What's Your Favorite Algorithm?

dChan

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My favorite algroithms are the Sune and the one that swaps UF with UL and UR with UB(edges). I've been teaching myself finger tricks and so far these are two of the fast algorithms I can pull off in one second. What are your favorite and fastest algorithms?
 
I hate M moves- basically slice moves in general. I am fine with double layer moves but dislike too many of those as well. For my I don't mind R, U, and D primary algorithms. F is not my quickest move and L is slightly awkward for me.
 
I love U and R moves, M moves are nice too, L moves are ok (I'm a little ambydexterious) F moves are not so bad when in combination... D moves are so so, B moves can be done sometimes like U moves and they are nice, but mostly crap... E and S moves... well I'll don't speak about them ;)
 
I have a favorite orientation and a favorite permutation.

Orientation: R U R2 U' R2 U' R2 U2' R U' R U' R' <-- I just think it's fun.
Permutation: z' r U D L2' U' L' U L2' D' L U' <-- The only algorithm I can execute faster left-handed.
 
You guys should watch the PLL that Erik has on strangepuzzle.com search for his 11.xx second 3x3 vid. I think it is a Z Perm, and it is done very nicely.
 
Originally posted by pyrotek7x7@Mar 7 2007, 12:48 AM
R2 U F B' R2 B F' U R2. :) Gotta love it.
Eww, I hate that algorithm. It's probably because of my disdain of slice moves, but whatever. I prefer R2' U R U R' U' R' U' R' U R'.
 
lol, I don't understand why people right R2', it is the same move either way you do it.

I like the Sune because I can do it uber-fast but I like U2 R' U' R U' R U R U' R'U RU R2U' R' because it is a longer move sequences. Does anybody else feel more accomplished when they can do a longer sequence fast?
 
Erik, nice video, I might have to try that. However, I like my alg:
x' F R U' R' U D R' U' D R' U R D2

You hold it so the two pieces to swap are Left-Front and Back-Right. You do the (D R' U' D R') as 1 motion together.

Daniel:
I don't understand why people right R2', it is the same move either way you do it.

Yes, the outcome of the move is the same, but when R2' is written, it is usually just to show that that move is done in a counter-clockwise motion, rather than a clockwise motion.

As far as the longer sequence quick, often an optimized alg will be easily done quickly as compared to a shorter, slower alg, therefore people will use the longer one.
 
Originally posted by dChan@Mar 7 2007, 03:38 AM
lol, I don't understand why people right R2', it is the same move either way you do it.
Yeah, but it's the same reason we write in cube rotations. It's one step away from being fingertrick notation, missing only the parentheses between motions.
 
Originally posted by annon+Mar 7 2007, 05:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (annon @ Mar 7 2007, 05:48 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-dChan@Mar 7 2007, 03:38 AM
lol, I don't understand why people right R2', it is the same move either way you do it.
Yeah, but it's the same reason we write in cube rotations. It's one step away from being fingertrick notation, missing only the parentheses between motions. [/b][/quote]
Yeah, I see your point. It helps you figure ut the fastest way t odo he move after a sequence.
 
I enjoy doing my edge cycles left handed when possible. I don't know why they're faster, but they are. Its more of a pull feel that I'm comfortable with.
 
T Permutation(I use a finger trick one from speedcubing.com), J permutation, and the permutation that swaps two corners and two edges directly across each other, are my new favorites. I like the way they flow. You can do them fast but if you do them smooth it feels more natural. This helps me calm down when I'm hitting the last step in my solve so I don't fumble with moves. So whenever I see a permutation that requires one of these I am super happy because I can finish the solve really quick this way.
 
It's hard to have a favorite. Although, if I had to choose, it would definitely be this Oll:
oll23.gif

(R'U'R) y' x' (RU'R'F) (RUR')x

Taken from Joel's site.
 
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