Q-M's LL skip method

R' U2 R F2 L' U2 R U' L2 U2 L2 F D2 L2 F2 L2 F U2 R2 F'

z B' D2 F // EOLine
L2 U2 R2 L U2 R // BR Square
U2 L2 U2 L' U L U2 L' U' L // Form and place UB+UBR pair into BL and place UFR corner into FL such that the LL color is on the F face
U2 R' D' r U2 r' D R2 U' R' // 2SCP - solve 2nd slot + CP
z // Z rotations preserve EO and now we have the last 2 pairs as righty pairs as well
R U' R' U R' U R2 U R' U' // 3SCO - solve 3rd slot + CO relative to the L/R faces
R U R' U2 R U' R' U' R U2 R' // Form last pair (Unlucky case)
U' R2' U R U R U' R' U' R' U R3 // LSLL

61 STM


Alright, so all the ideas I've had for this making this more speedsolve friendly can be seen in the example solve above.
Compared to the original version, this version has every pair be righty*, greatly improved CP pair recognition, 1/3 the 3SCO cases,
and algs to form the last pair if you get one of the unlucky cases.

Compared to the last post, I've extended on the idea of placing the UFR corner into FL. Originally I only placed it, but that only helped with CP recognition but that was it. Now, by placing it in a specific orientation, it helps with CP recognition AND reduces the amount of cases for 3SCO from 27 to 9!
 
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