1st solve
First comm at around 1:15: x' R2 D R' U2 R D' R' U2 R' or executed as l R in the beginning
Second: x' D' R U' R' D R U R'
Third: L2 D' L U2 L' D' L U2 L
Fourth: Either F' and L2 U R2 U' L2 U R2 U' or y x' and L' U2 L' D' L U2 L' D L2
Twist: x' right sune left sune
2nd solve
First comm: D' R' U2 R' D R U2 R' D' R2 D
Second: U R D2 R' U2 R D2 R' U
Third: x' y' L' U2 L' D2 L U2 L' D2 L2
Fourth: x U' L2 U' R U L2 U' R U2
3rd solve
First comm: U L' D2 L U' L' D2 L
Second: U R U' L2 U R' U' L2
Third: D' R U2 R' D' R U2 R' D2
try to avoid setting up your comms to those 5move interchange ones, most times there are better ones. I can only think of 3 of these (plus inverse ones) I use, so most times there are better ones

And imo 9movers without rotations are better than 8movers with rotations