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[Member Intro] Solving the 4x4 Rubik cube

I did not make it; I’ve never used such a tool. But it does not matter if the cube in the model is showing different colors. You just need to hold the yellow side up and do the parity algorithm if you have parity.
Yeah, I know I got distracted and screwed it so I better learn how to use alpa.twizzle.net so I don’t have to keep asking questions all the time.
 
I have all the side solved and top edge pieces too, but I have to swap 4 corners. I can’t find a perm for it, but this is what it looks like.
 

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I have all the side solved and top edge pieces too, but I have to swap 4 corners. I can’t find a perm for it, but this is what it looks like.
Hold the green side to your left and do the parity algorithm. If you get a case that you cannot find an algorithm for, then you have parity.
 
Couldn’t find an algorithm for tll parity, but I see there is one for 2 corner swaps on same side. Maybe if I do it for the 2 other corners it would work.
Hold the green face to your left and do this alg:
 Twizzle link 
 Setup 
Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2
 Moves 
Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2

This algorithm here is the PLL parity alg. Please right this down so we do not need to always reference this post. ;)

Just do the algorithm once.
 
The point of doing the parity algorithm is not to solve the cube immediately. As you have said, there is no algorithm that will directly solve this case. However, after doing the PLL parity algorithm, the cube will be solvable. It won't be solved, but you will be able to solve it with the algorithms you know. That's the point of doing the algorithm. When we do a 4x4 solve, if we get to PLL and we see that the cube has parity, we don't do a single algorithm; we do the parity algorithm first, then continue normally. You should do the same thing. It will set you back a bit, but it's necessary if you want to go forward.
 
Hold the green face to your left and do this alg:


This algorithm here is the PLL parity alg. Please right this down so we do not need to always reference this post. ;)

Just do the algorithm once.
Ok
The point of doing the parity algorithm is not to solve the cube immediately. As you have said, there is no algorithm that will directly solve this case. However, after doing the PLL parity algorithm, the cube will be solvable. It won't be solved, but you will be able to solve it with the algorithms you know. That's the point of doing the algorithm. When we do a 4x4 solve, if we get to PLL and we see that the cube has parity, we don't do a single algorithm; we do the parity algorithm first, then continue normally. You should do the same thing. It will set you back a bit, but it's necessary if you want to go forward.
OK, I will write it down on my notebook. Thanks
 
Ok

OK, I will write it down on my notebook. Thanks
I have a case where all the corners are correct, but I need to swap two opposite edge pieces. Do I use this algorithm: Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2? And do I have to have the green or blue edge pieces facing me when I perform the algorithm? I’m so close but the top layer is the hardest because I can’t look up these special cases. Thanks
Larry
 

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I have a case where all the corners are correct, but I need to swap two opposite edge pieces. Do I use this algorithm: Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2? And do I have to have the green or blue edge pieces facing me when I perform the algorithm? I’m so close but the top layer is the hardest because I can’t look up these special cases. Thanks
Larry
 
So this would be my last algorithm to solve the RUBIK’S Cube?
Oh wait a minute. This like my case of opposite edge pieces.
Do it with blue or green. Red and orange work as well, but blue or green will skip a step and solve the cube.
Ok, I have green face facing with the blue/edge pair. So I hope this. Does
Do it with blue or green. Red and orange work as well, but blue or green will skip a step and solve the
Do it with blue or green. Red and orange work as well, but blue or green will skip a step and solve the cube.
OMG! It worked! So am I correct in thinking this algorithm works on opposite and adjacent edge pieces?
 

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