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[Member Intro] Solving the 4x4 Rubik cube

Oh wait a minute. This like my case of opposite edge pieces.

Ok, I have green face facing with the blue/edge pair. So I hope this. Does


OMG! It worked! So am I correct in thinking this algorithm works on opposite and adjacent edge pieces?
Wait, it’s not for adjacent edge pieces. It’s used for opposite edge pieces and corner pieces. I wish there was a way of tracing a thread so I could see where I first used this algorithm.
Oh wait a minute. This like my case of opposite edge pieces.

Ok, I have green face facing with the blue/edge pair. So I hope this. Does


OMG! It worked! So am I correct in thinking this algorithm works on opposite and adjacent edge pieces?
No, it’s not for adjacent edge pieces, but I think I used this algorithm for swapping corner pieces. I wish there was an easy way of tracing the thread so I can see where it was referenced to.
 
Wait, it’s not for adjacent edge pieces. It’s used for opposite edge pieces and corner pieces. I wish there was a way of tracing a thread so I could see where I first used this algorithm.

No, it’s not for adjacent edge pieces, but I think I used this algorithm for swapping corner pieces. I wish there was an easy way of tracing the thread so I can see where it was referenced to.
I traced it back to post 97 dealing with corner parity!
 
If you really want algs for specific parity cases, here they are:

Opposite edges: Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps front edge and back edge)
Adjacent edges: R U R' U' Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2 U' R U' R'(Swaps front and right edges)
Adjacent corners: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps back right and front right corners)
Opposite corners: R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' U Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps front left and back right corners)

This isn't the way I would recommend dealing with parity, but if you really want to, you can use these algorithms.
 
If you really want algs for specific parity cases, here they are:

Opposite edges: Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps front edge and back edge)
Adjacent edges: R U R' U' Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2 U' R U' R'(Swaps front and right edges)
Adjacent corners: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps back right and front right corners)
Opposite corners: R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R' U Rw2 R2 U2 Rw2 R2 Uw2 Rw2 R2 Uw2(Swaps front left and back right corners)

This isn't the way I would recommend dealing with parity, but if you really want to, you can use these algorithms.
Oh! Thanks! That’s a lot of work you put into that post! I really appreciate it!
 
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