CFOP TPS ceiling is much higher
Rotations are around 2 a solve at max, which doesn't take that much time at all. Rotations are more important in TH than in OH. I will give you that Roux is better at that though
Did I not already tell you this isn't proof?
Roux is not mostly 2gen, the solves are mostly RrUM. While this isn't bad, it is definitely not 2-gen
CFOP is RUF with maybe a couple D moves in PLL
Not sure what this is for?
CFOP OH LL isn't bad
Roux CMLL is good for OH
Roux FB can't be done RrU unless you rotate afterwards (this could be untrue, I'm not super familiar with this exact concept)
Cross doesn't have rotations and is mostly RUFL, which isn't bad for how short it is. And 8 moves is the limit, not the average. Even for me the average is around 6 moves, and pros do it in less on average
F2L commonly doesn't have rotations, and at max it'll have around 2 (at pro levels)
Name an OLL that has rotations?
Again, name an OH PLL that has rotatations
Honestly you weren't built for debating
I can't speak to the average movecounts for each step, I don't remember each one, so I can't say if all of those you posted were true. Also, like I said, I'm not super familiar with Roux blockbuilding, so I could be wrong in saying FB can't be RrU without doing a y2 for SB