trangium
Member
This is a thought that I've been toying around with for a little bit, and it could end up being quite useful.
After the reduction to <R, Rw, U> and EO, if it takes a lot of moves to solve DF and DB, or if you want to utilize some blocks that would get destroyed after solving DF and DB, you can solve the right square (or even all of F2L) before solving DF and DB
DF+DB took 7 moves. That's 7 moves just to solve 2 pieces, not great. But what if you did this instead:
z // inspection
R S R2 F’ U’ F // CP-line
u’ R u’ R U R u2 // 123
U2 R2 U R’ r U’ r' // EO
U' R' U' // Easy square
r2 U' r' U2 r' // DF+DB (2-gen reduction)
R U R // F2L
U R U2 R' U' R U' R2 U2 R U R' U R U // 2GLL
Of course, you shouldn't do this every solve. But when there are easy blocks or a hard stripe, saving the stripe for after the square (or even after F2L is done) could be worthwhile.
After the reduction to <R, Rw, U> and EO, if it takes a lot of moves to solve DF and DB, or if you want to utilize some blocks that would get destroyed after solving DF and DB, you can solve the right square (or even all of F2L) before solving DF and DB
(the rest of this solve wasn't included)Suppose you end up here -
Scramble: R2 U’ B2 R2 D’ F2 D B2 R2 D2 B F2 U L2 R U L’ R’ F2 D
Solution: z // inspection
R S R2 F’ U’ F // CP-line
u’ R u’ R U R u2 // 123
U2 R2 U R’ r U’ r // EO
R2 U' r U2 r' U2 r2 // 2-gen reduction
DF+DB took 7 moves. That's 7 moves just to solve 2 pieces, not great. But what if you did this instead:
z // inspection
R S R2 F’ U’ F // CP-line
u’ R u’ R U R u2 // 123
U2 R2 U R’ r U’ r' // EO
U' R' U' // Easy square
r2 U' r' U2 r' // DF+DB (2-gen reduction)
R U R // F2L
U R U2 R' U' R U' R2 U2 R U R' U R U // 2GLL