who wants to share ideas to make the WORST METHOD for 3x3 with a few rules, (please give this post a glance)

n0nco

Veteran
Joined
Oct 31, 2022
Messages
418
Location
bri'ain
WCA ID
2024DORP01
whle doing a algorithm you MUST be progressing to the starts, you also cant to L L' in a algorithm just other and other again, so you cant stall, we wanna make it fun to use so make it interesting and either really easy or really hard algorithms, make it like new or not a direct copy of something, you can combine methods and take the worst algs, but you CANNOT just make a method worse and long and then use it, we can also have different variations, lets also make it funny, like making symbols in a step or smth, if you want we can come up with a name together, and share it with a friend to get more people helping! also maybe someone can at the end write it all down and how it works and all the variations, bye!!! (tell me if you have any ideas for adding rules or tell me if i dont make sense (i wouldn't be surprised))
 
Last edited:
This is pretty bad:
 
It could be one piece at a time, permute then orient. That would be even slower while still making progress.

It might be fun to solve it one piece at a time starting at one corner of the cube, then working outward from there until you get to the opposite corner. :) We could call it "corner to corner".
 
The main issue with this challenge is that there can't possibly be a "worst" method as there is no upper bound to how many moves a method can take; a simple example is using J perms to do each single turn in a solve but then making it "worse" by iterating and making each move of the J perm a J-permified move themself, and so on. There is no limit.
 
Too late, it's already been made.

You use one repetitive alg to move corners, relying on setups (which must be remembered so they can be undone) to orient at the same time. Then you do the same to the edges with a different alg. Solving the last 4 edges requires you to almost completely scramble the cube in order to set up the swap. It's almost impossible to complete a solve without wrecking everything you've done. And it calls itself elegant.
 
I think the worst method is the bogosolve method. You just do random moves and just hope that eventually, the cube ends up solved. You see you are one move away and can solve the cube using U', not if the random generator tells you to do F2.
 
The main issue with this challenge is that there can't possibly be a "worst" method as there is no upper bound to how many moves a method can take; a simple example is using J perms to do each single turn in a solve but then making it "worse" by iterating and making each move of the J perm a J-permified move themself, and so on. There is no limit.
"Old pochman, but each move each done with 3 j perms, but each move of those 3 j perms is done with 3 j perms" is my favourite method. A good way to waste a weekend doing a single solve
 
How about this: You solve a Roux block, then a 2x2 opposite of the roux block. Then you do 1 alg to solve the remaining bottom corner to be solved and the corners of the LL. Finally, you do 1 alg to solve the last 7 edges.
Bro we talking worse that has blockbuilding so not bad enough for the worst method
 
Back
Top