antonio19kamh3
Member
FBesides R and U, what's the next best layer for OH? I always preferred D moves because you don't have to regrip or rotate.
FBesides R and U, what's the next best layer for OH? I always preferred D moves because you don't have to regrip or rotate.
You have to rotate.
No. I have LOADS of OH solves on my channel where I do F moves (and sometimes B moves) completely rotationlessYou have to rotate.
How? With thumb?No. I have LOADS of OH solves on my channel where I do F moves (and sometimes B moves) completely rotationless
for F, thumb, for F', index (like a pinch U'), and for F2, F' F' or thumb eido F2How? With thumb?
F' - index finger on ULF sticker, push downYou have to rotate.
for F, thumb, for F', index (like a pinch U'), and for F2, F' F' or thumb eido F2
Okay thanks.F' - index finger on ULF sticker, push down
F - thumb on FDL sticker, drag up
very easy when you get used to it
Definitely worse than Roux.
There are too many small complicated steps, making it extremely difficult for me to believe that achieving fluid solving at high TPS is possible with this. The moveset is also quite far from ergonomic. RUru is pretty ugly for 2H due to wrist overturning and F-face thumb regrips every time a wide u is performed. It's arguably even worse for OH, for the same Uw front thumb regrip reason (as well as having to move middle finger from the E slice on the back). All of this extra work and dealing with ugly moves for a 2GLL finish is not worth it at all. If anything, this method shows how elegant and efficient Roux is as a method. The real roux-killer is more likely to be found in the hands of a young CFOP user who decides to learn how to actually build blocks properly and do giant Xcrosses every time followed by some ridiculous amount of algorithm sets solving LSLL.
Ok how fast can you execute all of thatJust like ZZ is just CFOP EO lol.
x z2
F2 U2 f’ u f// CP-line
u’ U R’ u2 // 123
r U2 r U2 r U’ r // EO
U2 r’ U2 r // 2-gen reduction
That was 20 moves ETM, 19 STM.
Kinda average scramble, got lucky during 1x2x3.
Congratulations, that is impressive! What are the advantages you see to this method, after trying it?14.97 OH single with YruRU!!
D' R B2 D R' B L' F' D2 F2 L U2 L2 U2 B2 R F2 L2 D'
U2' S' // CPLine
U2' u' R r U' R u2' // FB
U2' R' r U' r' r' R U R' U' r // EO
U' R U' r2 // Stripe
U2' R' U R // Square
U2' R U R' U2' R U' R' // F2L
U' R2 U R U R' U' R' U' R' U R' U2' // 2GLL
49 moves/14.97s = 3.27 TPS
Been practicing a lot lately but it looks like I might have been practicing the wrong method rip. I probably didn't even overinspect this time considering how easy the CPLine was.
The obvious advantage is ergonomic turning for pretty much the entire solve. I personally don't have a problem doing Uw/Uw' moves with one hand like others have expressed, but Rw' moves are a bit difficult. Not having rotations is nice but plenty of other methods have that. A 2GLL finish is more worth it than it sounds at first, especially for OH. Other ZBLL vs. 2GLL might not be a big enough difference for 2H to put effort into forcing a 2GLL, but I think the difference is considerably larger for OH since you have to rotate to do RUL algs and RUF algs are kinda awkward. If all algs are slower, the difference between a fast alg and a slow alg is larger - and all 2GLLs are fast! Plus, the main thing that would make 2GLL algs bad for 2H is regrips/R2 moves. Not a problem for OH! I know roughly 1/4 of 2GLL and I'll probably learn the rest. About half the cases I know so far (and many I don't know) are two sune variants with an AUF in between, so super good for OH. 88 algs to one-look the last layer is pretty awesome. The biggest problem with the method (As the OP has already identified) is EO recognition in the middle of the solve with 9 edges. I'm doing better at looking ahead to EO during the 1x2x3 step but it can't be done perfectly. Another problem I have is inspection time. I struggle to plan CPLine sub-15 when there aren't two corners already solved. I'm confident this will change with practice though. This is probably more than you wanted to know, lol.Congratulations, that is impressive! What are the advantages you see to this method, after trying it?
