What Method Do You Use?

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2x2 : Ortega
3x3 : Fridrich, full PLL, 2 look OLL
4x4 : Reduction, edge pair on E slice
5x5 : Reduction (learnt from AVG)
3x3 BLD : Classic Pochmann
2x2 BLD : Classic Pochmann
3x3 match the scramble : Beginners F2L, some edge flipping algs for LL edges and classic pochmann LL corners.
Pyraminx : intuitive, 1 layer, then another until solved.
Snake : hard to explain. start at the left side, push and twist into my left hand.
 
2x2 Corners first :P (CLL)
3x3 Corners First (Waterman Style, but uses some blockbuilding)
4x4+ Direct solving (Corners first pretty much... same style as 3x3)
3x3BLD Corners first (orient then permute corners. Pochmann edges)
3x3FMC Just solve it ... I use blockbuilding
4x4+ FMC Direct solving
 
2x2 LBL
3x3 Intuative F2L with at most 2-look OLL and 2-look PLL
4x4 Redux, 2 at a time edges
5x5 redux, cohen-ish edges (advanced bigcubes.com)
6x6 redux, same as 5x5
7x7 redux, same as 5x5
 
Just change my 2x2 method. Last night learned pretty much all of Ortega, but today decided that Guimond is better.:p
Others: (Already posted these, but w/e)
3x3: Fridrich F2L, 2L OLL, full PLL
4x4+: Reduction
 
Sorry to sortof go off on a tangent, but I don't want to make a new thread for this idea. I've been playing around with making a face-by-face method for a few days, just for fun (I know this is an archaic method, but I want to see how bad it ACTUALLY is). So here's my outline so far:


FACE BY FACE METHOD???

= Steps =

1. (0 ALGS) Solve the D face (edge stickers, then corner stickers, REGARDLESS of permuation, as always!).

2. (0 ALGS) Intuitively solve the edge stickers of the opposite face.
3. (6 ALGS) Solve the corner stickers of that face. Algorithms are used during this step and for all future steps.

4. (13 ALGS) Manually turn U and D to match 2 edges with their centre on the third face. Then solve the other 2 edges.
5. (7 ALGS) Solve the top 2 corner stickers of that face. Then solve the bottom 2 using similar algorithms. (I think it would take 100+ algorithms to solve both the top and bottom corner stickers simultaneously...)

6. (24 ALGS) Solve the fourth side (opposite the third side) in one algorithm.

7. (3 ALGS) Solve the fifth side, hence solving the sixth side as well.

TOTAL ALG MEMO COUNT: 53
MAX ALGS USED DURING SOLVE: 6


I know that step 2 is possible for sure, I've fiddled around a bit and now I can do it consistently. Obviously, this kind of method relies a lot on algorithms...

So how bad is this method? XD I think if one practiced a lot, 20 second times might be possible, assuming you can quickly do steps 1 and 2 in ~5 seconds, and it takes ~2.5 seconds to do each algorithm.

The only benefit that I can see is very fast recognition (one only needs to look at stickers of one color!!)

What do you all think??
 
FACE BY FACE METHOD???

= Steps =.........

It seems kinda similar to an edge-first method that I outlined around a month ago. You do the first two steps intuitively, but then all algorithms. I'll post the link to the thread if I can find it.

Here is the method I mentioned:
1.) Make cross on bottom. 0 Algs
2.) Solve edges in E Slice. 0 Algs
3.) Orient last 4 edges. 3 Algs
4.) Put all corners for one face on that face, but not in correct orientation/permutation. By doing this, the same thing will happen to the opposite face. 6 Algs (Not positive)
5.) Use COLL algs on one side. 40 Algs.
6.) Permute Edges on same face. 4 algs.
7.) Repeat steps 5+6 on opposite face.
http://www.speedsolving.com/forum/showthread.php?t=9794
 
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An interesting method comparison....

I've actually been working on face by face some more, and I've improved the method a lot. Plus, I've found all the specific algorithms to use. Here goes:



FBFE METHOD (FACE BY FACE EISENMANN METHOD)

= OVERVIEW =

1. (F1: 0 ALGS) Solve the D face (REGARDLESS of permutation).

2. (EO + EF2: 0 ALGS) Intuitively solve the edge stickers of the U face WHILE orienting E edges as well.
3. (CF2: 6 ALGS, 9.0 MOVES) Orient the corners on the second face.

4. (F3: 35 ALGS, 12.5 MOVES) Solve the rest of the stickers on the third face.

5. (L3F: 60 ALGS, 12.3 MOVES) Solve the fourth side and fifth side simultaneously (hence solving the last side as well).

TOTAL ALG MEMO COUNT: 100
MAX ALGS USED DURING SOLVE: 3


...I think I might ACTUALLY learn this method. Ridiculous, I know, but I want to try it.
 
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It actually turns out that step 2 can be similar to the keyhole method (except it doesn't matter where you put the E edges, they just have to be oriented) and the edge orienting step for the Heise method... It's a really weird part of my method, but it can be done quickly if you know how.
 
Yes, if you got all but 1 corner sticker on the first face, you could use that for orienting the edges. Or you could just orient the top edges, and then use one algorithm to orient the edges in the E layer. There would only be 3 cases. I think it would save a little time, but would add a few moves. Just a guess.
 
2x2:CLL
3x3:ROOOOOOOOOUUUUUUUUUUUUUX
4x4:K4
5x5:If I actually had one, I would solve all centers, then direct solving for the F3L, then K4LL.
Square 1:Jason Baum's method
Megaminx:Blockbuild the whole way pretty much.
 
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