The Scrambled Method Challenge!

Sion

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This is a challenge where the previous poster gives out a scramble and a method. The next poster must solve that particular scramble with the method that was mentioned by the previous poster.

I'll start. Use 8355 to solve B D L2 R2 U' L2 U' F2 L2 D B2 L2 R F L D' R' B' R B2.
 
133 STM 8355

F L U' R B' D' // Cross
L' U' L U L' U' L U L' U' L // 1st Corner
y' U' L' U' L U L' U' L U L' U' L // 2nd Corner
y' L' U' L U L' U' L U L' U' L U L' U' L // 3rd Corner
y' u' F U2 F' // 1st E Edge
u' L' U2 L // 2nd E Edge
u' L' U' L // 3rd E Edge
u' y' R U' R' // 2nd U Edge
U2 F' U F // 3rd U Edge
R U R' U R U R' U F' U' F U' F' U' F U2 // L2E
x2 y // Adjust
R U R' U' // Swap
D R U R' U' // 1st D Corner
D2 R U R' U' R U R' U' R U R' U' // 2nd D Corner
D R U R' U' R U R' U' R U R' U' // 3rd D Corner
D2 R U R' U' R U R' U' R U R' U' R U R' U' // Fix
D2 // ALL

Such an inefficient method...

B2 F' L2 R2 F L' D U2 L' B F U2 L U R2 B2 L2 B2 F' D U' L R2 F' U2 B' F2 L B2 R2

I'd love to have someone do Old Pochmann, but that would be evil. How about TICT?
 
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Not much less evil...

161 STM TICT

z2 y // insp
r' U' S' // twin 1
u R' U' M R U R' U' R U' R2 // twin 2
R U2 R' U' R U R' U' R U' R' U M E' M // CLL + centers
[L: R U R' U' R' F R2 U' R' U' R U R' F']
R U R' U' R' F R2 U' R' U' R U R' F'
x [L U' F U: R U R' U' R' F R2 U' R' U' R U R' F']
[M D' L2: R U R' U' R' F R2 U' R' U' R U R' F']
[M D L2: R U R' U' R' F R2 U' R' U' R U R' F']
[S': [M' D' L2: R U R' U' R' F R2 U' R' U' R U R' F']]
x' [B: (M' U)4 (U M')4]

Please, just allow me that last 2-flip. The pain is too great

Next: L' U2 L2 B R U2 D L D B D2 B L2 D2 R2 U2 F2 U2 B with PCMS
 
Oh, you know that last one could have been a T-perm...
But I'll allow it.

59 STM PCMS

z // Insp
F R F' U' D' R' D // 2nd CE
y' L' U' L U' L // 3rd CE
y2 U' R U R' U' R U R' // 4th CE
U2 R U R' U L' U R U' L U2 R' U // CMLL
y M' U M // 1st D Edge
M U' M' // 2nd D Edge
d' M U2 M' // 3rd D Edge
U M' U2 M U2 M' U M // L5EOP
U M2 U' M' U2 M U' M2 // EPLL

I didn't do full L5E 'cause... Well, I don't really have an excuse.

F U L2 D L2 U' L F' L' R' F2 L' U L D U F' D R' D2 L' R B' F2 L2 F2 R D' R' F2

How about Petrus?
 
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44 STM Petrus

y' // insp
L U2 R' D L2 // 2x2x2
R F2 R U' R2 // 2x2x3
U R U R' U' R // pair
U2 F' r U r' // EO
U2 M' U2 M U L' U2 L // F2L
R U2 R' U' R U' R' // COLL
U M2 U M' U2 M U M2 // EPLL

Next: U2 B L2 B2 F L2 U2 B2 L2 D2 F R B' U B F D U R B L with Triangular Francisco
 
61 STM Triangular Francisco

y2 // insp
r' D U L U' B' L' U B2 // B2 Bomber
z y2 // Adjust
u' R U2 R' // 2nd Edge
u2 F' U F // 3rd Edge
u F' U F R U2 R' // 4th Edge
R U' R' U' R U R' U' R U2 R' // CLS
D' M' U M // 1st D Edge
y' // Adjust
U' M' U M U M' U M U2 M' U2 M // L5EOP
U' R B' R F2 R' B R F2 R2 // PLL

I can't believe I wasn't using that website up 'till this point. It beats the hell out'a doing it by hand.

D B' F2 U' F L R2 D' U2 B2 R B' D' B2 R' D F' D' B D' L' R2 U L2 R B L2 B' R B'
- Let's make this one more mainstream. How 'bout Waterman?
 
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D B' F2 U' F L R2 D' U2 B2 R B' D' B2 R' D F' D' B D' L' R2 U L2 R B L2 B' R B'

40 STM Waterman

x2 //Inspection
U R D' R D2 L U2 L //Square + Line
y R F2 //First Layer
U2 R' F R' F' R2 U2 (R' L) //Cancel into CxLL
z M' U M' U2 R U M2 U' //3 Redges
r U2 M' U' M U' M2 U M' U' //Last Redge + EO
M U2 M' U2 //M-Perm

Next: B2 F2 D' B2 F2 D2 F2 D L2 D2 L' D' B' F D L2 F U' B2 D2
Method: Heise
 
41 STM Heise

R2 f' R // 1st Block
F' L // 2nd Block
b B L E L E' // 3rd Block
F f U' B' R' F // 4th Block
R2 F' R // Pairing
L B L' U L B' L' // Edges + 2 Corners
U' F' U2 R F' R' B' R F R' B U2 F U' // Last 3 Corners

L' U2 B2 D' U' R' B' F R U' B F' D2 F' R B D2 B2 F' R2 B L2 B2 D' U F2 U L2 U2 F2
How 'bout SSC? That one has a cool name.
 
