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The 3x3x3 Example Solve Thread

NEXT: R' D2 B R2 D2 B L2 F D2 B2 L2 F' D2 U B' F R D B2 U F2

46 STM

/* Scramble */
R' D2 B R2 D2 B L2 F D2 B2 L2 F' D2 U B' F R D B2 U F2

/* Solve */
z2 // Inspection (0)

R' D' M2 U L' R' S2 B' R' U R // LB (11)

y2 M' U M U2 r2 U' M U r' // EO (9, 20)

M' U2 r' U' R U M2 R U' R' // RB (10, 30)

U2 M2 U' M' U2 Rw' // Stripe (6, 36)

U R U2 L' R' U R U' L U // ZBLL (10, 46)

// View at alg.cubing.net


Bad


NEXT: D L2 D L2 B2 D2 L2 B U2 R2 B D2 R2 B' L' U L2 F L D U
 
D L2 D L2 B2 D2 L2 B U2 R2 B D2 R2 B' L' U L2 F L D U
30-move YruRU solve with all steps 2-gen!!

U f U2 S' // CP-line (4/4)
u' r u' r2 u // <r,u>-gen extention (5/9)
r U' r U' r U2 r U r // <r,U>-gen EOBF (9/18)
R U2 R U2 R' U' R' U' R U2 R' U // <R,U>-gen finish (12/30)

Next: U' F B' L2 D' B L2 U2 L U2 D2 F' D' B D F2 R F L B2 D R2 F2 R2 D'
 
U' F B' L2 D' B L2 U2 L U2 D2 F' D' B D F2 R F L B2 D R2 F2 R2 D'
YruRU (all steps 2-gen)

z // inspection
U' R' F' U2 S' // CP-line (5/5)
r' u r' u2 r' u r2 u2 // 2-gen Extension (8/13)
r' U' r U2 r2 U' r' U' r' U r // 2-gen EOBF (11/24)
U R' U2 R2 U' R' U' R U2 R' // 2-gen F2L (10/34)
U2 R' U' R U' R2 U2 R U R' U R // 2-gen LL (12/46)

Tried really hard to be efficient with this solve (> 45 min), it is quite disappointing to get a 46 mover. 2-gen everything is quite unintuitive for now.

Next: U R2 F L B' F' D2 L' U2 D R' U F2 R' U' D2 B2 L R B2 D B' L B' D2
 
F' D2 F2 U2 L2 F2 U B2 U' L2 B2 U R2 B' L' B2 F2 U F2 R' F'
YruRU (all things 2-gen)

x' // inspection
R2 S’ U' F2 // CP-line (4/4)
r2 u2 r' u' // 2-gen Extension (4/8)
r2 U' r2 U' r U r U2 r' U2 r' // 2-gen EOBF (11/19)
R2 U R2 U R' U' R U2 R // 2-gen F2L (9/28)
y' R2 U' R' U' R2 U R U R2 U R' U R U // 2-gen LL (14/42)

Slowly getting the hang of it.

Next: F2 D U' F2 R F L2 D2 R2 F' D2 B U B R2 U D B' R' B' F' U L' R2 D'
 
Last edited:
Next: F2 D U' F2 R F L2 D2 R2 F' D2 B U B R2 U D B' R' B' F' U L' R2 D'

i dont like this scramble

leor, 36
y z2
B R2 F R' B' r F' // fb
U F' U2 F R2 U r' // eo223
R2 U R2 U2 R U2 S R2 S' // f2l
U2 R' U' R U' R2 D' r U2 r' D R2 U2 // zbll

next: D2 L2 F D2 L2 B' F L2 R2 B R2 U' R2 B L' B' U B' D2 L2
 
U L2 //First pair
y x U F //Second pair
L2 U F U' F' //Third pair
y' U' F U' F' //Fourth pair

M2 y' F U R U' R' F' M' U' M2 //F2E
y' U' M' U2 M U2 M U2 M' //S2E

F R U R' U' F' L' U' L U' L' U2 L //OLL

y2 F2 U' M' U2 M U' F2 U' //PLL

52 Moves. Absolutely loving FMC and example solves at the moment. I'll be a lot more active here.
next: L' U2 L2 R B2 R' D2 R F2 U' B' L2 R2 D' F R2 F2
 
Last edited:
x2 z L' U2 L2 R B2 R' D2 R F2 U' B' L2 R2 D' F R2 F2 z' x2
YruRU

x z' // inspection
r2 F2 // CP-line (2/2)
u R' u r2 R u // pEO ext (6/8)
M' U' R U r U r' U2 M // EOBF (9/17)
U' R2 U' R U R U' R // F2L (8/25)
U' R2 U R2 U R2 U2 R' U R' U R U2 // 2GLL (13/38)

