Turn metrics and big cubes
I try to understand the different big cubes turn metrics... I write all I understood. Is that right ?
Face Moves:
Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face).
Anti-clockwise, 90 degrees: F', B', R', L', U', D'.
180 degrees: F2, B2, R2, L2, U2, D2.
Outer Block Moves (outer slice plus adjacent inner slices; n is defined as total number of slices to move; n may be omitted for two slices):
Clockwise, 90 degrees: nFw, nBw, nRw, nLw, nUw, nDw or nf, nb, nr, nl, nu, nd.
Anti-clockwise, 90 degrees: nFw', nBw', nRw', nLw', nUw', nDw' or nf', nb', nr', nl', nu', nd'.
180 degrees: nFw2, nBw2, nRw2, nLw2, nUw2, nDw2 or nf', nb', nr', nl', nu', nd'.
Slice Moves (all the slices except the outer ones):
Clockwise, 90 degrees: M, E, S
Anti-clockwise, 90 degrees: M', E', S'
180 degrees: M2, E2, S2
Single Slice Moves (one inner slice; n is defined as the rank of the slice : 1 is the outer layer):
Clockwise, 90 degrees: n-nFw, n-nBw, n-nRw, n-nLw, n-nUw, n-nDw or n-nf, n-nb, n-nr, n-nl, n-nu, n-nd.
Anti-clockwise, 90 degrees: n-nFw', n-nBw', n-nRw', n-nLw', n-nUw', n-nDw' or n-nf', n-nb', n-nr', n-nl', n-nu', n-nd'.
180 degrees: n-nFw2, n-nBw2, n-nRw2, n-nLw2, n-nUw2, n-nDw2 or n-nf2, n-nb2, n-nr2, n-nl2, n-nu2, n-nd2.
Block Moves (inner slices from the n-th to the m-th one; n and m are defined as the ranks of the slices : n<m):
Clockwise, 90 degrees: n-mFw, n-mBw, n-mRw, n-mLw, n-mUw, n-mDw or n-mf, n-mb, n-mr, n-ml, n-mu, n-md.
Anti-clockwise, 90 degrees: n-mFw', n-mBw', n-mRw', n-mLw', n-mUw', n-mDw' or n-mf', n-mb', n-mr', n-ml', n-mu', n-md'.
180 degrees: n-mFw2, n-mBw2, n-mRw2, n-mLw2, n-mUw2, n-mDw2 or n-mf2, n-mb2, n-mr2, n-ml2, n-mu2, n-md2.
Outer Block Half Turn Metric (OBTM or OBHTM) is defined as:
Each move of the categories Face Moves and Outer Block Moves is counted as 1 move.
Each rotation is counted as 0 moves.
Single Slice Half Turn Metric (SSTM or SSHTM) is defined as :
Each move of the categories Face Moves and Single Slice Moves is counted as 1 move.
Each rotation is counted as 0 moves.
Block Half Turn Metric (BTM or BHTM) is defined as:
Each move of the categories Face Moves and Outer Block Moves and Slice Moves and Single Slice Moves and Block Moves is counted as 1 move.
Each rotation is counted as 0 moves.
Outer Block Quarter Turn Metric (OBQTM) is defined as:
Each quarter (90-degree) move of the categories Face Moves and Outer Block Moves is counted as 1 move.
Each 180-degree move of the categories Face Moves and Outer Block Moves is counted as 2 moves.
Each rotation is counted as 0 moves.
Single Slice Quarter Turn Metric (SSQTM) is defined as :
Each quarter (90-degree) move of the categories Face Moves and Single Slice Moves is counted as 1 move.
Each 180-degree move of the categories Face Moves and Single Slice Moves is counted as 2 moves.
Each rotation is counted as 0 moves.
Block Quarter Turn Metric (BQTM) is defined as:
Each quarter (90-degree) move of the categories Face Moves and Outer Block Moves and Slice Moves and Single Slice Moves and Block Moves is counted as 1 move.
Each 180-degree move of the categories Face Moves and Outer Block Moves and Slice Moves and Single Slice Moves and Block Moves is counted as 2 moves.
Each rotation is counted as 0 moves.
Outer Block Axial Turn Metric (OBATM) is defined as:
Any moves of the categories Face Moves and Outer Block Moves within the same axis are counted as 1 move.
Each rotation is counted as 0 moves.
Single Slice Axial Turn Metric (SSATM) is defined as :
Any moves of the categories Face Moves and Single Slice Moves within the same axis are counted as 1 move.
Each rotation is counted as 0 moves.
Block Axial Turn Metric (BATM) is defined as:
Any moves of the categories Face Moves and Outer Block Moves and Slice Moves and Single Slice Moves and Block Moves within the same axis are counted as 1 move.
Each rotation is counted as 0 moves.
Execution Turn Metric (ETM) is defined as:
Each perceived move and Each perceived rotation is counted as 1 move.