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L' U2 B2 D' U' R' B' F R U' B F' D2 F' R B D2 B2 F' R2 B L2 B2 D' U F2 U L2 U2 F2

26 STM SSC
Lots of Skips.

x2 //Inspection
B' R F2 R2 U' F' //EOLine + 1 + Orient Some Corners
r U2 r' (U' D') R2 U' R //E-Slice + Corner Orientation
U R2 U r2 D2 R2 D' M2 //Roux Blocks
//Corner Permutation Skip
S2 //L/R Edges
U R2 S2 R2 //S-Perm

Next: U2 F2 L' F' L B2 D L' B U D2 L' U2 B2 L F2 U2 L2 D2 L2
Method: FreeFOP
 
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x2 R2 F' B2 D R' //Freecross
U' F R' U' R // Pair
F2 L U M U L' U' M' // Pair
U2 F2 M' U2 M F2 U2 L' U L // Pair
U' R U R' U F' U' F // Pair
U R2 D R' U R D' R' U' R' U2 // ZBLL


51 HTM

What exactly is the point of freefop again?
Next person: L B2 L2 D' B2 L2 D' L2 D2 U' B2 F' L2 B' U R' B2 R U B2
3-style edges, R2 corners
EDIT: As no one wan't to do 3style or R2, next person does Thistlethwaite, not to be confused with Human Thistelthwaite.
158 STM M2/R2

R2 U' r x l2 U L U' R' U L' U' L' R' U // 1st Corner
U' L' U R2 U' L U // 2nd Corner
R2 U' R' F' r U R2 U' r' F R' U // 3rd Corner
L2 U' L' U R2 U' L U L2 // 4th Corner
U' L U R2 U' L' U // 5th Corner
R2 // Swap
L' U' L' U R2 U' L U L // 6th Corner
U' L2 U L' U' L U R2 U' L' U L U' L2 U // 7th Corner
u R u' M2 u R' u' // 1st Edge
M2 // 2nd Edge
M U2 M U2 // 3rd Edge
R2 u R u' M2 u R' u' R2 // 4th Edge
U' L' U M2 U' L U // 5th Edge
L' U' L U M2 U' L' U L // 6th Edge
U2 M' U2 M' // 7th Edge
U R2 U' M2 U R2 U' // 8th Edge
B' R B M2 B' R' B // 9th Edge
U' L2 U M2 U' L2 U // 10th Edge
U' L U M2 U' L' U // 11th Edge
M2 F2 M' U M' U M' U2 M U M U M U2 F2 // Orient

I'm not too sure what 3-style entails, but it looks similar to M2. If I got that wrong, let me know.

I went with the first method you proposed for two reasons: First, I saw it, but didn't do it because I didn't have the time that day, not because I wasn't going to. Second, Thistlethwaite, by my understanding, is a computer solution, one that a human wouldn't be able to figure out on their own. That's the point of Human-Thistlethwaite.

U F' L' B F R B' R B U' B2 F L2 B' D2 U L' F L R B2 F' L2 R' D2 B' R' D' U2 B
On that note, I'd love to see someone use Human-Thistlethwaite.
If nobody wants to try that, I'd take Belt as well.
 
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scramble: U F' L' B F R B' R B U' B2 F L2 B' D2 U L' F L R B2 F' L2 R' D2 B' R' D' U2 B

Human Thistlethwaite
D2 L F
U B2 U2 B

D2 L
D L2 U' (R U R' U R U2 R')
R2 (R U R' U R U2 R')

L2 R2 U' R2 U' R2
B2 U' B2 U B2 L2 U L2 U' L2
U2 L2 B2 R2 D R2 B2 L2 U'

R2 D2 R2 D2 R2 D2
B2 U2 B2 R2 B2 U2 B2 R2
U2 L2 U2 F2 U2 L2 U2 F2

(Corners don't really have to be solved in 3rd step, but it was easier for me that way.)

view


Thistlethwaite solution (computer solution)
U B D' L F
D2 L' D' R D2 B2 U' R
D' L2 D B2 D' R2 F2 D' B2 D
D2 B2 D2 L2 B2 R2 F2 L2 D2 L2 R2 F2

view

Next: D2 B' U F' R' U D2 L2 B' R' U' L B' U2 L2 R2 F' U' L' R2 U2 F B2 L F
Method: corners-first with ortega
 
I'm not too sure what 3-style entails, but it looks similar to M2. If I got that wrong, let me know.

u R u' M2 u R' u' // 1st Edge
M2 // 2nd Edge
M U2 M U2 // 3rd Edge
R2 u R u' M2 u R' u' R2 // 4th Edge
U' L' U M2 U' L U // 5th Edge
L' U' L U M2 U' L' U L // 6th Edge
U2 M' U2 M' // 7th Edge
U R2 U' M2 U R2 U' // 8th Edge
B' R B M2 B' R' B // 9th Edge
U' L2 U M2 U' L2 U // 10th Edge
U' L U M2 U' L' U // 11th Edge
M2 F2 M' U M' U M' U2 M U M U M U2 F2 // Orient

Uhhh, yeah...
3-style is an advanced BLD edges method, it's also called BH.
You use commutators to solve them, not an M2.
Didn't you look it up?
I don't know much about it, but M2 is definitely not the same as 3-style/BH.
 
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