Thanks for the kind critique! That helped by 3 secondsR' U' R U' U' x' x' F' U U x' y' U R' U // This is really inefficient. Cross should almost always be rotationless, and always done on bottom. I'd also recommend trying to solve multiple pieces at once. In this case, I would do y L F U' F' U2 R' (this solves cross on top, but just do its equivalent on bottom)
// Starting F2L with cross on left is a bad habit. It makes it hard to look for pieces.
R x' z' U U L' U' L U' U' U' y R U R' // It's better to pause before you start a pair to plan out the entire thing than it is to pause many times while doing a pair. Your process should be: 1) see the two pieces, 2) plan out an efficient way to solve them, 3) execute that (ideally while looking ahead to your next pair so you don't have to pause the next time). In this case, after the rotations, I would have solved the blue-orange pair in the back by doing y' R' U R U' R' U' R. Solving pairs in the back is a good habit because it lets you look ahead to the next pair easier.
U U y' U U' U' L' U U U L y' U R' U2' R // Wayyyyyyyy too many U moves. This case is quite easy, and I'd recommend you learn the alg for it: after the first y', do a y' U', then R U' R' U R U' R'. The way you did it this solve does have the perk of creating a free pair, but you could've solved it simultaneously with this pair (instead of U R' U2' R, do U R' U2' F R F'). This is not necessary by any means, and is definitely hard to come up with on the spot, but it's a good strategy to be aware of for when it does come up.
U R U' R' // You teeechnically could've forced some edges of the last layer to be oriented by doing a sledgehammer (R' F R F') here instead, but again it's definitely not necessary.
y' U' R U' R' U y' R' U' R // Solid.
U' F U R U' R' F'
U' L' U R U' L U R' // Good job not rotating at all in the last layer. My only suggestion is that you learn that OLL because it's actually pretty easy; it's just a lefty fat sune (l' U' L U' L' U2 l).
U U U' F R U' R' U' R U R' F' R U R' U' R' F R F' // Nice, but try to cut down on U moves before the alg. Recognize first, then do U moves.
Hope you don't mind that I kind of tore your solve apart, lol. Think of it as a good thing, because it means you have specific places to improve if you want to get faster. Overall, I'd say the biggest thing to work on is to try to be more efficient in general with cross and F2L. Good luck, and let me know if you have any questions/comments.
nonono. Never rotate in the LL, always do AUF.LL looked pretty standard except again try not to AUF back and forth during PLL recognition. Turn the cube in your hand to peek at the sides or AUF once if needed, because after performing that first U move before PLL it was pretty clear that you had a Y perm.
Ah yep, true. I very much agree that you generally shouldn't rotate in LL. What I meant is not really doing a full rotation, but since for example PLL can be recognised from only looking at two sides, if you're staring at the cube front-on and can't see the sides, you angle your hands slightly so you can see one of the other sides, not necessarily doing a full rotation with a regrip. Of course, since two-sided PLL recognition can take some time getting used to, single AUF's are fine too. The thing I was really advising against is to not back-and-forth AUF more than you have to, but maybe that's just my solving style!nonono. Never rotate in the LL, always do AUF.
You're over a second faster than I am, so clearly you're doing something right that I'm not. With that out of the way:Opinions on these 2 solves?
At oll, You could have done U2Scramble: D2 L2 U2 B' U2 B2 L2 U2 L2 F D2 L' B2 D' R' B2 D' L F' L2 D2
Cross: R2 L2 F
F2L: U' R' U R y' U' L U' L' (1)
U' L' U L (2)
R U' R2 U' R (3)
R U' R' y' R' U' R U2 R' U R (4)
OLL: U2 Fw R U R' U' Fw' (edges)
U R U2 R' U' R U R' U' R U' R' (corners)
PLL: U R U R' F' R U R' U' R' F R2 U' R' U2
I didn't really find anything very wrong in that solve. However do you always solve cross in front?Scramble: D' B2 U L2 U2 F2 D' F2 U' R U B' D' B' F' R B2 D' L2 F U2
Inspection: x2' x2
Cross: x' U R F2 R F x'
F2L 1 : U' L' U L U2 F' U' F
F2L 2: y R' U2 R U' F' U F
F2L 3: U' R' U R
F2L 4: F' U2 F U' R U R'
OLL: F R' F' r U R U' r
PLL: U R U2 R' U' R U2 L' U R' U' L'
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