All steps quite lucky.
Next: D R D2 U2 F' U2 L' R F' R2 F2 U2 D B2 L' U2 L' R' F U' L' U' R F U'
 
bad scramble
petrus, 38 moves

x' z'
L2 E' M' U' F' L' F D' // 2x2x3
U M' U M2 F' M' // eo
U' L' U2 L U' R U R' U2 R U R' // f2l
U R' U2 R U R' U' R U R' U R

next: B2 L' F2 L2 D' B2 F2 U' F2 D B2 F2 R F L' R2 B' L'

z' U2 F' U F' //Second pair
y' M U2 M2 B' //Third pair
y' M U' M' R' F' R //Fourth pair

M' U M' //F2E
y M' U2 M U' M U M' //S2E

y F U R U' R' F' R2 D R' U2 R D' R' U2 //OLL + cancel into T Perm

U R' U' R' F R2 U' R' U' R U R' F' U' //PLL

52 Moves
Been working on improving F2E and S2E efficiency and so far so good.
next: B D R2 B L2 F2 L2 U2 B2 U2 F U2 L2 U F' U R' D B' F
 
z' U2 F' U F' //Second pair
y' M U2 M2 B' //Third pair
y' M U' M' R' F' R //Fourth pair

M' U M' //F2E
y M' U2 M U' M U M' //S2E

y F U R U' R' F' R2 D R' U2 R D' R' U2 //OLL + cancel into T Perm

U R' U' R' F R2 U' R' U' R U R' F' U' //PLL

52 Moves
Been working on improving F2E and S2E efficiency and so far so good.
next: B D R2 B L2 F2 L2 U2 B2 U2 F U2 L2 U F' U R' D B' F

Doing other variants of PCMS is much more efficient
 
z' U2 F' U F' //Second pair
y' M U2 M2 B' //Third pair
y' M U' M' R' F' R //Fourth pair

M' U M' //F2E
y M' U2 M U' M U M' //S2E

y F U R U' R' F' R2 D R' U2 R D' R' U2 //OLL + cancel into T Perm

U R' U' R' F R2 U' R' U' R U R' F' U' //PLL

52 Moves
Been working on improving F2E and S2E efficiency and so far so good.
next: B D R2 B L2 F2 L2 U2 B2 U2 F U2 L2 U F' U R' D B' F
B D R2 B L2 F2 L2 U2 B2 U2 F U2 L2 U F' U R' D B' F

Gonna try some petrus

x2 // inspection

U' R' F R U' R' D // 2x2x2

U' B' U' L' U' L y // 2x2x3

F' U' F U' R' U' R U' R2 U' R // F2L-1

U' R U' R' F' U F // LS+EO

R U R' U R U2 R' // OLL

U y R' U L' U2 R U' R' U2 L R // PLL


49HTM

NEXT:
F2 D' F U D' B L' U B D2 R2 B D2 B' D2 R2 F2 D2 L2
 
35
y
R L D' B' D' // 2x2x2
U' R' F2 U' R' F2 // xxcross
U R' U' F R' F R F2 U2 R // multislot+eo
U2 r' U' R' F2 R F' R' F2 R2 U' R' U2 r // zeeb

next: L' B U' R2 D L2 B L U2 B2 L2 U2 R' U2 R' U2 B2 U B2
U F //first pair
x' R' U y' M2 B L2 //second pair
y2 U M' R U' R' //third pair
U L' U' L U R' F' R //fourth pair

M U' y' M2 y M y M y' U M2 //F2E
y' U' M' U M' U2 M2 //S2E

y F U R U' R' F' y' R U R' U R U2 R' //OLL

y' R' U2 R U2 R' F R U R' U' R' F' R2 //PLL

59 Moves
Next: D2 F2 R2 D2 U2 R B2 L' R' U2 F2 D U B' R U B2 L D' R'
 
59 Moves
Next: D2 F2 R2 D2 U2 R B2 L' R' U2 F2 D U B' R U B2 L D' R'
z2 D R2 U' F2 U' L2 // Cross
U2 M' B' M // First pair
U R' U R y L' U' L // Second pair
R U' R' U2 R U R' // Third pair
y' // EO because why not
L' U2 L U L' U' L // LS
y F R' F' r U R U' r' // COLL
M2 U M2 U M' U2 M2 U2 M' // EPLL
NEXT: B2 R2 D2 B' F U2 L2 R2 F' D2 R2 F2 R' F2 D' R' U2 F L2 F2 U2
 
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