Random Blindfold Cubing Discussion

What's the probability distribution for numbers of edge cycles in a random solve, excluding edge flips? What about corners?
If you count 1-cycles (solved pieces) as a cycle, they follow the Stirling numbers of the first kind, so e.g. for 5 pieces you have 24 permutations with one cycle (i.e. a 5-cycle), 50 with two, 35 with three, 10 with four, and 1 with five (i.e. five one-cycles, or solved). I'm not sure how thiese numbers change when you don't count 1-cycles as cycles.
 
[R2 U R' U' : [R D R', U2]]
Is this known? Found it yesterday, actually not bad. Fastest attempt so far is 1.36.
If there isn't an algDB type thing for BLD algs, there should be.

Wow, that is quite nice. It took me some effort, but I was able to understand the setup into the 8 move case. I had to use viewpoint shifting to follow along. Did you see this setup into this case directly? Or did you have to use any techniques to be able to see that this setup would work?
 
how much time did it take from using only m2/op or op/op to using only 3 style in 3bld for people here? i have been at it on off for about 9 months now and im about to finish edges and have already finished corners, im wondering is that slow or normal?
 
Wow, that is quite nice. It took me some effort, but I was able to understand the setup into the 8 move case. I had to use viewpoint shifting to follow along. Did you see this setup into this case directly? Or did you have to use any techniques to be able to see that this setup would work?

I'm embarrassed actually. Every so often I've had a go at finding a nice setup for that case and didn't find much. I found that by looking through CubeExplorer solutions hoping for a nice, but not necessarily commutator-based solution. Once I spotted the nice alg, it was easy to find the structure.
 
How do you solve the parity?
I memorize first corners and then edges, and execute first edges and then corners. And when there is parity I execute this algorithm [U'F2U,M2]
I am thinking to change my method of parity and maybe memorize changing UB edge with UL edge. Then I will always have even number of shots for edges and I will use OP for last corner in a parity solve.
Do you use this method?
Thank you
 
Oh, that's strange. I did use turbo a little but i didnt need many solves to be around 2:20 with memo over 1 minute. So - maybe you should do a break for a week or two?
 
I'm having trouble choosing a good FU, BU and BD alg. What is the most widely used between these?

FU
Code:
D M' U R2 U' M U R2 U' D' M2
D R’ M’ U R’ U’ M U R U’ R D’ M2
B’ M’ U’ R’ U M U’ R U B M2
U’ M U D2 F2 U M U’ F2 D2
U’ M’ U’ F2 U M U’ F2 U2
y' U' M U' R2 U M' U' R2 U2 y
x y U2 R2 U M U' R2 U M' U y' x' M2
x y' U M' U R2 U' M U R2 U2 y x' M2
U r U R' U' M U R U' R' U' M' U M U' M2
M’ U M U’ M2 U r U R’ U’ M U R U’ R’ U
BD
Code:
M2 D U R2 U' M' U R2 U' M D'
M2 D R' U R' U' M' U R U' M R D'
M2 B' U' R' U M' U' R U M B
D2 F2 U M' U' F2 D2 U' M' U
U2 F2 U M' U' F2 U M U
y’ U2 R2 U M U’ R2 U M’ U y
M2 x y U M U' R2 R U M' U' R2 U2 y' x'
M2 x y’ U2 R2 U’ M’ U R2 U’ M U' y x'
M2 U M’ U’ M U R U R’ U’ M’ U R U’ r’ U’
U R U R' U' M' U R U' r' U' M2 U M' U' M
BU
Code:
(U M')3 U M (U M')4
U R' U' l U' R U M2 U' R' U l' U R U'
B' R B U R2 U' M2 U R2 U' B' R' B
U B' R U' B M2 B' U R' B U'
B' U R' B U' M2 U B' R U' B
F' D R' F D' M2 D F' R D' F
 
Last edited:
Back
Top