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check yourself.So what's the alg to use for that case? Do the other 4x4 OLL parities work?
Does this work? 2R U2 2R x U2 2R U2 2L' x' U2 2L U2 2R' U2 2R U2 2R' U2 2R' (parity tredge in UF position)
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check yourself.So what's the alg to use for that case? Do the other 4x4 OLL parities work?
Does this work? 2R U2 2R x U2 2R U2 2L' x' U2 2L U2 2R' U2 2R U2 2R' U2 2R' (parity tredge in UF position)
Yes. You might want to learn Yau5 too; it makes looking ahead much easier, meaning you can turn faster. What you do is make sure you solve two adjacent F2L edges in your first 8 edges, and then after you've finished freeslicing you can solve those F2L pairs, making an XX-cross. Lookahead for the last four edges is then very easy, and you get more of the 3x3 stage "skipped" (it's not really skipped since you're just solving it at a different time, but it's close enough..So. A speedy 5x5 method. I'm trying to use Yau and I've been getting Sub-4:30ish solves.. I switched from redux and noticed that I've been getting slightly better times. Should I just continue with what I'm comfortable with and learn a few more tricks along the way?
Personally, I think Yau is better on 4x4 and Hoya is better on 5x5. If your lookahead with freeslice isn't very good, then Hoya5 could be a better choice.Hey guys I average 1:10 on 4x4(yau) and 2:30 on 5x5 (redux). Do you think hoya is worth to switch to? And what about hoya5?
Its supposed to be worth it but why do world class cubers still use yau (and redux for 5x5)? So I dont know if its really better.
Personally, I think Yau is better on 4x4 and Hoya is better on 5x5. If your lookahead with freeslice isn't very good, then Hoya5 could be a better choice.
Hoya5:There's less freeslicing in Hoya5 than Yau5? I'm missing something big here.
Hoya5:
- F4C
- three cross edges, not including DF
- solve BL/BR pairs by pairing them like cross edges (you can pair them in UB too; I find this easier) and then inserting
- with corner
- L2C+last cross edge, completing XX-cross
- Pair L6E, I use AvG, but you don't have to. But since the XX-cross is solved you can't freeslice.
- 3x3
How were you doing it? That's what Hoya5 is, so I don't know how you can do it wrong without doing another methodI used to do Hoya5 very very wrong, then.
How were you doing it? That's what Hoya5 is, so I don't know how you can do it wrong without doing another method![]()
I guess you could do that too, but I prefer this way because there's no freeslicing, and I hate freeslicing. I think any Hoya method that solves an XX-cross could be called Hoya5 really. There isn't any specific definition of Yau5 either.I was modifying Hoya4 the same way Yau5 is modified Yau4.
Hey guys I average 1:10 on 4x4(yau) and 2:30 on 5x5 (redux). Do you think hoya is worth to switch to? And what about hoya5?
Its supposed to be worth it but why do world class cubers still use yau (and redux for 5x5)? So I dont know if its really better.
Hey guys I average 1:10 on 4x4(yau) and 2:30 on 5x5 (redux). Do you think hoya is worth to switch to? And what about hoya5?
Its supposed to be worth it but why do world class cubers still use yau (and redux for 5x5)? So I dont know if its really better.
What should my splits be to get sub 3:30 on 6x6? I got a 3:37.87 earlier today with 1:26 / 1:25 / :47 . Also, whenever I get PP, it kills my time. Any advice?