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The 3x3x3 Example Solve Thread

next: R2 F R2 L B U' D2 F L D B2 U L2 D F2 B2 D2 F2 R2 U'
F U2 B U2 B U' L U2 L' U R F U' L' U L U2 F U F' // 2x2x3
U2 B U B' R U2 R' U R U' R' U2 R' U' R // EO F2L
r U R' U' r' F R F' U2 R2 U' R U' R U R' U R2 U D' R U' R' D U' // LL
alg.cubing.net

Next: B2 D' F R U' F2 R' D B2 R2 U2 F2 R2 U R2 B2 R2 B2 F R'
 
Wtf 20 moves

Um

o k

(Next is still- next: D F R2 B U2 D' F' R' U' B2 L2 U2 L2 U' F2 D2 L2 F2 L2)
lol have you seen this:
First of all I recommend this: https://drive.google.com/drive/folders/1mppifILqu9Bu2phr8zhXGcXasBsSkv_S

The most common way to solve DR is 1. eo on 1 axis 2. co+eo on a 2nd axis.
After eo you setup to triggers like R U2 R', R U R' or R and similar ones.
R U2 R' orients 2e4c, R U R' orients 2e3c and R orients 4e4c.
The case you have is very bad so just look for something else here.

This is something I found:
B D' F // eo on f/b
After eo on f/b there are 4 unoriented corners looking at white/yellow and 4 unoriented edges on the r/l. This means that you can setup to 1 move
(U' R2) // 2 corner-edge pairs
(D' U2 R2) // 2 lines
(U D' R) // dr
(B2 D' B2) // 2e2e in 14

B D' F B2 D B2 R' [D U' R2 U2 D R2 U]
replace [D U' R2 U2 D R2 U] with [F2 U2 D F2 D] // -2
(ok that's from slicey finder but who cares)

B D' F B2 D B2 R' * F2 U2 D F2 D

* R2 F2 B2 L2 F2 B2 // 6-3

B D' F B2 D B2 R F2 B2 L2 B2 U2 D F2 D // 15
hmm yes I like that random 15

wtf that solve was actually relatively easy (I'm too bad/unexpierienced to see those replacements but that 15 should've been pretty obvious for good solvers lol).
This is literally sub-wr and 15 moves is soooooo rare.

this has even less IF cheating
 
Next: B2 D' F R U' F2 R' D B2 R2 U2 F2 R2 U R2 B2 R2 B2 F R'

A New Method I just made up today:

(z2 y)
B F L' D' R F2 U R2 // Step 1
F' U F2 R' F' R // Step 2
U D2 R L U L' U R' // Step 3
U F2 L2 U2 R2 B2 R2 // Step 4
(29)

Next: R2 D R2 F2 U2 R2 U' B2 D2 R2 F2 B U' F2 U' L D F2 L R B'
 
Last edited:
Next: R2 D R2 F2 U2 R2 U' B2 D2 R2 F2 B U' F2 U' L D F2 L R B'
x2
U'B2UF'LF'L'F//2x2x2 9/9
y U2DR'U'RUR'U'D'L'UL// 2x2x3 12/23
y rU'MUR'URU'R2F2RL'U'L//EO+F2L 11/34
R U2 R2 U' R2 U' R2 U2 R//OLL 9/43
U2 R2 U R' U R' U' R U' R2 U' D R' U R D' U2//PLL 17/60
Petrus 60 stm
and people say this is more efficient than roux
Next:B2 U B2 D' L2 U L2 R2 B2 R D' L' D' U' F U L2 R D
 
and people say this is more efficient than roux
It can be if you're good at it (and use ZBLL). Here's the same scramble you did but more efficient.

y // Inspection
L2 R D F R2 D' // 2x2x2 (6/6)
U2 R' y U L F' L' // 2x2x3 (6/12)
U M' U R U' r' U2 R // EO + stuff (14/26)
D R' U R D' // F2L (5/31)
L' U R U' L U2 R' U' L' U R U' L R' U' // ZBLL (15/46)

(Next is still B2 U B2 D' L2 U L2 R2 B2 R D' L' D' U' F U L2 R D; I just wanted to defend Petrus a little)
 
B2 U B2 D' L2 U L2 R2 B2 R D' L' D' U' F U L2 R D
Mehta-TDR

z' x // inspection
L' D2 L' U' B // FB (5/5)
U' R' u R U2 R // Belt (6/11)
U S' U S // EO (4/15)
U' R2 U' R2 // TDR (4/19)
u R2 D' r U2 M U R' D R U R // ZBLL (12/31)

Literally my first attempt, probably what I'd do in a speedsolve if I knew the ZBLL.

