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[Help Thread] Square-1 Discussion

Can I get algs for the PBL cases where there is a pure adjacent corner swap on top and bottom and the case where there is a pure diag swap on top and pure adjacent swap on bottom.
(By pure, I mean all the edges are solved and only the corners need to swap.)
(I did my math and I know that these aren't parity cases)
(I need <(3,0)(0,3)> gen algs because I'm working on a variation of mehta method on 3x3 that uses these algs)
EDIT: <8 slices only please.
@Christopher Fandrich
pJ/pJ: 1,0/-3,0/2,2/1,-2/
pN/pJ: 1,0/0,2/0,3/-4,0/4,0/0,-3/0,-2/
I think this is what your talking about
 
Thanks but I needed them to not have 1s,2s or 4s in them. Only 3s
If it's possible then please give me the alg
Seriously? Will 30 degrees really kill you? If you refuse to use algs that have anything other than 3's then you seriously need to reconsider if learning new algs is actually what you should be doing instead of actually learning how to use smaller incremental moves.
 
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Seriously? Will 30 degrees really kill you? If you refuse to use algs that have anything other than 3's then you seriously need to reconsider if learning new algs is actually what you should be doing instead of actually learning how to use smaller incremental moves.
He wants to make 3x3 versions of these algs
 
A mehta variant
I am very glad you didn't say PBL

But yeah I think your best bet might be doing a NN and U2 M2 U2. I'm not aware of easy NN algs that work on 3x3 but you can do R2 U R2 U' D' R2 D R2, then do a U2 D2, repeat the alg, then U2 M2 U2. It's super inefficient but better than nothing.

EDIT: I just ran pNpJ through a cube solver and F2 D2 F2 D' B2 U' F2 U B2 D' B' F' L2 B F' is what it spat out. It's a little long and fingertricks are weird but its the best I can give you. For pJpJ if you are fancier with comms then I am, if you can find an E perm setup that should be fine.
 
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Seriously? Will 30 degrees really kill you? If you refuse to use algs that have anything other than 3's then you seriously need to reconsider if learning new algs is actually what you should be doing instead of actually learning how to use smaller incremental moves.
Actually I wasn't going to use them on squan lol read my first post
If I ever do squan, I'll make sure I follow this advice :D
 
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It depends on a lot of factors, including your method. The following is from a Vandenburgh perspective though (which I use).
Cubeshape becomes like F2L (intuitive but algorithmic), so the more you play around with it the less algorithmic it is. I would recommend using scallop-kite as well as the normal beginner's cubeshape method as you start to appreciate how cubeshape works a bit more.
CO is intuitive.
EO can be intuitive, but is a lot faster with algs (they're short and easy to learn though).
CP is similar to EO. I would recommend doing CP parity if you want minimal algs but still be decently fast.
EP is similar to cubeshape.

Including EO, CP and CP parity, you only really need 22 algs to be sub 15 (maybe faster).

Good EO algs can be found here:

Good CP+CP parity algs can be found at the bottom of this sheet (don't use the EPs):
For CP solved+parity, you can use this alg which is very similar to N/N: /-3,-3/3,0/-3,-3/-2,0/-2,4/2,-4/-1,0/-3,-3/

The 2 EP algs are really easy to learn.
Opp/opp: 1,0/-1,-1/-5,1/-1,-1/ - it looks like M2 U2 M2 on a 3x3.
Adj/adj: -2,0/3,0/-1,-1/-2,1/ - it is just a set up to an M2 then undo. You can use this logic to get an adj/adj from the front.

Using Vandenburgh the solve very much feels like you're just doing lots of algs in a row, but if you don't like that there's always Lin which is pretty good and more intuitive (has 6 algs iirc). There are some tutorials out there, although I don't really know which ones are good or bad.

It gets as repetitive as any other WCA event, it just depends on whether you enjoy it or not!

Hope this helps!:)
 
From my personal experience, learning fingertricks and good turning is more important than learning an advance set.

Fingertricks, like slide push, eido, pinch U, RUD spam etc should be worked upon, and good fingertricks does make a huge difference on the sq-1 times.
 
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