peterbone
Regular
Is there a way to work out if a 4x4x4 cube is in the state of parity error? Maybe by counting how many edge pieces need rotating or something?
By the way, I've made a rubik's simulator you may like to try (free). It uses a 3D interface and you can set the size from 2x2x2 to 20x20x20 (will be slow on 20). I'll let you work out how to control it as it's pretty obvious but I will say that you can hold down ctrl while rotating a layer to rotate groups of layers - for 4x4x4 and higher. I'm actually faster at solving the 3x3x3 on the simulation that on a real cube - I'm not very fast. You can save the cube state, change the colours, etc. The biggest I've solved on it is 12x12x12.
http://star.walagata.com/w/peterbone/rubix.zip
Peter Bone
By the way, I've made a rubik's simulator you may like to try (free). It uses a 3D interface and you can set the size from 2x2x2 to 20x20x20 (will be slow on 20). I'll let you work out how to control it as it's pretty obvious but I will say that you can hold down ctrl while rotating a layer to rotate groups of layers - for 4x4x4 and higher. I'm actually faster at solving the 3x3x3 on the simulation that on a real cube - I'm not very fast. You can save the cube state, change the colours, etc. The biggest I've solved on it is 12x12x12.
http://star.walagata.com/w/peterbone/rubix.zip
Peter Bone