Suddenly you realize there is an easier way, and it was staring you in the face

Kattenvriendin

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I just thought of myself as a big goof. That I didn't SEE it.. unbelievable. It was like a light went on.

I was looking at the vid by cyoubx, sune and fatsune (http://www.youtube.com/watch?v=vq3cC6wgEGg <-- that one), just reading and watching some OLL and I realize I already do the sune *giggles*

What I DIDN'T realize was that when the last layer wasn't oriented properly I'd rotate the cube entire, and watching that vid just now right up to 5min 48secs into it made me go: oh shoot I can rotate the layer itself, it won't affect anything!

:fp

I wonder what this is going to do to my times now, I mean every time I rotate the entire cube in my hands it takes a second or so.

MAN how goofy that I didn't see it before! All this time I have been solving that cube on autopilot, thank goodness for youtube hahaha.



So.. anyone else have a similar situation happen where you simply don't see there is an easier way while it was staring you in the face the whole time?
 
NzoDe.png


I used to do [[F'R:d2],U] then L2E instead of just [F2 r2:[F' R' F, M2]].

>_<
 
I don't see how you would want to learn to solve OLL using only Sune and its derivatives.. 2-look OLL is easier to grip and faster to execute in my opinion.

Anyway, it took me a while to realise the PLL I couldn't solve was an E-permutation. :fp

visualcube.php


I realised my problem when I was watching RiDi's Hunting Story and spotted this video in the related videos tab:


RiDi is my saviour, lol. :p
 
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5x5 edge pairing.
On the last 4 edges, I was performing 5 or 6 parities, and pairing pieces one at a time. I eventually realized how you could do a slice move, flip the tredge, and undo the slice move to pair the L4E.
Before the realization, L4E took almost 1:30, after the realization, the L4E can't take much more than 25 seconds for me.
 
I spent a good two months learning F2L and NEVER touching my left (non-dominant) hand until I saw a badmephisto f2l video (?sp) who inserted with his left hand and I almost fell off my chair!
 
I don't see how you would want to learn to solve OLL using only Sune and its derivatives.. 2-look OLL is easier to grip and faster to execute in my opinion
Might be true, but I am not cubing for speed, I am cubing for fun mostly. Learning new things, whether ideal or not at the time , is what is key for me :) Regardless what they are and regardless the order they come along on my path :)
 
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I had a massive duh moment recently, and it was all thanks to my practising gigaminx. I'm not sure of the quickest way to set it up, but this works: take a 5x5 and do Rw' U2 Rw U Rw U' Rw'. This leaves the top centre with a 2x2 block, with a convenient 1x2 block on the front centre. For the past 5 years, when I was confronted with this I would proceed by going U Rw U Rw' to make the 2x3 block, when that first U is completely unnecessary. MAJOR FACEPALM EXPLOSION :fp . It's funny that I only noticed this when I was looking for ways to trim down my move count on gigaminx because each move wasted is a lot of time.
 
I interpreted the title of the thread as stuff like this:
Setup U L2 D' R B2 R' D L U2 L
Orient the cube optimally (R U R' U')

Anyway, yeah. The F2L case (solved with) R U R' F R U R' U' F' R U' R' I used to do R U R' U' F' U F U2 F' U' F U y' R' U' R, or something similar
 
Learning BH and 4x4 centers, I learned commutators, and occasionally I use them to solve other things.
Also, when I was trying to solve my pillowed master pyramorphinx (I think that is what it is called).
 
Definitely the moment I first "got" commutators. I had read this site several times and was trying to see if any algorithms I was using were of the form of a commutator. I remember looking at the A perm: R' F R' B2 R F' R' B2 R2 and realizing that it was (R2) (R F R') (B2) (R F' R') (B2) (R2) or rather R2 [R F R', B2] R2

I totally freaked out when I "saw" it. I felt like it had been staring me in the face the whole time, and I had just never seen it.
 
R' F R' B2 R
F' R' B2 R2

I know that one and apply it every time. :)

Unfortunately I am not experienced enough with the notation to actually read the ( ) and [ ] parts proper, because when I do the (R2) (R F R') (B2) (R F' R') (B2) (R2) I simply do them without the ( ) (not a clue what those do) and it seems just as long to do. There must be something to it that I am obviously missing!

http://www.speedcubing.com/moves.html <--- got that down I think, but the rest with the brackets and parentheses are a mystery.

Would appreciate a link to where that is explained as I can't find it. Can someone help me with that? Thanks :)
 
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