maticuber
Regular
But no one thinks of F2L as algorithms and if you add COLL it's still barely over 100 algs
but they are algs, and you have to drill them. 3style can be learned without algorithms, but they still are algs.
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But no one thinks of F2L as algorithms and if you add COLL it's still barely over 100 algs
Uhhh... have you ever used CFOP? Literally any reasonably good solver you ask won't say they are algs. You could say the same thing for the blocks on ZZ. "Oh no it's just block building with basic turning limiting your speed" And CFOP F2L is just more limited block building, never are you ever using anything remotely close to algs unless you are a new solver and can't get your head around piece movement.but they are algs, and you have to drill them. 3style can be learned without algorithms, but they still are algs.
Yes, I love to drill algs I don't know.but they are algs, and you have to drill them. 3style can be learned without algorithms, but they still are algs.
C'mon, prove the validity of your arguments or no one will take them seriouslyProve it then. Do EO and then EO line and I will do cross. We will see who is faster. stackmat only come back with an average of 50 and I will do the same
Prove it then. Do EO and then EO line and I will do cross. We will see who is faster.
Uhhh... have you ever used CFOP? Literally any reasonably good solver you ask won't say they are algs. You could say the same thing for the blocks on ZZ
Roux is a bad method because it was optimized for 2H. I don't actually think that, but that shows how flawed your argument is. Just because a method was made for 2H doesn't mean it can't be used for OH.because is optimized for 2H, not for OH, and it has almost 40 years of development, not even 10 years ago half the std OLL/PLL were different.
But I thought since ZZ was sooooo much better of course you would have an edge.EOline is one step, and you'll beat me just because I'm trash at OH (20s avg), but I got those times back in 2010.
The fact that you don't think about them as algs doesn't mean they aren't, you can identify all the possible cases from different angles and execute an alg to solve it efficiently, let's be real, nobody uses intuitive F2L while speedsolving past a certain point. Anyone sub 15 has their F2L drilled and do it without thinking.
So no one sees a problem with that sentence?let's be real, nobody uses intuitive F2L while speedsolving past a certain point. Anyone sub 15 has their F2L drilled and do it without thinking.
Roux is a bad method because it was optimized for 2H. I don't actually think that, but that shows how flawed your argument is. Just because a method was made for 2H doesn't mean it can't be used for OH.
But I thought since ZZ was sooooo much better of course you would have an edge
We are a similar speed, I am sub 19 and you average 20I don't know your times but I'm guessing you are way better than me, but that proves nothing.
I think he averages 20 two handed.We are a similar speed, I am sub 19 and you average 20
"Way better" is definitely an exaggeration. I think Roux probably has slightly more potential for OH and the two methods are probably almost equal for 3x3.roux is only good due to table abuse, and I do think that roux is way better than cfop for both OH and 2H
The fact that something isn't x doesn't mean it's not x.The fact that you don't think about them as algs doesn't mean they aren't
I love just drilling those Petrus 2x2x2 algs.Anyone sub 15 has their F2L drilled and do it without thinking.
We are a similar speed, I am sub 19 and you average 20
You do realize you still gotta drill those intuitive F2L algs?my OH avg was 20 in 2011, with cfop, I'm just back into cubing and after seeing how zz works (I didn't knew the method back then) and analyzing it it's clear that it's a better method for OH, EOLine is similar to cross, block building with zz is way better due to the way it works, and you can go straight into COLL+EPLL which is way better than OLL+PLL for OH.
You do realize you still gotta drill those intuitive F2L algs?
"Way better" is definitely an exaggeration. I think Roux probably has slightly more potential for OH and the two methods are probably almost equal for 3x3.
Yes they do in fact solve F2L without algs. Everyone does ASK LITERALLY ANYONE WHO USES CFOP COMPETENTLY. Where did you get the idea that people use algs for F2L?do you think that Max or Felix intuitively solve F2L in competitions? they must have a really big brain.
My OH rankings:
ZB-Roux (LEOR?)
Layout: starts with good intuitive block building and finishes with solving the DF and DB edges while orienting LL edges, ZBLL is used after to solve the rest.
Pros: uses R, U, r, M and F moves for the majority of the solve. has low movecount. Doesn't use that many M moves.
Cons: ZBLL is hard to learn, FB is not very ergonomic,
Roux
Layout: Starts with good intuitive block building, orient and permute last layer edges in one ergonomic alg solve the rest of the cube with M and U
Pros: uses R, U, r, F and M for most of the solve, has slightly higher movecount than ZB-Roux/LEOR
Cons: uses many M moves for the end of the solve. And has a higher movecount that ZB-Roux/LEOR
CFOP
Layout: Solve a cross, insert four F2L pairs, OLL, PLL
Pros: F2L is easy and will have a maximum of 4 rotations if done correctly, OLL and PLL are relatively easy to execute quickly,
Cons: Cross is the least ergonomic part of the solve with F and B moves being used not uncommonly, rotations are bad (but again maximum of 4), OLL is not ergonomic for OH.
ZZ
Layout: Do random moves at the beginning always containing an F or B, Solve DF and DB, solve the left block, Solve the right block, COLL, PLL
Pros: Second block uses R U, EPLL if you know COLL.
Cons: Uses RUL which is pretty bad for OH, EO line takes longer and is less ergonomic than cross.
lol didn't catch thatFelix