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I'd also say it's mostly preference, and as far as getting a good single goes it's clear the buffer is not that important. However some experienced BLDers argue that having a buffer in the U layer helps setting up to an OLL or PLL parity fix. Not that any of us is at that level.. yet![]()
How does that work?
Give the scramble a go, it's loverly! And I missed an even easier 2nd pair - there may well have been easier F2Ls.
D2 R2 D B2 F2 U B2 U’ L2 F2 D’ F U’ L2 D2 L’ F’ U’ L D’
Inspection (X2 Y)
D’U R’ F D2 F (x-cross)
R’ U2 R d’ R U R’ (2nd pair)
Y L’ U’ L U2 R U’ R’ (3rd pair)
U L’ U L (4th pair)
f R U R’ U’ R U R’ U’ (OLL
U M2 U M U2 M’ U M2 (PLL)
U’ (AUF)
50 STM
11.180
4.472 TPS
But it only works if the last edge target is in the U layer? If you have to set it up to the U layer there's no advantage over setting up DF to the U layer.With two corners swap, doing corners first, you just do OLL or PLL shoting last two edges and correcting corners. However with DF buffer and corners first I can mostly finish parity with Ja or Jb perm or modified version of Ja with wide moves.
But it only works if the last edge target is in the U layer? If you have to set it up to the U layer there's no advantage over setting up DF to the U layer.
SO glad I never got sucked in to BLD! I barely have time for 3x3 and 4x4...
I got really lucky. When I solved the top cross the edges were already oriented and then when I rotated the corners they ended up in the proper location without having to do a permutation.
Nobody? I'll take that as confirmation that 4x4 sucks and I shouldn't practice itWith the official WR 7x7 mean now faster than my best unofficial 4x4 single, it's time to practice 4x4 again. What's the best method for someone who is terrible at finding and pairing up the edges? My current PB was set using r2 for edges. There should be a faster method than that. Any simple tips and tricks that I probably don't know?
Nobody? I'll take that as confirmation that 4x4 sucks and I shouldn't practice it. Movin' on.
That's still faster than me. I was using straight reduction (I guess that's what it's called), but was so bad with it I tried r2 on the edges just for fun and got a PB after a little practice. I can never keep Yau and Hoya (I'm always wanting to call it Moyu) straight. I've tried one of them briefly, but don't remember which.You can see from my sig that I'm the last person to be giving any 4x4 tips. Are you using straight reduction? Hoya? Yau? I personally like Yau because I don't have to go looking for edges on the bottom, but Hoya's edge pairing is interesting in its own right from what little I played with it.
I use Hoya so will recommend Hoya.Nobody? I'll take that as confirmation that 4x4 sucks and I shouldn't practice it. Movin' on.
That is 6-2. I use 3-2-3 so will recommend 3-2-3. You don't get the same nasty cases as with 6-2.There's a name for how I do edges but I always forget it. I have the cross solved when I go into edge pairing and I align 3, slice, align 3 the other way, slice back, and if no complications arise I'm either done or just have the final 2 pairs to fix up. Its reportedly a good method for lucky singles but some edge situations can make it fall on its face here and there.
I use Hoya so will recommend Hoya.
That is 6-2. I use 3-2-3 so will recommend 3-2-3. You don't get the same nasty cases as with 6-2.
I was thinking about this today. I'd reviewed an audio memo just in my head 4 or 5 times before starting execution which is a completed waste of time. Blind is almost always about quick singles. I'll stick to 1 review at most.at your level is less about speed and more about being brave
That's still faster than me. I was using straight reduction (I guess that's what it's called), but was so bad with it I tried r2 on the edges just for fun and got a PB after a little practice. I can never keep Yau and Hoya (I'm always wanting to call it Moyu) straight. I've tried one of them briefly, but don't remember which.
That's not surprising. He solves 3x3 blind as he doesn't practice a regular method so I can't imagine he'd practice 4x4 either.r2 as in the 4bld method? (Sort of tangentially related, but it looks like Gianfranco also solves 4×4×4 with 3-cycles on the wings, rather than using a conventional sighted method.)
Congratulations!I must announce that last Sunday I've became member of the board of Polish Speedcubing Association. I think the new stage in my speedcuber life has just begun.