• Welcome to the Speedsolving.com, home of the web's largest puzzle community!
    You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features.

    Registration is fast, simple and absolutely free so please, join our community of 40,000+ people from around the world today!

    If you are already a member, simply login to hide this message and begin participating in the community!

New 3x3 method similar to Roux and Mehta (proposal)

LucaArmstrong

Member
Joined
Aug 16, 2023
Messages
3
Location
United Kingdom
WCA
2022ARMS02
Here's a new method I made the other day which is a cross between the Roux and Mehta methods. There are example solves near the bottom and the steps are shown below (white on bottom)

Step 1 - Left block:
Make a 2x3x1 block on the left like in Roux

Step 2 - Belt:
Solve the remaining two edges which don't have yellow or white on them (complete the belt). Although the edges can be difficult to find for this step, planning left-block in inspection means the belt edges can be tracked reducing pauses. You can also plan the belt during inspection if the left-block solution is easy enough.

Step 3 - 6CO:
Orient the 6 remaining corners. You can use the 6CO algorithms from Mehta to do this or any other way

Step 4 - Orient edges:
Place any oriented edge in the DR position and orient the other 6 edges with M and U moves LSE style. (Since there are 7 edges left for this step, there will be at least one oriented edge because of parity which can be placed in DR)

Step 5 - Right block:
Solve the right 2x3x1 block without disturbing orientation, in other words, using just U, R2, M2 and Rw2 moves.

Step 6 - CP-bar:
The goal of this step is to permute the 4 yellow corners while forming the white edges into a bar on top of the cube. The first part of this step is to move both white edges to the top of the cube. Then you can do an algorithm which solves the corners while moving 2 white edges into a bar. I've just been using PLL algorithms for this, but are probably shorter ones which do the same job since there are another 4 edges whose permutations don't need to be preserved. For the sake of space I'm not showing the cases here.

Step 7 - Solve the cube intuitively:
In this step, you keep the white bar on top with the white edges in the UF and UB positions, and solve the cube fairly intuitively. The way you do this is by recognising one of a few cases depending on which edges are on the left and right relative to their corners, and which centre is on top. I made a list of these cases which are in fact move optimal, and can always be solved in 9 moves or less. Of course, you could solve the left and right edges like in Roux and continue, but this won't always give the lowest number of moves.

Using this method I've been averaging 25-30 seconds per solve compared to 16 seconds with CFOP. I don't think this method could be used for speedsolving but I did come up with two other variants. The first is where you solve the right block before orienting the edges which in practice would save a few moves but might make it harder to find the DR edge for making the right block. For this reason, I actually think the original method is slightly faster. The other which I think could be used for speedsolving is where you solve the right block first, then do EODFDB, orienting the edges while solving the white edges into the D layer. Then doing PLL would solve the cube. I did some working out and this would save roughly 6 moves per solve with the added advantage of PLLs being easier to recognise and being able to be executed fully at high TPS.

Here are a couple example solves using the original method. (I'm not a Roux user so my first block solutions probably aren't great)

Scramble 1 - F2 R' B' L B2 R' D L2 F2 L' B2 U2 F2 U2 R F2 L U2 B

left block - z2 F2 B' L2 D R' U' R' U' L' U' L

belt - Rw U' Rw' R' U R'

6CO - R U R U2 R' U R'

orient edges - R2 M U' M' U2 M' U' M U' M' U' M

right block - M2 U' Rw2 U' R2 U2 R2

CP-Bar - U + Rb perm (R2 F R U R U' R' F' R U2 R' U2 R) + U

solve - U' M U2 M' + M2 U M2 U2


Scramble 2 - R' D2 L' B2 R U2 F2 D2 F2 R F2 R2 U R2 B' U F' R D' L U

left block - z2 y U' B F D F' D L D' M2 L U' L'

belt - R

6CO - U2 R2 U R U2 R' U' R U' R'

Orient edges - R2 M U' M' U2 M' U' M U' M' U' M

right block - R2 U' M2 U2 M2 U R2

CP-Bar - U' M2 U' + Jb perm (R U R' F' R U R' U' R' F R2 U' R')

solve - U' M U2 M' + U2 M2 U M2 U


I'd be interested to hear anyone's thoughts on this method and the variants
 
Last edited:
Cool! But it is very similar to the RDD method
My variant:
-left block+DF Edge
-EO belt
-6CO
-6CP
-LSE
Its more algoritmic allow for higher TPS and better ergonomic. I also average 16 with CFOP!
 
Cool! But it is very similar to the RDD method
My variant:
-left block+DF Edge
-EO belt
-6CO
-6CP
-LSE
Its more algoritmic allow for higher TPS and better ergonomic. I also average 16 with CFOP!

Wow, I can’t believe I didn’t find this video before. I even watch this YouTube channel.

