By doing the EOline you get these advantages in the f2l-stage:
- Blockbuilding
- No cuberotations
- Only R, U and L are needed (and of course inverse).
For the last layer:
If you want to do OLL you reduce the amount of cases to 8 (I think, or is it 7?)
Plus you can use WinterVariation, since edges are already oriented.
Yes, I think this is sometimes overstated as a good thing. Switching between the left and right hand is a regrip. It's not always quite as slow as a rotation but it's still not great. (I went through all my PLL's to make sure there wasn't a single L or l move).
Yes, I think this is sometimes overstated as a good thing. Switching between the left and right hand is a regrip. It's not always quite as slow as a rotation but it's still not great. (I went through all my PLL's to make sure there wasn't a single L or l move).
I wasn't meaning so much the difference between doing L and R, but if you're switching between hands then you're doing regrips which aren't ideal. That's why I like the idea Thom had on the podcast a wee bit back about rotating it so that it's <U,R,D> (possibly just to solve the then U face, then doing a Z' to do just <R,U> That way you don't need to be swapping between hands and U and D turns can be done at the same time.