Random Blindfold Cubing Discussion

So does anyone know either where Jay got / created his edge comms from, or know of any other good lists?
I think Jay generated his algs using cube explorer or something
Meneghetti has a list in his sig, I think it's pretty good.
I haven't made an edge list, but I think my comms are fast. If you want an alg for a specific case just ask me
 
I think Jay generated his algs using cube explorer or something
Meneghetti has a list in his sig, I think it's pretty good.
I haven't made an edge list, but I think my comms are fast. If you want an alg for a specific case just ask me
Do you think you could post all your MU and setups to MU comms?
 
Do you think you could post all your MU and setups to MU comms?
Here are a couple
I actually haven't fully switched to these yet. Might add some more

QM U' M' U' M U' M' U' M
QE U M' U M U M' U M
QD M U' M U' M' U' M U' M2
QB M U M U M' U M U M2
IE U M' U' M U' M U' M U2
IM U' M' U M U M' U M U2

WM M' U M U2 M U' M' U2
WE M' U' M U2 M U M' U2
BC U M U2 M U' M' U2 M'
DC U' M U2 M U M' U2 M'
WI U' M' U M U2 M U' M' U2 U' or the mirror
WQ U M' U M U2 M U' M' U2 U or the mirror
 
Here are a couple
I actually haven't fully switched to these yet. Might add some more

QM U' M' U' M U' M' U' M
QE U M' U M U M' U M
QD M U' M U' M' U' M U' M2
QB M U M U M' U M U M2
IE U M' U' M U' M U' M U2
IM U' M' U M U M' U M U2

WM M' U M U2 M U' M' U2
WE M' U' M U2 M U M' U2
BC U M U2 M U' M' U2 M'
DC U' M U2 M U M' U2 M'
WI U' M' U M U2 M U' M' U2 U' or the mirror
WQ U M' U M U2 M U' M' U2 U or the mirror
Thanks so much, do you know where to find these? I know some of them are crazy extensions of the Dw2 interchange comms but I'd rather just look at a list instead of trying to figure these out myself.

edit: And to clarify, you use all the inverses as well right?
 
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I found a 5style alg :D

R U' (R2 U' )*5 R
13 HTM

Thanks so much, do you know where to find these? I know some of them are crazy extensions of the Dw2 interchange comms but I'd rather just look at a list instead of trying to figure these out myself.

edit: And to clarify, you use all the inverses as well right?
I learned (U' M' U' M)*2 from Jay example solve. That's pretty much the only algorithm in 3 style. The other MU algs are as you said Dw2 intercahnges. I don't have a full list, it'd be nice if someone made one

And yeah I do all the inverses
 
Thanks, that's a good resource. Many of the cycles I'm looking to improve actually include UBL as one target, so I can find those from UBL-buffer lists. I'll look into possible mirror algs as well.

Still, if someone has a full list for UFR, I'd appreciate it.
 
I think Ollie has a UFL list somewhere, you can mirror. Not sure if it's good though
 
Thanks Daniel, I'll look into it. However, I think mirroring from a UBR list would be even better, keeps R layer moves as R layer moves. I think I saw one around, but can't find it anymore.

Strange there's no UFR list available. I've read some comments claiming it should have some of the nicest comms. Apparently Gianfranco Huanqui uses UF/UFR buffers.

UBL seems to be by far the most common. Is this mainly because people start with OP and then keep the same buffer as they add comms to their arsenal? Or is there some other advantage to UBL that I'm not aware of?
 
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UBL seems to be by far the most common. Is this mainly because people start with OP and then keep the same buffer as they add comms to their arsenal? Or is there some other advantage to UBL that I'm not aware of?

I think yes, this is the answer - people start learning comms when they use OP and UBL as a buffer.
 
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I think yes, this is the answer - people start learning comms when they use OP and UBL as a buffer.
yup and UBL comms really aren't bad at all. I'm a pretty slow turner, but there isn't a single comm I can't sub 2.
 
Learned 3-style corners somewhat recently (still kind of struggling with the concepts with edges) and rather than making a list with hundreds of algs, I've decided to just try doing a bunch of sighted/blindfolded "corners only" solves with 3-style until it becomes automatic. However at times I feel like maybe I am being a little inefficient in some ways, but it's hard to know. So I made a video with 3 examples solves just in case anybody feels like helping me out with some criticism. A lot of you guys on here I know are crazy fast and experienced in using 3-style so it'd be awesome to get some advice. Thanks in advance!


EDIT: Just realized it'd probably help to include the scrambles:
Time List:
1. 0.10 B' L2 B D2 B D2 F D2 R2 L' F U2 B L U2 R2 B' L'
2. 0.10 B' D2 F U2 L2 U2 R2 F L2 B' U2 L' F' L' B2 F' R U2 R'
3. 0.11 L' D2 B2 L' U2 F2 U2 L U2 R' U F2 L' F2 L U B2
 
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A lot of you guys on here I know are crazy fast and experienced in using 3-style so it'd be awesome to get some advice. Thanks in advance!
I'm not crazy fast, nor do I use the same buffer, so I won't comment on the 3-cycles...

