Random Blindfold Cubing Discussion

Is normal solving helping before going BLD?

Hi,

I am solving 3x3x3 for some time, now I am sub50 with averages (PB single 36.52).
I know this is not very fast, but is't something :)

My main goal is to learn BLD.
Do you think I should stick with standard solving for a little more (to get better feel of where colors are and have more precise and faster moves) or should I start to learn Old Pochmann?

I am not leaving standard cubing (I want to be sub20 one day), but BLD is what I think will give me more satisfaction of cubing.
 
The only thing speedsolving might help bld is colour scheme familiarity and tps, but those will come with bld practise. There are people who can do bld but not sighted solves, so don't worry about it.
 
The quicker you learn to do bld, the quicker you will learn to do bld.

You can pick a bld method (like Old Pochmann) and do sighted solves. That will help much more than doing CFOP solves etc.
 
Not sure if this has been suggested before/is widely known, but last couple of days I've been messing around with parity. I already use a few of these, think I might learn them all now that I've made algs for every case.

Edit: Btw this is for DF/UBL buffers.
Edit2: Some better algs, especially BD since it sucked.

C/C' is where you solve a corner OP style, I use:

C: R' F R2 U' R' U' R U R' F' R U R' U'
C': r2' U2 R' F R U2 r2' F L F' L'


UB: U2 M U2 M U M' U2 M' U C
BU: C U M' U M U M' U M
UR: U M2' U M U2 r' R U' M U2 M' U' C
RU: U M' U' F' r U r' R U' r' F C
UF: M U2 M' U' M' U2 M' U M2 C
FU: M' U r U R' U' R r' U R U' r' U' C
UL: U' M U2 M U' M' U2 M' U2 C
LU: U M' U M U M' U M C
LB: U L U' M' U r U R' U' R r' U R U' (r' L') U' C
BL: R B2 R' U M' U2 M2' U2 M' U' R B2 R' C
BR: R' U M2' U M U2 r' R U' M U2 M' U' R C
RB: R' U M' U' F' r U r' R U' r' F R C
RF: R U M' U' l' U' L U r' R U' r' F C
FR: R U M2' U M U2 r' R U' M U2 M' U' R' C
FL: R F2 R' r2 U' M U2 M2' U2 M U R r2' F2 R C
LF: U L' U' M' U r U R' U' R r' U R U' x' U' C
BD: M' U M' U' M U M U' C
DB: L U' L' U M2' U2 M2' U L U' L' C
RD: R2 U M' U' F' L F M F' L' F R2 C
DR: R2' U M2' U M U2 r' R U' M U2 M' U' R2 C
LD: [S M2': C]
DL: [S M2': C']

I've not spent too long on this so probably some cases can be improved/have alternatives such as RU: [S' M2': C]. Thoughts?
 
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Goal for summer: learn Square-1 BLD and get fast at it.

The stress I'm feeling from trying to get crazy fast at big cube BLD is actually causing me to get slower and I'm actually beginning to trust my memory less and less as I DNF more and more (= a vicious cycle) so a break is needed.

All 90 cases from Mike's list shouldn't be too difficult if I learn 3/4/5 cases a day. It also forces me to try new routes, new letter pairs and practice memorizing numbers. I may also experience with a 3-style approach after cubeshape. So if you don't hear from me too much then you'll know why :)
 
I feel like pointing out this alg for UF-LU-FR
Ur UMU2M'U r'U'

Its seems so much better than my old FRU'M'U2MU'R'F'. I have done other algs similarly so I was suprised that I missed it.
 
I feel like pointing out this alg for UF-LU-FR
Ur UMU2M'U r'U'

Its seems so much better than my old FRU'M'U2MU'R'F'. I have done other algs similarly so I was suprised that I missed it.

Doesn't look half bad actually. I have a weird 8-mover from DF for that with silly rotations (which is probably why I'm slow) (y x' L U' [M2] U L' U' [M2] U x y')
 
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Doesn't look half bad actually. I have a weird 8-mover from DF for that with silly rotations (which is probably why I'm slow) (y x' L U' [M2] U L' U' [M2] U x y')

I feel weird pointing this out but your example is a different case. mine does not have any targets on the same face
 
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I had an idea recently about memorizing corners faster. I don't know how useful it is, but it seemed interesting enough to post.

You only need to see 2 stickers of a corner to recognize which corner it is (Crider has a lookahead game based on that). This would mean that I would just need to look at the DBR, DLB or the BRD,BDL stickers at the beginning of corner memo or during edge memo and then I would have a rotationless corner memo. Some people rotate a lot and I think it may slow down memorization.

What do you guys think?
 
I had an idea recently about memorizing corners faster. I don't know how useful it is, but it seemed interesting enough to post.

You only need to see 2 stickers of a corner to recognize which corner it is (Crider has a lookahead game based on that). This would mean that I would just need to look at the DBR, DLB or the BRD,BDL stickers at the beginning of corner memo or during edge memo and then I would have a rotationless corner memo. Some people rotate a lot and I think it may slow down memorization.

What do you guys think?

I use this technique subconsciously sometimes, but I think going out of your way to use it is a bad idea.
 
I started with 4 bld few days back and understood the over all concept. Did a few solves and all were DNF s, used commutators for centres. Did some sighted solves and ended up getting my centres right. When ever there were swaps involving the bottom layer centre, I did x r U2 r' to set up the centre in the F face and then commuted with the other centre and undid that. I also had lots of problems when setting up centres involving B face. Also I had problems when I had to commute three centres (buffer and the other two) , which were lying on the exact spots of their respective faces. I could nt explain properly but is there anyway someone can help me understanding what I really meant to say?
Some good solutions to the cases I mentioned here please?
 
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