I did consider combining EO with the block/belt step but I thought it would be either too hard to do in practice, or too restrictive on other parts of the solve. For example, EO-block I think would be very difficult to plan in inspection, especially for a beginner, also making it difficult to predict where the belt edges will end up. Also, having the edges oriented doesn't make the belt step any easier as cases where edges are misoriented can be solved just as ergonomically using moves like Rw. Since EO can be done at any point using M and U moves, I don't see the point of doing it right at the start.

As for EO-belt, I think the difficulty is seeing from the 7-9 edges which ones are misoriented. I quite like in your variant how you first solve the DF edge which I assume means you only need to look at the U layer and the DR edge for EO? This would restrict solutions to the right block by a lot as M2 and Rw2 moves can't be done, but I guess this isn't a step in your variant.
 
Oops, I mean DR edge not the DF edge. Sorry for the mistake

I think with a lot of practice you will get use to it. Method like ZZ and LEOR also orient a lot of edges and solve 2- 3 pieces at the same time

Yeah that makes a lot more sense now. In ZZ, EO-line/cross can be planned during inspection though meaning you don't have to think about EO during the solve but I agree with you about LEOR having lots of edges that need to be oriented in the middle of the solve while solving other edges.

I'm was just wondering, you say that you solve the DR edge during the left block step. Won't 6CO unsolve this edge or do you use algorithms that don't affect it?
 
Here's a new method I made the other day which is a cross between the Roux and Mehta methods. There are example solves near the bottom and the steps are shown below (white on bottom)

Step 1 - Left block:
Make a 2x3x1 block on the left like in Roux

Step 2 - Belt:
Solve the remaining two edges which don't have yellow or white on them (complete the belt). Although the edges can be difficult to find for this step, planning left-block in inspection means the belt edges can be tracked reducing pauses. You can also plan the belt during inspection if the left-block solution is easy enough.

Step 3 - 6CO:
Orient the 6 remaining corners. You can use the 6CO algorithms from Mehta to do this or any other way

Step 4 - Orient edges:
Place any oriented edge in the DR position and orient the other 6 edges with M and U moves LSE style. (Since there are 7 edges left for this step, there will be at least one oriented edge because of parity which can be placed in DR)

Step 5 - Right block:
Solve the right 2x3x1 block without disturbing orientation, in other words, using just U, R2, M2 and Rw2 moves.

Step 6 - CP-bar:
The goal of this step is to permute the 4 yellow corners while forming the white edges into a bar on top of the cube. The first part of this step is to move both white edges to the top of the cube. Then you can do an algorithm which solves the corners while moving 2 white edges into a bar. I've just been using PLL algorithms for this, but are probably shorter ones which do the same job since there are another 4 edges whose permutations don't need to be preserved. For the sake of space I'm not showing the cases here.

Step 7 - Solve the cube intuitively:
In this step, you keep the white bar on top with the white edges in the UF and UB positions, and solve the cube fairly intuitively. The way you do this is by recognising one of a few cases depending on which edges are on the left and right relative to their corners, and which centre is on top. I made a list of these cases which are in fact move optimal, and can always be solved in 9 moves or less. Of course, you could solve the left and right edges like in Roux and continue, but this won't always give the lowest number of moves.

Using this method I've been averaging 25-30 seconds per solve compared to 16 seconds with CFOP. I don't think this method could be used for speedsolving but I did come up with two other variants. The first is where you solve the right block before orienting the edges which in practice would save a few moves but might make it harder to find the DR edge for making the right block. For this reason, I actually think the original method is slightly faster. The other which I think could be used for speedsolving is where you solve the right block first, then do EODFDB, orienting the edges while solving the white edges into the D layer. Then doing PLL would solve the cube. I did some working out and this would save roughly 6 moves per solve with the added advantage of PLLs being easier to recognise and being able to be executed fully at high TPS.

Here are a couple example solves using the original method. (I'm not a Roux user so my first block solutions probably aren't great)

Scramble 1 - F2 R' B' L B2 R' D L2 F2 L' B2 U2 F2 U2 R F2 L U2 B

left block - z2 F2 B' L2 D R' U' R' U' L' U' L

belt - Rw U' Rw' R' U R'

6CO - R U R U2 R' U R'

orient edges - R2 M U' M' U2 M' U' M U' M' U' M

right block - M2 U' Rw2 U' R2 U2 R2

CP-Bar - U + Rb perm (R2 F R U R U' R' F' R U2 R' U2 R) + U

solve - U' M U2 M' + M2 U M2 U2


Scramble 2 - R' D2 L' B2 R U2 F2 D2 F2 R F2 R2 U R2 B' U F' R D' L U

left block - z2 y U' B F D F' D L D' M2 L U' L'

belt - R

6CO - U2 R2 U R U2 R' U' R U' R'

Orient edges - R2 M U' M' U2 M' U' M U' M' U' M

right block - R2 U' M2 U2 M2 U R2

CP-Bar - U' M2 U' + Jb perm (R U R' F' R U R' U' R' F R2 U' R')

solve - U' M U2 M' + U2 M2 U M2 U


I'd be interested to hear anyone's thoughts on this method and the variants
How fast can this method be speedsolved?
 
Back
Top