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The Mehta example solve game

BenChristman1

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Next: 1. R2 B' L2 F' R2 D2 B2 D2 B U2 R2 B' D' R B2 U R' F2 L' R'
Anti-APDR, 63 STM (61 with cancellations)
U F L' R2 U2 L' R U L' U' L // FB
u' R' u' R U' R' u2 (R2) // 3QB
(R) F' U F U R2 F' U' F R U (R) // EOLE
(R2) U' R' U R' U R U' R' U R U2 R' // 6CO
U R U R' F' R U R' U' R' F R2 U' R' // PLL
U R2 U2 R2 U' // Finish
alg.cubing.net

So, I've decided to call this Anti-APDR (if that's okay with @Devagio). It's basically when there's a prebuilt 1x1x3 in the bottom-left, and you can do a PLL to (almost) finish the solve. This can be done when 2 edges of the belt are unsolved by an R2 as well, and it actually decreases the movecount just a little bit, because you don't have to do a R2 to insert the 1x1x3 that's supposed to go in the bottom left. I'm not sure how often this would be useful. If you get a bad APDR case, then you could do this instead, so that you save moves during the last couple steps. The only negative is that it would take a little longer to recognize the PLL in a speedsolve, but it could still be done relatively easily, I think.

Next: U2 B2 D2 R2 F2 U B2 R2 F' U F2 R B D U R2 U2 F'
 

tsmosher

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Joined
Aug 30, 2020
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NEXT: D' R L2 F D2 B2 U2 F U2 L2 B2 L2 F2 R' D2 U R D2 L' D
Tim's Mehta method, currently dubbed the Timmah Method
Tried it a couple different ways to see the differences for this scramble.

FB (in DL) > second square > 6CO > L5EOP-DR > 6CP/APDR > EPLL/LSE
(But I kinda play it by ear.)

Doing EO early is definitely best.
EO > 6CO > (AP)DR > PLL
[64 STM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R' U2 R2 U2 R' B' R' B // Second square / Finish Belt
M U' M U' M U' M' // EO (4 bad edges)
U2 R' U R' U2 R2 U' R' U2 R U2 R2 U R2 // 6CO
Uw2 M E2 M' // centers
S' U2 S // (AP)DR
U L' U R U' L U L' U R' U' L U2 R U2 R' U2 // V-PLL


Belt > 6CO1 > 6CO2 > EODFDB > 6CP > EPLL
[66 ETM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R2 U2 R // finish belt
U' R U R U2 R' U R U R2 // 6CO1 (just for Cubing Forever)
U2 R U R' U R U2 R' // Sune (lucky case 6CO2)
M U' M' U R2 M' U Rw' R' // EO+DF+DB
Dw U x' U' R U R' U' R U R' U' R U R' x // 6CP
U2 M2 U M U2 M' U M2 U' // U-EPLL


6CO > L6EOP-DR/DL > 6CP > EPLL
[66 ETM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R' U2 R2 U2 R' B' R' B // Second square / Finish Belt
Dw' U' R' U R' U2 R2 U' R' U2 R // 6CO (from different angle)
U2 S' U2 S // DR edge
U2 S U S' // EO (Arrow case)
U S U2 S' // DL edge
U2 x' U' R U R' U' R U R' U' R U R' x // 6CP
U' M2 U' M U2 M' U' M2 U' // U-EPLL


Belt > EOStripe > 6CO1 > 6CO2 > (solve DFR/DBR ad hoc) > 6CP/APDR > EPLL
[69 ETM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R2 U2 R // finish belt
R2 R U' Rw' U' M' U Rw U Rw' M2 U2 Rw2 // EO Stripe
U' R U R U2 R' U R U R2 // 6CO1 (for myself this time)
R' D R' U R D' R // 6CO2
U2 R2 U' R2 // solve DFR+DR
R2 U' R2 U R2 D' R2 U R2 U' R2 D // 6CP (preserving DR)
U M2 U M U2 M' U M2 U // U-EPLL


6CO > EO > APDR > PLL > LSE
[71 ETM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R' U2 R2 U2 R' B' R' B // Second square / Finish Belt
U' R' U R' U2 R2 U' R' U2 R U2 R2 // 6CO
M' U' M' U' M' U' M' // EO (4 bad edges)
R2 // finish 6CO (bottom corners permuted)
U2 S' U2 S // APDR
F R U' R' U' R U R' F' R U R' U' R' F R F' // Y-PLL
U' M U2 M' U // 4b
M2 U' Uw2 M E2 M' // 4c


6CO > EO > APDR > L6EOP-DF/DB > PLL
[71 ETM]
B' R F' U R U' R Uw2 // FB (in DL Roux-style)
F' U F R' U2 R2 U2 R' B' R' B // Second square / Finish Belt
U' R' U R' U2 R2 U' R' U2 R U2 R2 // 6CO
M' U' M' U' M' U' M' // EO (4 bad edges)
R2 // finish 6CO (bottom corners permuted)
U2 S' U2 S // APDR
U' M' U2 M' U2 M2 U M' U2 M // fix edges
x' R U' R' D R U R' D' R U R' D R U' R' D' x // E-PLL


NEXT: B' D B L2 D2 L2 U2 F2 D2 F L2 F' R2 U F' D B' R F' U
 
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