New Edges First Method

soccerking813

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I am not sure if this has been thought of before, so I will put it down.

The basic idea of this method is to solve the edges first, then the corners. I have only just thought of this, like in the past 30 minutes, so no algorithms.

Basic outline:

1.) Make cross on bottom. 0 Algs
2.) Solve edges in E Slice. 0 Algs
3.) Orient last 4 edges. 3 Algs
4.) Put all corners for one face on that face, but not in correct orientation/permutation. By doing this, the same thing will happen to the opposite face. 6 Algs (Not positive)
5.) Use COLL algs on one side. 40 Algs.
6.) Permute Edges on same face. 4 algs.
7.) Repeat steps 5+6 on opposite face.

Total algs needed: 53

Can anyone suggest a prgram to generate the algorithms for step 4? I am not able to find one.
 
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It would work, but it would be very slow. For the E layer edges, it would just be faster to bring along the corner too. That would leave you with just the last layer. Then you are essentially doing Fridrich.
 
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All edges: 0 algs (see Heise or Garron).
Intuitive for "triple excross with optional solving of corners, then intuitively solve one LL edge at a time.

All corners: 0 algs (see Heise, Hardwick, Beyer, or Ville).
Commutators.

Test solve: Edges in 20 moves, Corners in 55, solving only 1 corner at a time because I suck at using commutators without insertions. Ville can probably do it in less than 30 moves.
 
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