RUF algs are goodThe obvious advantage is ergonomic turning for pretty much the entire solve. I personally don't have a problem doing Uw/Uw' moves with one hand like others have expressed, but Rw' moves are a bit difficult. Not having rotations is nice but plenty of other methods have that. A 2GLL finish is more worth it than it sounds at first, especially for OH. Other ZBLL vs. 2GLL might not be a big enough difference for 2H to put effort into forcing a 2GLL, but I think the difference is considerably larger for OH since you have to rotate to do RUL algs and RUF algs are kinda awkward. If all algs are slower, the difference between a fast alg and a slow alg is larger - and all 2GLLs are fast! Plus, the main thing that would make 2GLL algs bad for 2H is regrips/R2 moves. Not a problem for OH! I know roughly 1/4 of 2GLL and I'll probably learn the rest. About half the cases I know so far (and many I don't know) are two sune variants with an AUF in between, so super good for OH. 88 algs to one-look the last layer is pretty awesome. The biggest problem with the method (As the OP has already identified) is EO recognition in the middle of the solve with 9 edges. I'm doing better at looking ahead to EO during the 1x2x3 step but it can't be done perfectly. Another problem I have is inspection time. I struggle to plan CPLine sub-15 when there aren't two corners already solved. I'm confident this will change with practice though. This is probably more than you wanted to know, lol.
That's all you have to say after I wrote a whole paragraph? My point was that 2GLL for OH is really good.RUF algs are good
i dont have to disagree with every single thing you sayThat's all you have to say after I wrote a whole paragraph? My point was that 2GLL for OH is really good.
On the contrary, that's exactly what I wanted to know - thank you! You brought up the issue of doing EO in the middle of the solve instead of during inspection, which I think is part of a larger issue: what is the most effective use of inspection time? We have to do all of these parts of the solve at some point, so doing something during inspection means that we have to do something else during the solve. Getting a one-look last layer is obviously good, but if you have to do another look elsewhere in the solve to achieve the single look later on, then the question becomes whether it is more efficient to do that extra look during the last layer, or elsewhere in the solve.The obvious advantage is ergonomic turning for pretty much the entire solve. I personally don't have a problem doing Uw/Uw' moves with one hand like others have expressed, but Rw' moves are a bit difficult. Not having rotations is nice but plenty of other methods have that. A 2GLL finish is more worth it than it sounds at first, especially for OH. Other ZBLL vs. 2GLL might not be a big enough difference for 2H to put effort into forcing a 2GLL, but I think the difference is considerably larger for OH since you have to rotate to do RUL algs and RUF algs are kinda awkward. If all algs are slower, the difference between a fast alg and a slow alg is larger - and all 2GLLs are fast! Plus, the main thing that would make 2GLL algs bad for 2H is regrips/R2 moves. Not a problem for OH! I know roughly 1/4 of 2GLL and I'll probably learn the rest. About half the cases I know so far (and many I don't know) are two sune variants with an AUF in between, so super good for OH. 88 algs to one-look the last layer is pretty awesome. The biggest problem with the method (As the OP has already identified) is EO recognition in the middle of the solve with 9 edges. I'm doing better at looking ahead to EO during the 1x2x3 step but it can't be done perfectly. Another problem I have is inspection time. I struggle to plan CPLine sub-15 when there aren't two corners already solved. I'm confident this will change with practice though. This is probably more than you wanted to know, lol.
Do you mean this in general or specific to this method? With this method, you basically have to do EO for the CP to actually have a benefit and there's no way we're going to be able to do both in inspection. I did a couple dozen solves today timing inspection and nearly all of them were DNFs so we're not going to be able to cram more stuff in.On the contrary, that's exactly what I wanted to know - thank you! You brought up the issue of doing EO in the middle of the solve instead of during inspection, which I think is part of a larger issue: what is the most effective use of inspection time? We have to do all of these parts of the solve at some point, so doing something during inspection means that we have to do something else during the solve. Getting a one-look last layer is obviously good, but if you have to do another look elsewhere in the solve to achieve the single look later on, then the question becomes whether it is more efficient to do that extra look during the last layer, or elsewhere in the solve.
It's true in general, but this is a particularly illustrative case. As you point out, you need the whole inspection time for CP so you will have to do EO during the solve. You also start with a small amount of pieces solved, similar to ZZ. This is a disadvantage compared to other methods that focus on solving pieces during inspection, like Roux and CFOP. Many cubers have pointed this out regarding ZZ. This seems to me to be another version of the same debate. But rather than debating whether we should spend inspection solving pieces versus reducing our moveset, we are discussing whether we should do EO during inspection and CP during the solve, or CP during inspection and EO during the solve. I think it's an interesting question, even though I'm obviously not knowledgeable enough to answer it.Do you mean this in general or specific to this method? With this method, you basically have to do EO for the CP to actually have a benefit and there's no way we're going to be able to do both in inspection. I did a couple dozen solves today timing inspection and nearly all of them were DNFs so we're not going to be able to cram more stuff in.
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