starting PLL

Hi!
Learn Z, Aa, Ab and E perm next! Then you can solve the PLL in 2 steps (corners and then egdes).
After that memorize the rest.
 
If you have U perms and H perms, tackle J perms and Z perm next. These perms allow you to solve the cube two-step. (Corners then edges). This is taken from Leyan's beginner tutorial, which is really good.
 
Z Perm, J Perm, and Y Perm.
Then, learn the E perm and the two A Perms.
Then, just finish what's left.
It's best to tackle G perms and N perms first, since if you save them for last, you might not have the motivation to learn them for a long time.
 
I'm not sure about some of the advice here... it will work, but it seems odd to me to learn J perms when you don't know A perms. Again, it works, but I don't see it as being optimal. Here's the order I'd start with:

1. A perms. This will allow you to do corner cycles. Since you already know U perms, just learning one A perm will allow you to solve PLL. Learning both A perms will reduce the effort.
2. Learn Y perm for swapping diagonal corners. You can do this with E perm as well, but it lines up on the cube differently, and I think it's easier to see with Y perm.
3. Add the Z perm to complete the pure edge permutation cases.

At this point you'll have a true 2 look PLL.

From here on it's a matter of preference. I tried to learn the PLLs by learning the most frequent cases first, but I didn't base that on any hard numbers; just on what I though I saw while solving. So if I saw Js come up a lot, I learned J perms, etc.

Brian.
 
I'm not sure about some of the advice here... it will work, but it seems odd to me to learn J perms when you don't know A perms. Again, it works, but I don't see it as being optimal. Here's the order I'd start with:

1. A perms. This will allow you to do corner cycles. Since you already know U perms, just learning one A perm will allow you to solve PLL. Learning both A perms will reduce the effort.
2. Learn Y perm for swapping diagonal corners. You can do this with E perm as well, but it lines up on the cube differently, and I think it's easier to see with Y perm.
3. Add the Z perm to complete the pure edge permutation cases.

At this point you'll have a true 2 look PLL.

From here on it's a matter of preference. I tried to learn the PLLs by learning the most frequent cases first, but I didn't base that on any hard numbers; just on what I though I saw while solving. So if I saw Js come up a lot, I learned J perms, etc.

Brian.

You can solve the PLL in two steps with J&Y for corners and H,Z and Ua and b
 
You can solve the PLL in two steps with J&Y for corners and H,Z and Ua and b

So you're essentially saying exactly what I said, *except* you recommend J instead of A. Actually I recommended both As, but who's counting? Is there a reason you like J instead of A? I just "see" 3 corner cycles easily. All you have to do is line up one corner and you're done. I suppose you could argue that all you have to is line up 2 corners with J and you're done. Three cycles seem more natural to me. Maybe corner swapping seems more natural to you?

BTW, the advantage of learning both As is that you'll be able to solve PLL in one step whenever you're presented with an Aa or Ab. Same thing applies to J or course. Learn both Js and you'll be able to solve either one when you get the pure case.

Brian.
 
Very simple-Learn all edge perms and one corner perm for corners, that way you can do 2-look, then tackle easy ones like Z,T, and J's. Once you get comfortable with those learn the rest.
 
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