Hey, I came up with a really wonky 3BLD corners method that works really well(minimal memo). anyone like to see it? the basis of it is: orient all corners, solve the D face(by going to each U layer corner in turn and seeing where on the D layer it goes, if it is a D piece.), and then fix the U layer, and any D corners that were already in the D layer.
I don't understand this, but that doesn't matter

My way: first orientating the corners and than two at the time with buffer URF (target is DFR) and ... R2 U R2 U' R2 ... or R2 D' R2 D R2 ...
Try the algs and I think you'll see that it's quite intuitive, how to use them (which setups you need), the version with the U is for two bottom-corners and the D for a top- and a bottom corner.
Found them, when I thought, that M2 with preorientation is quite easy for me, but R2 to much to learn. I even solve two top-corners with a setup like L2 D2, because I didn't knew an A-perm at that time.
Memo is possible with numbers (only 8 corners), which was good for me, because I knew a two-digit-major-list when I started blindcubing.
But I think, this is only a good method, if you just want to solve a cube blind. To get fast you should start with no preorientation. Its harder to get the first success, but its also hard, to change your method.
EDIT: OK, parity does not work with that, there I take a J-Perm (learned that one especially for blindcubing

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