Next: F2 R' B2 R B2 D2 U2 R' U2 B2 R2 D2 F D' B2 L B' R' F L D
 
Next: F2 R' B2 R B2 D2 U2 R' U2 B2 R2 D2 F D' B2 L B' R' F L D
CFOP, 56 STM

x2 // Inspection
R F' L B R U' R2 U L2 // X-Cross
U' R U R' L U' L' // F2L 2
D U2 R U' R' D' // F2L 3
y L' U L U L' U L2 F' L' F // F2L 4
U r U R' U' r' F R F' // OLL
R' U R' U' y R' F' R2 U' R' U R' F R F U // PLL

alg.cubing.net

Next: F' R' B' R' L' B2 D' B2 D2 B2 R' B2 L2 D2 R2 L' D2 R' D2 B
 
Next: F' R' B' R' L' B2 D' B2 D2 B2 R' B2 L2 D2 R2 L' D2 R' D2 B
first try

y z2

F2 L R' U' D' R' F D' // xcross
L' U L U' L' U L U2 R U R' // f2l2
U' L U F' L' F // f2l3 + f2l4
U l U2 L' U' L U' l' // oll
x L U' L D2 L' U L D2 L2 // pll
42 htm

Next: L B' F2 U2 R2 F2 U2 R2 F R2 U2 F' L B' R2 B F D R B'

x z

D' F' U2 R' U' // eo
l' L2 U L' D2 // 223
R' U R' U R2 U2 // pf2l
z' R U R' U R U2 (R') // oll
x (R2) D2 R U R' D2 R U' R B r // pll
33 htm

next: R2 U B' U' F2 U B2 D' L2 R2 D2 F2 D F L R2 F' L' R' U
 
next: R2 U B' U' F2 U B2 D' L2 R2 D2 F2 D F L R2 F' L' R' U

Here goes nothing

First try
x' z U R2 F D' L D' F D // cross (8 STM)
R' U R U' f R' f' // f2l 1 (7 STM)
U' f L' f' U L U' L' // f2l 2 (8 STM)
U L' U2 L U L' U' L // f2l 3 (8 STM)
U' R U' R' U' F' U F // f2l 4 + oll (8 STM)
F' R U R' U' R' F R2 F U' R' U' R U F' R' // PLL (16 STM)
55 STM

Not the most efficient, but I think the solution is pretty fingertrick friendly

Next: U' F2 U' F2 R2 D L2 U2 B2 U R2 U' R U2 B' F D R2 D2 R U2
 
Next: U' F2 U' F2 R2 D L2 U2 B2 U R2 U' R U2 B' F D R2 D2 R U2

(z)
S' u U2 R2 // Psuedo X-Cross
D' R U' R' // Second Pair
u' U2 L' U' L // F2L-1 (13)
U' R' U R // Orient Edges
y U2 R U R' // Last Slot
u' r2 B2 r2 U' r U2 r' U L2 F2 L' U' L' // ZBLL (Edit: I actually looked this alg up; rest of solve by hand) (35)

Next: U2 L' D' R L F U' D R L2 B2 D2 R2 D2 F' L2 U2 F' U2 B D2
 
Last edited:
Next: U2 L' D' R L F U' D R L2 B2 D2 R2 D2 F' L2 U2 F' U2 B D2
x2
L'DFL'UR2//Cross, 7/7
UR'U'RL'UL//Pair 1, 7/14
URU2R2U'R//Pair 2, 6/20
LUL'URUR'//Pair 3 7/27
yU2R'U'RUR'U'R//Pair 4 8/35
U'fRUR2U'R'URU'f'// OLL 11/46
U2M2UMU2M'UM2U'//PLL 9/55
Next: D R F' B' D B R' B R2 D2 L2 B2 U' B2 U B2 R2 U L'
 
NMB Roux, 51 stm oof

x2 y' // Inspection
(U D) L' D2 // FS
R' F U F' // FB
U F' U F U' R2 // SS
M' U' R U' R' r U R' // LP
U2 r U' r' U r' D' r U' r' D r // Easy case with easy pattern recognition
M U' M' U' M U' M' U2 M U2 M' U M2 U M2 U R2 // Lol

Next:
F D L2 U' L2 D L2 B2 F2 D F2 U' F2 R U R' D' B' L' F'
 
Next:
F D L2 U' L2 D L2 B2 F2 D F2 U' F2 R U R' D' B' L' F'
y'
R U2 F D2 // cross
U L U L' // f2l1
U' R' U2 R // f2l2
F' U' (F) // f2l3
(F) R U R' U' F' // eo
U L D L' U L D' (L' U' L' U L) // f2l4
(L' U' L U L) F' L2 U L U L' U' L F // pll
36 htm

next:
R2 D' B U' L2 F2 R B2 U L2 F2 U2 F2 D2 L2 D R2 F2 B' L' U
 
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