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The Meyer Thread (4x4 Reduction Sub-Method)

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This method actually looks quite similar to the one that I proposed on the new concept/method/substep thread a couple of days ago (post #1030). The only difference is that i would also build a 1x3x3 block after the 1st block as this reduces the number of pairs that need to be completed and also the number of "hidden" pairs on the cube ("hidden" being the pieces that cannot be seen without rotating the cube). Having seen this method, i would not consider the method a new one but rather just a variant of this method.
 
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This method actually looks quite similar to the one that I proposed on the new concept/method/substep thread a couple of days ago. The only difference is that i would also build a 1x3x3 block after the 1st block as this reduces the number of pairs that need to be completed and also the number of "hidden" pairs on the cube ("hidden" being the pieces that cannot be seen without rotating the cube). Having seen this method, i would not consider the method a new one but rather just a variant of this method.

indeed. ive been doing averages with your method while referring to it as "shadowslice meyer." (it is honestly the most bad ass sounding method name ive ever heard of). i get like, 1:15.xx times with it. i pair the edges with M slices rather than E as you proposed, and i think the way the edge pairing step is set up has potential to be good. but im not used to it... nor am i used to edge pairing in general, but thats another story.
 
indeed. ive been doing averages with your method while referring to it as "shadowslice meyer." (it is honestly the most bad ass sounding method name ive ever heard of). i get like, 1:15.xx times with it. i pair the edges with M slices rather than E as you proposed, and i think the way the edge pairing step is set up has potential to be good. but im not used to it... nor am i used to edge pairing in general, but thats another story.

Wow. There are people using this method other than me? I'm flattered to say the least... I was just playing around with a cube really...
 
While we're here, why is there no page in the wiki about the Meyer method? At least, I've been looking for ages and not found any mention of it other than on 5BLD (Alex Lau)'s page in the wiki...

And he just mentions it in passing saying the 4x4x4 method he uses is only vaguely based on the Meyer method...
 
indeed. ive been doing averages with your method while referring to it as "shadowslice meyer." (it is honestly the most bad ass sounding method name ive ever heard of). i get like, 1:15.xx times with it. i pair the edges with M slices rather than E as you proposed, and i think the way the edge pairing step is set up has potential to be good. but im not used to it... nor am i used to edge pairing in general, but thats another story.

cool name, and seems to have potential! what do you normally average on 4x4?

While we're here, why is there no page in the wiki about the Meyer method? At least, I've been looking for ages and not found any mention of it other than on 5BLD (Alex Lau)'s page in the wiki...

And he just mentions it in passing saying the 4x4x4 method he uses is only vaguely based on the Meyer method...

Roux is uncommon enough, and meyer is even more so. Many roux users do not use meyer at all, and stick to either reduction or use yau or k4. (and rouxers are generally bad/dont care about 4x4).
 
might switch getting used to m slice pairing and it gives more neutrality if the block is on red/blue or opposites then i can do meyer while if the block or center is on white, i can use yau
 
might switch getting used to m slice pairing and it gives more neutrality if the block is on red/blue or opposites then i can do meyer while if the block or center is on white, i can use yau

I personally always do block on blue white because it keeps the order of edges and centers and orientation constant, but I guess CN could work.

upload some meyer solves :)

how did you know i use meyer? I might once I get a little faster (once I can get an on-cam sub 1 ao 5).
 
Wow. There are people using this method other than me? I'm flattered to say the least... I was just playing around with a cube really...

to be honest, i doubt im going to use your method as my 'main', as in, the one i'll compete with (but maybe once or twice to spice things up), but i'll certainly would like to see how fast i can get it.

cool name, and seems to have potential! what do you normally average on 4x4?

usually 1:05.xx with a direct solving method.
 
to be honest, i doubt im going to use your method as my 'main', as in, the one i'll compete with (but maybe once or twice to spice things up), but i'll certainly would like to see how fast i can get

I would have been amazed anyway if anyone except me used this as their main method (and i don't even use it a fair bit of the time) so I was surprised enough that there was anyone who was even experimenting with this method other than myself.

Roux is uncommon enough, and meyer is even more so. Many roux users do not use meyer at all, and stick to either reduction or use yau or k4. (and rouxers are generally bad/dont care about 4x4).

Uncommonness never usually has an effect on whether a method has a page in the wiki. Surely Meyer should at least be in the "experimental" section or at the very least be listed as a variant of reduction or even Yau...
 
Uncommonness never usually has an effect on whether a method has a page in the wiki. Surely Meyer should at least be in the "experimental" section or at the very least be listed as a variant of reduction or even Yau...

I have actually heard that meyer came before yau and that yau is the variant. Either way, they are both redux.
 
This method is amazing! Previously I used Hoya, but the more I use Meyer the better I like it.
I also got my new 4x4 and outperformed all my previous 4x4 solves, doing an average of 1:17.34 (with a 1:07.93 single best). I was around 1:20 - 1:40 previously.
So, thanks!
 
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