Random Blindfold Cubing Discussion

Most look like they're off by an x2 rotation, which would suggest reorienting to get a nicer scramble then fixing centers. One of them isn't, maybe it was just placed down weird. Not actually watched it yet though. Also, 28/28 is pretty good!

Edit: watched it and now even more confused. At the end he did most of the solve with green on B and finished with blue on B. This clearly happened a lot during the attempt and it seems strange that it happened so much.
 
Most look like they're off by an x2 rotation, which would suggest reorienting to get a nicer scramble then fixing centers. One of them isn't, maybe it was just placed down weird. Not actually watched it yet though. Also, 28/28 is pretty good!
he always starts execution with orange top blue front(facing him), but then half time he magically ends up with red top green front.
 
Because his buffers are DF and DFR so to do parity you have to flip (most of the time)
ah, i see. But isn't that a slow way to solve parity? I guess it doesn't really matter though because it's multi
 
ah, i see. But isn't that a slow way to solve parity? I guess it doesn't really matter though because it's multi
I don't know it seems like the best way but having your buffers on the bottom is kind of awkward. There probably aren't that many good ways.
 
What are the advantages of using DFR instead of something on the top other than R2? Seems kind of bad to be honest. Maybe because they like DF for edges and want them to be adjacent?
 
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What are the advantages of using DFR instead of something on the top other than R2? Seems kind of bad to be honest. Maybe because they like DF for edges and want them to be adjacent?
dunno if this is a direct answer but from what I've heard adjacent buffers give better parities and well, DFR/DF is an x away from UFR/UF (which is what gianfranco uses)
 
What algs do you guys use for UF > DL > LB? I can't seem to find a good one
I Use D x [U' L2 U, M2]

But just found this on Grzegorz' list y' L' U M' U2 M U L y

It's really sick. If you use it intuitively it can be applied to 8 cases.

Edit: Actually, there are at least 12 cases where a variant of this seems like the best option.
 
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I Use D x [U' L2 U, M2]

But just found this on Grzegorz' list y' L' U M' U2 M U L y

It's really sick. If you use it intuitively it can be applied to 8 cases.

Edit: Actually, there are at least 12 cases where a variant of this seems like the best option.
Wow i can't believe I didn't see that. Also, idk if you'd like this, but it's more right handed to do y R' U M U2 M' U' R y'
 
What do people generally learn to get even better at 3bld after getting good at full 3-style?
-learning multiple comms per case
-advanced parity
-better flip/twist algs (R U R' U R' D' R L F2 L' U2 R2 D R2)
-floating buffers
-recognizing random z perms in your memo and doing 1 alg instead of like 3 comms
-solving the last 3 corners targets(when there's parity) in one alg
-solving the last target while twisting corners

and stuff you can always improve on
-memo
-tps
 
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