, the average movecount is 6.30 moves.
Yep.did i get the concept right that you disorient the LL corners during the last slot, to reduce the Last Layer to only H and Pi ZBLLs?
Yep. Unless you take this substep 1 step further and force ZBLL(insert favorite subset here).shouldnt it be 112 algs then, and not 72?