PLL order from easiest to hardest

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It wastes no significant time choosing a reasoned order over a random or alphabetical one, it's more fun thinking about it than not thinking about it, and more satisfying along the way when you see results quicker.

The questions still remains is it best to learn the 'easyest' first, or leave them till the end? The last thing you want is a memory flooded with info, and you having to learn the hardest ones next. Why no get the 'worst' ones out the way?
 
Easiest ones first. The more algs you learn, the easier it becomes to learn more.

Completely agree with this.

I've only been cubing for about 7 weeks, and fairly recently learned full PLL, so I think I have a fresh perspective of what it takes to get the algs down (at least for me). When I first started learning full PLL, it took a while to get them to a comfortable state in which I could recognize the case, recall the alg (or first few moves), and perform the algorithm in a fluid process. It was a two-part process, first memorizing the algorithms, and then committing them to muscle memory. As I've become more familiar with algorithms, and efficient ways of performing certain patterns, those two parts now happen simultaneously.

As far as what order, I learned them in a pretty haphazard fashion. I knew a U and A from the beginner's method (badmephisto), and so added those first. I noticed that the T, F, Y, and Jb algorithms were very similar, so I learned them all at the same time. The rest I picked up as I went. If there was an algorithm that I hadn't learned yet and it appeared comfortable to perform, I set it to memory. I learned the Gs last, partly because they seemed to be harder, and partly because I didn't like algorithms that require cube rotations. I've been using the G perms from TellerWest's youtube page. I doubt that I could've picked them up quickly when I first started with full PLL, but it only took a couple days to feel comfortable with using them.

I think the specific order doesn't matter all that much, but I do think that going from the easiest algorithms to the more difficult is probably a more efficient way of learning them. By the time you start learning the harder algorithms you've developed some skills to speed the process along.
 
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or should i learn them by probability of them occuring

Their probabilities don't matter too much, IMO. Most of them are the same. The order you learn them in doesn't matter too much either. There are several "easy" ones that are nice to learn first, but after you learn those ones the order shouldn't matter too much. Many people save Gs and Ns for last, since Gs are the hardest to tell apart and Ns tend to have not-so-nice algs.

If you're curious about the probabilities, here they are:

As, F, Gs, Js, Rs, T, Us, V, Y - 1/18
E, Z - 1/36
Ns, H - 1/72
 
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here's the order i think would be easiest to learn:

1. 2-Look corner algs (depends on which ones you learn, usually As and E)
2. 2-Look edge algs (H, Us, Z)
3. T perm and friends (T, Js, Y, F)
4. R perms
5. G perms (cause they just show up too much)
6. V perm (+E if you haven't already)
7. N perms

N perms almost never show up so it's justifiable to put them off. Plus, they're usually the slowest and hardest to memorize, so keeping 2-Look PLL here for the longest time doesn't make as big a difference.

IMO diagonal perms (E N V Y) should all be learned last, except for 1 of them (either Y or E) just for 2-look.
 
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Another thing to bear in mind is choosing the right algs and learning good fingering. Having learned full PLL and started to get faster, I pretty soon realised I'd committed inefficient fingering to muscle memory, and that took me a load more practice to undo. While watching videos to learn better fingering, I also found I'd learned some sub-optimal algs, so had to relearn those. I would recommend watching finger trick videos right from the start - don't think of them as advanced technique for later, but as good technique worth learning early.
 
I have gone to the speedsolving PLL site and have seen that there are so many different algorithims for just 1 permutation. Should I try pick on that mostly uses the R,U and F moves because they are easier to execute, whereas B turns are harder?

Thanks for all the suggestions guys!
 
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I have gone to the speedsolving PLL site and have seen that there are so many different algorithims for just 1 permutation. Should I try pick on that mostly uses the R,U and F moves because they are easier to execute, whereas B turns are harder?
It's not as simple as that. They could still be hard to do smoothly with no regrips. I learned from Badmephisto and other websites that give lists of algs presumably selected for ease of learning, but in hindsight I wish I'd learned from videos first.

Try starting with the four perms T,Jb,Y,F using the four algs that I listed on the first page of this thread, and search Youtube for jskyler91 (T,Y) and kaozty (Jb) to find videos of execution.

All of these except T I relearned because the websites originally gave me algs that didn't flow as well once I got faster. For T I just unlearned my beginner's fingering. By eliminating regrips and other awkward moves, I got my PLL times down from 6 seconds to about 4 seconds almost immediately and they feel like they can more easily continue to improve.
 
Would you mind if I asked what your G-perm algorithms are? I simply despise them. I can recognise them with relative ease but I only know one algorithm to solve them, and I just reverse it, mirror it, or both for the other three cases.
 
Would you mind if I asked what your G-perm algorithms are? I simply despise them. I can recognise them with relative ease but I only know one algorithm to solve them, and I just reverse it, mirror it, or both for the other three cases.

R2 u' R U' R U R' u R2 y R U' R'

do you use that one? most people do
maybe it's your finger trick, some people come up with some complicated ways to do it. go watch some videos, it might help.

for the u (wide turn) some people use their ring/middle finger or their whole hand to make it smooth, cause there's no convenient finger there.
 
G's can be just as easy if you find a good way to recognise and a good way to perform, just like any algorithm. If you think that because an algorithm is faster it doesn't make it "easier".
 
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