What's the difference between ZZ and CFOP methods?

By doing the EOline you get these advantages in the f2l-stage:

- Blockbuilding
- No cuberotations
- Only R, U and L are needed (and of course inverse).

For the last layer:
If you want to do OLL you reduce the amount of cases to 8 (I think, or is it 7?)
Plus you can use WinterVariation, since edges are already oriented.
 
I don't see this as an advantage.

Yes, I think this is sometimes overstated as a good thing. Switching between the left and right hand is a regrip. It's not always quite as slow as a rotation but it's still not great. (I went through all my PLL's to make sure there wasn't a single L or l move).
 
Yes, I think this is sometimes overstated as a good thing. Switching between the left and right hand is a regrip. It's not always quite as slow as a rotation but it's still not great. (I went through all my PLL's to make sure there wasn't a single L or l move).

L and R is no difference to me.
but yeah, I'm sure there are many people who does't do well with L turn
So, I guess it depends upon the cuber.
 
L and R is no difference to me.
but yeah, I'm sure there are many people who does't do well with L turn
So, I guess it depends upon the cuber.

I wasn't meaning so much the difference between doing L and R, but if you're switching between hands then you're doing regrips which aren't ideal. That's why I like the idea Thom had on the podcast a wee bit back about rotating it so that it's <U,R,D> (possibly just to solve the then U face, then doing a Z' to do just <R,U> That way you don't need to be swapping between hands and U and D turns can be done at the same time.

EDIT: Ninja'd :)
 
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