Corner flip at 2:47 I'd do as

L (R U R' U')x2 L' (U R U' R')x2

As you can see, it's sort of a commutator. Double sexy move flips DFR corner clockwise and UBL corner counterclockwise while leaving rest of D and L layer untouched. Double inverse sexy flips corners the other way around. You want to flip UBL clockwise and DBL counterclockwise. Place piece that is to be flipped counterclockwise in UBL, do double sexy, interchange for piece that is to be flipped clockwise, do inverse double sexy.

This method can be used also for flipping any corner with DFR. And even to twist 3 corners in the same direction, which gets a bit more complicated with the interchange.

Another method to solve your case would be the standard 2gll alg
y' x R U R' U R U2 R' U2 R' U' R U' R' U2 R U2

= y' x (Sune) U2 (Sune from back right) U2

Or third version: x' U2 (Antisune from back right) U2 (Antisune).
 
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I'm not crazy fast, nor do I use the same buffer, so I won't comment on the 3-cycles...

Corner flip at 2:47 I'd do as

L (R U R' U')x2 L' (U R U' R')x2

As you can see, it's sort of a commutator. Double sexy move flips DFR corner clockwise and UBL corner counterclockwise while leaving rest of D and L layer untouched. Double inverse sexy flips corners the other way around. You want to flip UBL clockwise and DBL counterclockwise. Place piece that is to be flipped counterclockwise in UBL, do double sexy, interchange for piece that is to be flipped clockwise, do inverse double sexy.

This method can be used also for flipping any corner with DFR. And even to twist 3 corners in the same direction, which gets a bit more complicated with the interchange.

Another method to solve your case would be the standard 2gll alg
y' x R U R' U R U2 R' U2 R' U' R U' R' U2 R U2

= y' x (Sune) U2 (Sune from back right) U2

Or third version: x' U2 (Antisune from back left) U2 (Antisune).
Ahh, that first double sexy alg is nice. I think I'll try to switch to that. The 2gll alg is cool too (and 2 less moves) but I think the rotations are kind of unappealing. Thanks
 
A lot of you guys on here I know are crazy fast and experienced in using 3-style so it'd be awesome to get some advice. Thanks in advance!
1st solve
First comm at around 1:15: x' R2 D R' U2 R D' R' U2 R' or executed as l R in the beginning
Second: x' D' R U' R' D R U R'
Third: L2 D' L U2 L' D' L U2 L
Fourth: Either F' and L2 U R2 U' L2 U R2 U' or y x' and L' U2 L' D' L U2 L' D L2
Twist: x' right sune left sune
2nd solve
First comm: D' R' U2 R' D R U2 R' D' R2 D
Second: U R D2 R' U2 R D2 R' U
Third: x' y' L' U2 L' D2 L U2 L' D2 L2
Fourth: x U' L2 U' R U L2 U' R U2
3rd solve
First comm: U L' D2 L U' L' D2 L
Second: U R U' L2 U R' U' L2
Third: D' R U2 R' D' R U2 R' D2

try to avoid setting up your comms to those 5move interchange ones, most times there are better ones. I can only think of 3 of these (plus inverse ones) I use, so most times there are better ones ;)
And imo 9movers without rotations are better than 8movers with rotations :)
 
1st solve
First comm at around 1:15: x' R2 D R' U2 R D' R' U2 R' or executed as l R in the beginning
Second: x' D' R U' R' D R U R'
Third: L2 D' L U2 L' D' L U2 L
Fourth: Either F' and L2 U R2 U' L2 U R2 U' or y x' and L' U2 L' D' L U2 L' D L2
Twist: x' right sune left sune
2nd solve
First comm: D' R' U2 R' D R U2 R' D' R2 D
Second: U R D2 R' U2 R D2 R' U
Third: x' y' L' U2 L' D2 L U2 L' D2 L2
Fourth: x U' L2 U' R U L2 U' R U2
3rd solve
First comm: U L' D2 L U' L' D2 L
Second: U R U' L2 U R' U' L2
Third: D' R U2 R' D' R U2 R' D2

try to avoid setting up your comms to those 5move interchange ones, most times there are better ones. I can only think of 3 of these (plus inverse ones) I use, so most times there are better ones ;)
And imo 9movers without rotations are better than 8movers with rotations :)

This is so helpful! I'm realizing that I ignore a lot of possible insertions that can be much more efficient. 3-style is crazy, so many different ways to do so many cycles...maybe I'll need to make a list eventually.
 
This is so helpful! I'm realizing that I ignore a lot of possible insertions that can be much more efficient. 3-style is crazy, so many different ways to do so many cycles...maybe I'll need to make a list eventually.
yeah, it is. I remember that, when I began using 3style, I also used many many 5move interchanges until I sat down, looked at each case individually and tried to find something better. worked for me, so good luck ;)
 
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