BenChristman1
Legend
- Joined
- Oct 26, 2019
- Messages
- 3,601
- Location
- in my room doing math
- WCA ID
- 2019CHRI11
Anti-APDR, 63 STM (61 with cancellations)Next: 1. R2 B' L2 F' R2 D2 B2 D2 B U2 R2 B' D' R B2 U R' F2 L' R'
U F L' R2 U2 L' R U L' U' L // FB
u' R' u' R U' R' u2 (R2) // 3QB
(R) F' U F U R2 F' U' F R U (R) // EOLE
(R2) U' R' U R' U R U' R' U R U2 R' // 6CO
U R U R' F' R U R' U' R' F R2 U' R' // PLL
U R2 U2 R2 U' // Finish
alg.cubing.net
So, I've decided to call this Anti-APDR (if that's okay with @Devagio). It's basically when there's a prebuilt 1x1x3 in the bottom-left, and you can do a PLL to (almost) finish the solve. This can be done when 2 edges of the belt are unsolved by an R2 as well, and it actually decreases the movecount just a little bit, because you don't have to do a R2 to insert the 1x1x3 that's supposed to go in the bottom left. I'm not sure how often this would be useful. If you get a bad APDR case, then you could do this instead, so that you save moves during the last couple steps. The only negative is that it would take a little longer to recognize the PLL in a speedsolve, but it could still be done relatively easily, I think.
Next: U2 B2 D2 R2 F2 U B2 R2 F' U F2 R B D U R2 U2 F'