[Video] New 3x3 method, still has no name

cubefan4848

Veteran
Joined
Sep 26, 2010
Messages
275
Location
Winton, Queensland
WCA ID
2011FLAY02
YouTube
Visit Channel
I have made up a new method for the 3x3 cube. I looked through every method I could find to make sure that this method was different. I could not find any so I made algorithms and here it is.

The first thing is the algorithms are not on a website yet. Apart from the coll's that can be found on a few people's sites. Hopefully I can get them up quickly.

Outline of method:
Four F2L pairs
CLL
Orient all edges
Permute all edges
OR
Four F2L pairs
Orient all edges
Permute all edges
L4C

I will warn you before the example solve that the amount of moves in my solution will be higher than after I practice it and get a bit better
One colour example first
Scramble- D' F B' R2 L' U D' F U' D B L' F2 D' R2 L' B R2 F2 U' R2 D' R L' B2
x2 U' B U' R2 U' R2 U R2 U2 R U' y' M2 U' M2 R U2 R' U2 y' M' U M y' R U' R'
y U2 M' U M' U M U M
U' M' U2 M y M2 U M2 y
R' F2 U F2 U F2 U' F2 R
y' l' U R' D2 R U' R' D2 R2
57 Moves if you count M moves as one

Scramble-R' F2 B D F' L2 U F2 R F2 U D2 B' F D' U F' L2 D U2 B2 U' R B2 F'
R B R' L U' L' F U F2 z R2 U M2 U' F' U F y' U2 M' y' L' U2 L
S2 M2 U M' U M' U M U M
U' R2 F2 R2 F2 R2 F2 U2 y' M' U2 M U y'
R' F2 D R2 U R2 D' F2 R
y2 L U2 B' R B R' U2 L' B' U2 B2 U2 B'

Scramble- D' U' B U D' L' R' B' F' R D' U' L R F' L R' B' U L' D2 U' B U' L2

Scramble- L' U' D L2 U R2 F U2 B' L D' L D L2 D' B2 L' F2 L' D' R2 U B2 U2 L'
Scramble- D2 B' F U2 B2 U F R D' R' B U R U2 F U2 L2 U R' L' D2 L' F R' L2
Scramble- B F D B2 D U' F B L B F D F' D F' D' B U2 D2 F L' R D' R' U'
Scramble- F2 L U2 L U2 F2 R U' R' B U' D2 L U' F' B' U B R2 U' L2 R2 U2 F2 U
Scramble- F2 B2 D' R2 L2 F2 B R' L2 U' R2 B2 F2 L U2 B' R D2 L2 R B2 L R2 B L
Scramble- R' L2 D' L2 R' F' D2 F2 U L2 F R' F B U L U R D' L' R D2 L' U F2
Scramble- D L' U2 B L2 F' R' B2 U F' L' R' U2 F D' B U2 B' U' L2 D B U2 L' U2
Scramble- D2 L U2 F2 U B' R' U D' B2 L D B' U L' R2 U2 R' U L B D U L D'
Scramble- R' L2 U B R B D' R2 B' F' U' F2 U' B L2 U F2 L D B R' F2 R' L B'
 
Last edited by a moderator:
Can you just give a quick outline? I have no volume here, and I also don't want to watch a 14m video on something that could be explained in maybe, 10-20 words + an example solve?
 
I'd do Fridrich-ish Roux instead of your "method". It's more efficient.

Scramble: U2 F' R L F B' L F' B' R' L' F2 B L2 R' F2 L' B R F' L F B R B
(wow, qqTimer dished out a FRLB scramble with a U2 to start. Wow.)

F2L 1: x2 F' M D M' F
F2L 2: L2 U' L2 U L2
F2L 3: y' R U R' U y R' U' R U
F2L 4: y' R U2 R' U' R U R'
CLL: R U R' U R U2 R'
Stupid L7E:
FL: U M U M2' U2 M y' M' U M
ELL: F R U R' U' S U R U' R' f' U'

50 moves, STM.
There is a cancellation of three moves notated between F2L 4 and CLL.
 
Last edited:
I'd do Fridrich-ish Roux instead of your "method". It's more efficient.

Scramble: U2 F' R L F B' L F' B' R' L' F2 B L2 R' F2 L' B R F' L F B R B
(wow, qqTimer dished out a FRLB scramble with a U2 to start. Wow.)

F2L 1: x2 F' M D M' F
F2L 2: L2 U' L2 U L2
F2L 3: y' R U R' U y R' U' R U
F2L 4: y' R U2 R' U' R U R'
CLL: R U R' U R U2 R'
Stupid L7E:
FL: U M U M2' U2 M y' M' U M
ELL: F R U R' U' S U R U' R' f' U'

50 moves, STM.
There is a cancellation of three moves notated between F2L 4 and CLL.

I got a 54 move solution but didn't look at it too hard to find a better solution
 
You'd have to find all COLL cases that don't affect edge permutation. I think you'd be better off doing CLL/ELL, although you mention all edges, as in cross edges too. You could so a roux style last edges I suppose. That should probably be after CLL though.
 
Last edited:
The only reason I didn't want to do CLL first is because then it sort of turns into the columns first method.

So you'd rather make a method with an obvious disadvantage just to avoid it being too much like a different method? You might as well find a different way to build the F2L pairs since it's too much like CFOP. With the way your method appears, I think if you took a look at CLL/ELL, you would be happy with using that for the last layer, and building a cross is still fast (but F2L won't be rotation-less like in your method).
 
Back
Top