# The 4x4x4 example solve game

#### ch_ts

##### Member
NEXT: u2 r F' R' U2 r' L u' R2 B' u L2 f L2 R' f' R' D2 U' r2 F' u' r2 L B u2 f U2 f2 D2 u2 F B2 U' f R' r B L R
I don't know the name of this method:
x D 2R U 2R' F' 2R' // W center
U2 2R U' 2R' R2 2U' 2R B2 2R' // Y
R' 2U' R' B' F' U R U' R' 2U D' L // 3 cross pieces
z x' 3r' U2 3r' U' 2r' U 2R U2 3r' U' 2r2 // O,B
B' R' B 2R U 2R' // G,R
U2 L2 // last cross piece
z' U' R U' R' U2 R U' R' //OG
y' U L' U' L //RB
R U' R' B' U2 B //BO
U F' U' F //GR
y' [L 2F2 L', F2]
y [U R U', 2R]
y [U R: [2B, U L' B U' L] ]
y R U B' R B R2 U' R' F R F' //OLL
3d F2 D' L U' L U L' D F2 R U' R' //PLL
view

Next: F2 Fw' Rw2 L Fw' D B2 F2 Rw2 U' L' D2 Uw' B' Fw U2 B Rw' Uw' B F' Rw Uw L2 F' Rw2 L2 B2 Uw R' Uw' L2 U' Fw' L2 Fw D2 Rw' R' D'

#### Pyjam

Good job!
For the last ZBLL, I really prefer this one: U' (R' F2 R U') (R2' F2 R2 U' R' U2 R' F2 R2)

#### dbeyer

##### Member
NEXT: R D R U2 f' r R U2 r U2 F' f2 U L' r' D' u2 B' D f2 L' U f' F' L R' U' R2 L' D' L u' D r2 L' R' f B2 U' u2

So, I did wide slice turns for each of the lower case turns listed above.

I'll use Rw and R3 to indicate wide and triple slice turns, respectively.

Mid scrambled there will be a lot of inner slice only moves.

so, to clarify my notation proceeding:

R = Outer R Slice Clockwise
r = Inner R Slice Clockwise
Rw = Outer and Inner R Slice Clockwise
R3 = 3 R most slices Clockwise.

Dw' Rw' Fw // First Center (3/3)
Rw' U Fw' R x Uw // Wings Paired for First Block (5/8)
x U F U B R' R3' F // First Block (7/15)

l Fw R2 Fw' R3 l'U'l R3' R' U' Rw2 U' l2 R U2 Fw R2 Fw' Rw2 U Rw U RU'R3' RU'R' M'R'U'R // 2nd Block (33/48)

U2 l U' l2 U l'U2l rU'r'U r2U2r2 // Next 2 Centers (15/63)

rUr' // Red/Green Edge (3/66)
MU2M' // Stored to Back (3/69)
U rU'r' // Yellow/Orange (4/71)
U rU2r' // Red/Blue and Red/White (4/75)
U RwUR'U R'FRF' RU2Rw' // Last 2 Wings, No Odd Parity (12/87)

l'U'rUlU'r' // Last 2 Centers (7/94)
RU'L'UR'U'L // CmLL (7/101)
M'UM U M'UM' // 4a (7/108)
U' M'U2M' U // 4b (5/113)
(R3)2 U2M'U2M (5/118)

Using the method that I have been developing. I hope that you like it.

118 STM.

#### dbeyer

##### Member
R2 Bw2 U' l' Rw' Dw' // First Center (6/6)
F rUr' R'U Lw2 F Lw2 // First Block Edged Paired (9/15)
F2 R'UR U' MU x' R3' R'UR U' M' R3 B' // First Block (15/30)

UR' lUl'U' R' bUb' M'U' Rw2 U' Rw' b'R2b l2 // 2nd Block Edged Paired (19/49)
R'URU' R3w'U' (R3)2 U R'FRF' M'U R'U2R2B'R'B // 2nd Block (20/69)
M'Ur'U MUr' M U2 rU'r' MU l2U2l2 // Next 2 Centers (17/86)
U' l'Ul MUM' // Orange Green + Store at DB (7/93)
l'U'l // Red/Blue (3/96)
U l'U2l // Green/Red (4/100)
U2 l'U2l // Orange/Yellow (4/104)
U' rU2r' // Orange/Blue and Orange/White (4/108) No Odd Parity
b'Eb U2 b'E'b // Last 2 Centers Fix (7/115)
U2 R'U'RU RB'R'B // CmLL (9/124)
U'M'UM U M'UM U M'U2M U' // 4a/b (13/137)
M'U2MU2M2 // 4c (5/142)

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#### xyzzy

##### Member
NEXT: R D R U2 f' r R U2 r U2 F' f2 U L' r' D' u2 B' D f2 L' U f' F' L R' U' R2 L' D' L u' D r2 L' R' f B2 U' u2

So, I did wide slice turns for each of the lower case turns listed above.

I'll use Rw and R3 to indicate wide and triple slice turns, respectively.

Mid scrambled there will be a lot of inner slice only moves.

so, to clarify my notation proceeding:

R = Outer R Slice Clockwise
r = Inner R Slice Clockwise
Rw = Outer and Inner R Slice Clockwise
R3 = 3 R most slices Clockwise.

Dw' Rw' Fw // First Center (3/3)
Rw' U Fw' R x Uw // Wings Paired for First Block (5/8)
x U F U B R' R3' F // First Block (7/15)

l Fw R2 Fw' R3 l'U'l R3' R' U' Rw2 U' l2 R U2 Fw R2 Fw' Rw2 U Rw U RU'R3' RU'R' M'R'U'R // 2nd Block (33/48)

U2 l U' l2 U l'U2l rU'r'U r2U2r2 // Next 2 Centers (15/63)

rUr' // Red/Green Edge (3/66)
MU2M' // Stored to Back (3/69)
U rU'r' // Yellow/Orange (4/71)
U rU2r' // Red/Blue and Red/White (4/75)
U RwUR'U R'FRF' RU2Rw' // Last 2 Wings, No Odd Parity (12/87)

l'U'rUlU'r' // Last 2 Centers (7/94)
RU'L'UR'U'L // CmLL (7/101)
M'UM U M'UM' // 4a (7/108)
U' M'U2M' U // 4b (5/113)
(R3)2 U2M'U2M (5/118)

Using the method that I have been developing. I hope that you like it.

118 STM.
I tried going through this solution, but the "next two centres" step seems to be wrong. This is what the cube looks like at the end of that line:

#### dbeyer

##### Member
Thanks, I shall take a look. One moment.