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ZZ-blah

Yes, its assumed that you can near instantaneously distinguish between the Pi and the H cases and so all that is left is the U face to determine the case. Most people don't look to see where the corners are going but just have memorized the relation of colors.
After doing COLL for awhile recognizing is very very easy so then you would just have to make it slightly harder by then also looking at two of the edges.
 
If you AUF them the same way everytime (in Leyan's case, he AUFs such that the Pi's head is on R, and its two legs run along F and B, try to understand what I just described, think Greek letter), then look at the U face, you'll notice color patterns.
I haven't ever understood that claim, either, even though I used to use that recognition system (now I prefer "free-style").

Look at H1 and H2 on that page. The 4 stickers on U-face alone aren't enough, you're ignoring the fact that you know where the yellow stickers are. You could say that "only 4 of the 8 non-U-coloured corner stickers are enough", but that's kinda obvious.

Think you kinda missed that point :)
 
After doing COLL for awhile recognizing is very very easy so then you would just have to make it slightly harder by then also looking at two of the edges.

I think I'm abandoning my original ZBLL recognition method. It's stupid.

COLL recognition followed by edge recognition sounds way faster. And is way faster :o
 
After doing COLL for awhile recognizing is very very easy so then you would just have to make it slightly harder by then also looking at two of the edges.

I think I'm abandoning my original ZBLL recognition method. It's stupid.

COLL recognition followed by edge recognition sounds way faster. And is way faster :o


Bingo - I think that recognition in your method (with MH we called it's as ZZ-g variation temporary) is the same as in ZZ-b - first You do AUF, then recognition orientation -> coll -> edge permutation (the edge permutation recognition is topic to another conversation) - and then you your algorithm...

But... you said that you prefer to observate, non tracking - i can't consent with this - in zz-b you have only to look at two of edges - and you do an intuitively alg.. in zz-g - you look at orientation of four corners... IMO the recognition and execution of this "algs" will be the same...

And.. I don't have yet the detailed statistics (I can have it's tomorrow), but as I remember, algs for Pi-orientation (double-sune) are longer that in other orientations.. but I must check this
 
(with MH we called it's as ZZ-g variation temporary)
Why not ZZ-blah?! :mad:' (note the prime after the smiley, which means it's an antismiley - it's a sarcastic mad smiley, if you know what I mean ;) Credits to AvG for the antismiley concept :D (note the absence of a prime after this smiley))

But... you said that you prefer to observate, non tracking - i can't consent with this - in zz-b you have only to look at two of edges - and you do an intuitively alg.. in zz-g - you look at orientation of four corners... IMO the recognition and execution of this "algs" will be the same...
Well, if you really wanna know, it really doesn't bother me at all that you can't consent with this ;) I'm happy with it - fewer algs, instant COLL recognition, and I look at the orientation of 3 corners, not 4, the last one is trivial. And in ZZ-b, you have to look at all 3 edges before you decide which 2 to look at, don't twist the facts. You just made 3 vs 3 sound like 4 vs 2. There are better ways to promote your method you know :rolleyes:

And.. I don't have yet the detailed statistics (I can have it's tomorrow), but as I remember, algs for Pi-orientation (double-sune) are longer that in other orientations.. but I must check this
Ouch. You really hate ZZ-blah (;)) don't you?

At the end of all this, I really think ZZ-b vs ZZ-g is just gonna be like OLL/PLL vs CLL/ELL - neither can be proven to be faster than the other, it just depends on the number of users, if any :p
 
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Why not ZZ-blah?! :mad:' (note the prime after the smiley, which means it's an antismiley - it's a sarcastic mad smiley, if you know what I mean ;) Credits to AvG for the antismiley concept :D (note the absence of a prime after this smiley))

I said it is temporary - we can call it zz-g but all we knows that You are the inventor...


Ouch. You really hate ZZ-blah (;)) don't you?

No - I like the idea, but now I'm learning zz-b and I will stay with this ;)

About the stats - i quickly generate it's for shortests alg for ever cases in zbll/zz-b/zz-blah

HTM:
ZBLL - 12.14 moves
ZZLL (v.b) - 12.62 m.
ZZ-Blah (OLL Pi+H) - 12.51 m.

QTM:
ZBLL - 15.96 m.
ZZ-b - 16.08 m.
ZZ-blah - 16.34 m.

The average of move count is nearly the same - so... beatlle between zz-b and zz-blah will be so exciting :D
 
Why not ZZ-blah?! :mad:' (note the prime after the smiley, which means it's an antismiley - it's a sarcastic mad smiley, if you know what I mean ;) Credits to AvG for the antismiley concept :D (note the absence of a prime after this smiley))

I said it is temporary - we can call it zz-g but all we knows that You are the inventor...
I think you got it wrong... A sarcastic mad smiley, my friend, is a smiling smiley (this guy right here ---> :D) who's pretending to be mad, and ends up looking like this guy here ---> :mad:'

I didn't invent anything :o I just stole ZZF2L, F2LL and ZBLL and added 54 of my own algs ;) This is a Dutch-French-Malaysian-Polish (I don't mean to offend anyone here, so I just arranged it in alphabetical order) hybrid method. Talk about globalization :D Now if only someone from the USA could contribute... :rolleyes: Then we could call it the Tricontinental method! Sounds epic for a method name :D
Ouch. You really hate ZZ-blah (;)) don't you?

No - I like the idea, but now I'm learning zz-b and I will stay with this ;)

About the stats - i quickly generate it's for shortests alg for ever cases in zbll/zz-b/zz-blah

HTM:
ZBLL - 12.14 moves
ZZLL (v.b) - 12.62 m.
ZZ-Blah (OLL Pi+H) - 12.51 m.

QTM:
ZBLL - 15.96 m.
ZZ-b - 16.08 m.
ZZ-blah - 16.34 m.

The average of move count is nearly the same - so... beatlle between zz-b and zz-blah will be so exciting :D

May I know how you generate such stats? I've had to painstakingly, excruciatingly, manually paint one cube after another on Cube Explorer to generate my algs. And I have a 512 MB RAM. I hate this piece of junk, it crashes when Cube Explorer starts searching for 18 move algs :mad: (not an antismiley)

Edit: Actually, Tricontinental method sounds absolutely retarded :p But at the moment it's still a Bicontinental method, which sounds even more retarded.
 
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Matthew's actually got all ZBLL cases (with corresponding solutions, of course) stored in his private database, so it's a matter of a few queries to compute these statistics ;)

PS. 'Tricontinental' sounds absolutely awesome for me ;)
 
12.51 seems a little low. From all the algs I've generated so far, I was expecting 14.xx.

Is 12.51 for optimal solutions?
 
108. Actually, now I'm not too sure of this figure again. I just calculated, I didn't count, if you know the difference. Better ask someone who has a complete list of ZBLL to confirm this. But it should be somewhere around this number though. Can't be too far off :)
 
When I said inventor I mean that you are the inventor of variation - not of all zz-method :P


12.51 is for the shortest algs - for more fingershortcuts friendly algs this will be ~14


108. Actually, now I'm not too sure of this figure again. I just calculated, I didn't count, if you know the difference. Better ask someone who has a complete list of ZBLL to confirm this. But it should be somewhere around this number though. Can't be too far off :)

IMO 112 (with mirrors and inversions) - 72 for Pi-Orientation and 40 for H-orientation ;)

And my last question - if you are going to oll-skip with the last slot - what would you do?
 
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IMO 112 (with mirrors and inversions) - 72 for Pi-Orientation and 40 for H-orientation ;)
Yeah that should be it. I guess you're a reliable source since you have an entire database.

And my last question - if you are going to oll-skip with the last slot - what would you do?
PLL. Why?

Can you post some examples of corner control. I can do it, but its very slow.
Got some bad news for you: Me too :p I hadn't had the time to sit down and spend an hour or so to go through all 27 cases yet. Kinda busy with my non-cubing life at the moment. But don't worry. I'll post something here as soon as I've produced some results :)
 
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Well most probably he is going to generate 2-gen algs for Corner Control i guess, since he is kind of obsessed with 2-gen algs. Not that I'm against it but I wouldn't mind it if he created some 1-LLL algs that are not 2-gens but well, maybe I should contribute instead of just complaining. I'll try to help blah.
 
Well most probably he is going to generate 2-gen algs for Corner Control i guess, since he is kind of obsessed with 2-gen algs. Not that I'm against it but I wouldn't mind it if he created some 1-LLL algs that are not 2-gens but well, maybe I should contribute instead of just complaining. I'll try to help blah.

The LL algs aren't 2-gen.
 
Well most probably he is going to generate 2-gen algs for Corner Control i guess, since he is kind of obsessed with 2-gen algs. Not that I'm against it but I wouldn't mind it if he created some 1-LLL algs that are not 2-gens but well, maybe I should contribute instead of just complaining. I'll try to help blah.

The LL algs aren't 2-gen.

Only ZZ-d LL algs could be a 2-gen..
 
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